JumpHeading vs Bee a Team
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
JumpHeading
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Let's climb high while defeating the enemy by jumping! Enemies can be blown away by jumping. Hit each other to defeat them. Defeat enemies all at once and aim for a large number of points! Compete with your rivals for scores! When the cumulative score exceeds 1500, the mode of super devil difficulty will be released! It's a casual game, but the difficulty isn't casual at all! ■ How to play ・Swipe the screen to jump. ・You can jump in two steps. ・The game is over when you fall or hit a spiky enemy. ・You can defeat the enemies by hitting them against each other. ・If you defeat all the enemies at once, the score will be greatly increased.(Combo) ■ Real-time online battle(PvP) ・ If you fall before your opponent or hit an enemy character, you lose. ・ If you take strawberries, your body will get bigger and it will be easier to push your opponent. ・ Poisonous strawberries rarely appear, and if you take them, you lose. ・ In a friend match, you can enter the same words to play. ・ The rate and the number of consecutive wins do not change in friend battles. ・ If the network connection is lost during the match, you will lose. We have a mode that you can play both offline and online. You can play with one hand, so it is recommended for killing time while commuting. There is no in-app purchase and it is completely free. Enjoy the nostalgic 2D action of pixel art! * There is no data migration function. note that.
Bee a Team
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◆How to play Play in pairs. With just one smartphone, you can play facing each other. The more your controls sync with your partner’s, the more Sync Points you’ll earn! ▼Sync Points You’ll earn points at specific spots, like curves and obstacle areas. You two see different obstacles, so it’s very important to share what you see! ▼Game Mode There are 2 modes. Worldwide : You can compete with players from all around the world. Invite only : You can play only with people who have your invite code. ▼Number of players 2 players. 1 ~ 4 pairs. — That means up to 8 players in total. ◆Credit Notation Sound shimtone, “Sky Blue POP”, https://dova-s.jp/_contents/author/profile295.html Noru, “メロンパンを買いに”, https://dova-s.jp/_contents/author/profile437.html Kamaboko Sachiko, “Funky droll street”, https://dova-s.jp/_contents/author/profile423.html
Screenshots
Verdict
The clearest difference is ads: Bee a Team at none against JumpHeading's shown. JumpHeading's advantage is iOS requirement (11.0 vs 13.0). On price, update cadence, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
JumpHeading ships an update every 10 days, Bee a Team fortnightly. The most recent releases landed on October 6, 2026 and September 30, 2026 respectively.
| Parameter | JumpHeading | Bee a Team |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 10 days — better | Fortnightly |
| Ads | Yes | No — better |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 11.0 — better | 13.0 |
| Further details — not scored | ||
| Size | 104 MB | 173 MB |
| Age rating | 4+ | 4+ |
| Developer | Takanori Yasuhara | keigo komada |
In-app purchases
JumpHeading
No in-app purchases
Bee a Team
No in-app purchases






