AvoidAR vs MiniZone Squash
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
AvoidAR
An augmented reality game where players must keep their finger on the screen to avoid incoming obstacles. The game increases in difficulty over time, and players can share high scores with friends. 3D-Touch devices offer vertical movement for enhanced gameplay.
- Augmented reality gameplay
- Obstacle avoidance mechanics
- Increasing difficulty
- High score sharing
- 3D-Touch vertical movement
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At the start of the new year, 2021 there is a new app by @thisIsTheFoxe. It's an AR game. The goal? Easy, just keep your finger on the screen and avoid the obstacles flying toward you. You can move around freely, which makes it easier to avoid them as long as they are moving slowly. As time goes on, the difficulty increases and it gets harder to avoid them. And of course, you can share your high score with friends and challenge them via GameCenter. In addition, users with 3D-Touch devices can use this feature to also move vertically to and from the screen. Enjoy the game! ^-^
MiniZone Squash
Experience fluid, physics-based action in vibrant, organic arenas. Swipe to glide and double-tap to unleash a pulse to survive, collect, and discover secrets in procedurally generated levels. Tune the universe to shape your own perfect challenge.
- Endless, unique levels
- Adaptive difficulty
- Tuneable game algorithm
- Physics-based action
- Procedurally generated levels
- Minimal UI, maximal flow
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Dive into a living, cellular space. Experience fluid, physics-based action that's simple to learn. Swipe to glide through vibrant, organic arenas. Double-tap to unleash a powerful squashing pulse. Your goal: survive, collect, and discover the secrets of these strange dimensions. But here, you're in control of more than just your character. Key Features: ENDLESS, UNIQUE LEVELS: The game on creates endless combinations of challenges in mesmerizing, cellular structures. You'll never run out of levels. THE FUN IS THE VARIETY: Some levels can be passed in a moment; some are impossible. You’ll want to see what the next level is like. Uncover secrets like wormholes, time-slowing friends, and more. ADAPTIVE DIFFICULTY: The game learns from you. It automatically ramps up the tension when you're on a roll and eases off if you're struggling. You're challenged, not frustrated. TUNE THE UNIVERSE: Don't like a certain obstacle? Influence the game's algorithm to see more of what you like and less of what you don't. Shape your own perfect challenge. If you want to keep it easy, you can lock that in. Minimal UI. Maximal flow. Download now and lose yourself in a game that's never the same twice. The style is 2D, biomorphic, alien, primordial, cosmic, and a bit trippy. Try it if you like abstract, hypnotic, fluid games. You'll feel the retro slime and sci-fi energy pulsing. Enjoy a unique sensory experience with immersive, ambient levels and a minimal set of elements, recombining in infinite, procedurally generated ways. Aliens, spores, mushrooms, lightning, charged particles, shocks, and swarms? Yes! Exploration and evolution in a cosmic science lab? Yes! Primordial ASMR? Maybe! If you want to kill time, it's great! If you want to kill stress, or stay in a chill, flow state, you can tune it as you like, and lock in the difficulty. This is single-player fun, with a bouncy physics engine and simple puzzles in an arcade setting. It can get intense, but there's no shooting. This is a solodev indie game!
Screenshots
Verdict
The clearest difference is ratings volume: MiniZone Squash at 5 against AvoidAR's 1. AvoidAR's advantage is iOS requirement (12.0 vs 15.0). On price, rating, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for AvoidAR against 5.0 for MiniZone Squash. That said, the two scores are not equally well evidenced: MiniZone Squash has 5 ratings behind it against 1, so its average is the more settled of the two.
| Parameter | AvoidAR | MiniZone Squash |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) | 5.0 (5 ratings) |
| Number of ratings | 1 | 5 — better |
| Update frequency | — | Every 3 weeks |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 9 MB | 154 MB |
| Age rating | 4+ | 4+ |
| Developer | Henrik Storch | James Nachbaur |
Customer experience
AvoidAR
MiniZone Squash
In-app purchases
AvoidAR
No in-app purchases
MiniZone Squash
No in-app purchases









