Slime Labs vs Gobble Hole
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Slime Labs
Control a blob of ooze in a physics-based platformer. Stretch, squish, and grow by absorbing other slime to navigate a lab filled with traps and collect hidden data-disks.
- Physics-based slime mechanics
- Collect data-disks
- Multiple endings
- Pixel art graphics
- Original music
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The slime is back! Venture through a laboratory full of traps and stretch your way to the goal. Slime Labs is a physics based platformer where you control a blob of green ooze that can squish, stretch, shrink, and get enormous by absorbing smaller bits of slime. Collect all the data-disks hidden in the levels and perfect all the stages. Features: • Super fun slime-physics • Addicting gameplay • Multiple endings • Slime-tastic pixel art • Groovy music tracks
Gobble Hole
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Gobble Hole In the game "Gobble Hole" you will be in the role of a monster that must eat everything around except people because the monster is allergic to people! There are 40 levels in the game, and they are all unique and interesting. Try to complete the game to the end! Control: - Touch and hold, move your finger Goal: - Eat everything except people - Complete all levels
Screenshots
Verdict
The clearest difference is in-app purchases: Gobble Hole at none against Slime Labs's 1. Gobble Hole also leads on ads (none vs shown). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Slime Labs sells 1 one-off in-app purchase. Gobble Hole asks for nothing beyond the download.
| Parameter | Slime Labs | Gobble Hole |
|---|---|---|
| Price | Free | Free |
| Rating | 3.6 (189 ratings) — better | — |
| Positive reviews | 59.2% of reviews | — |
| Number of ratings | 189 — better | — |
| Update frequency | Every 6 weeks | — |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 — better | 13.0 |
| Further details — not scored | ||
| Size | 24 MB | 16 MB |
| Age rating | 4+ | 4+ |
| Developer | Gionathan Pesaresi | Suna Gonen |
Bugs and requests
Slime Labs
Reported bugs
12 issues- X button on pop-ups doesn't respond
- Pause button functionality broken
- Game freezes on 'no ads' purchase pop-up
- Progress resets when exiting mid-level
- Unresponsive touch controls in tight spaces
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- Ads appear immediately after level completion blocking next level
- Game crashes on older devices (iPhone 6)
- Black screen on app restart
- Rotating platform collision detection issues
- Inconsistent jump height and timing
- Game softlocks when skin pop-ups appear
- Performance lag and stuttering during gameplay
Requested features
12 requests- More levels and additional content
- Easy mode or difficulty settings
- Level skip option with ad compensation
- Mute music button
- Controller support for better precision
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- Level editor or custom level creation
- Free cosmetic skins instead of paid-only
- Online multiplayer or co-op modes
- Sequel or continuation of the game
- Lives system instead of instant death
- Improved control scheme with joysticks
- Game available on Steam with co-op support
Gobble Hole
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Slime Labs
- Premium$1.99
Gobble Hole
No in-app purchases









