Tiny Space Program vs Medieval
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Tiny Space Program
Manage your own space agency, from designing and building rockets to launching missions for research, mining, or tourism. Explore planets and moons, establish off-world economies, and advance your technology in this interplanetary simulation.
- Space program management
- Build off-world colonies
- Launch rockets and spaceships
- Research technologies
- Mine resources from celestial bodies
- Astronaut progression
- Simulates orbital mechanics
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Build and run your own space program — like SpaceX, but yours. Launch rockets, manage astronauts, mine planets, and colonize the solar system from the Moon to beyond the Kuiper Belt. WHAT WOULD YOU DO AS A SPACE BILLIONAIRE? Send tourists on a spacewalk? Start a mining operation on Titan? Build a space station around Mars? In Tiny Space Program you manage the early colonization of our solar system — based on real orbital mechanics and ship propulsion. BUILD YOUR SPACE AGENCY - Launch rockets and spaceships into orbit - Build off-world colonies, outposts, and modular space stations - Mine resources on moons, planets, and dwarf planets - Research new technologies and better spacecraft - Level up your astronauts and equip spacesuits - Establish off-world economies and trade A CHILL GAME, NOT A CHORE No forced ads, no daily-streak punishments. Play at your own pace — run an hour-long research expedition, take tourists on a quick tour, then put it down and come back later. Mines keep producing while you're away. MADE BY ONE DEVELOPER Actively updated (space stations, automation, dwarf planets, and vehicles all shipped recently). Join the Discord and help shape what comes next.
Medieval
Build and defend a medieval settlement on a new island. Manage your economy, train an army, and conquer enemy outposts to expand your empire. Enjoy a mix of tower defense, strategy, and idle gameplay.
- Kingdom management
- Tower defense
- War strategy
- Idle gameplay
- Army training and upgrades
- Conquer enemy outposts
- Offline income
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Unique mix of wave tower defense, war strategy, idle game, and kingdom management warrior game - all created by me as a single developer. Discord: https://discord.gg/ekRF5vnHTv You are a medieval knight, serving your king as a mercenary. Impressed by your victorious battles and leadership skills, the king offers you a chance of a lifetime - sail on a crusader ship to a new island and start a settlement there. You will be in charge of both the settlement’s military and economy. Your goal is to build up the crusader settlement, profit from trade and farming, and then use the income to improve your army and defenses. Strong walls manned by archers and ballistas will help you withstand constant enemy attacks. To defend your settlement, you will need to train your army, upgrade equipment, and research new unit types to grow your empire. Then, once your economy is up and running and your crusader army grows in size and power, it’s time to go on the offensive and start expanding your stronghold. Attack enemy outposts, conquer their walls, and turn them into a new source of income for your growing colony and warrior empire. Welcome, future king! Your first task is to build up your small village on the coast of an unexplored island. Starting with just a simple wooden fence and a modest fort, you need to grow your defences and train your crusader soldiers to be able to defend yourself against endless waves of enemies. To be able to withstand constant enemy attacks, you will have to: • Train your soldiers from simple peasants to experienced warriors • Build up defences and strenghten your stronghold's walls • Place skilled archers and terrifying ballistas on your walls • Use your blacksmith to get better swords and armors • Craft more powerful bows and sharper arrows • Clash for survival against hordes of powerful enemies • Defeat epic bosses who will try to destroy your village As your power grows, you will soon have the opportunity to take the initiative from your enemies and go on the offensive. Start conquering small neighbouring outposts - take them, build up their economy, and start earning passive idle income even when offline! Together with trading ships, skilled merchants, farmers, and profits from repelled enemies, you will soon be able to build up even better defences, expand your network of money-making outposts, earn more money farming valuable crops, and conquer and unite the whole island under your just rule. Medieval: Defense & Conquest features: • 70+ enemy unit types with unique stats and skills • Boss levels with giant enemies • 40+ enemy outposts to conquer and develop your economy • Beautiful pixel art game map and characters • Idle income and trade progress works even when you are offline • Your own village, trading ship, merchants, blacksmith, farm • Upgradable soldiers, knights, archers, and fast horsemen at your service • Walls which can grow from simple wooden fence to a massive stone castle wall • Archers who can be placed on your walls to improve passive defence • Ballistas to boost your defensive efforts • Merchants and trading ships as source of income • Bank which automates collecting gold from your outpost colonies • Skilled blacksmith to improve your gear, armor, swords, and sharper arrows • ...and more fun stuff being added with each future update! About me My name is Vojtech, I'm a solo game developer based in the Czech Republic and I created this game without any external funding - big thanks to everyone who provided valuable feedback and support! New content is constantly being added to Medieval: Defense & Conquest to provide more depth and a smoother experience - please send me your feedback and suggestions so that I can improve the game even further and support its future development and new projects. Thank you for playing!
Screenshots
Verdict
The clearest difference is update cadence: Medieval at every 8 days against Tiny Space Program's every 2 months. Medieval also leads on rating (4.7 vs 4.5) and ratings volume (8K vs 1.7K). Tiny Space Program's advantage is review sentiment (81% vs 64%). On price, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Tiny Space Program sells 14 one-off in-app purchases and Medieval sells 8 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Medieval holds the better App Store score, 4.7 against 4.5. Both are backed by a comparable volume of ratings — 1.7K and 8K respectively. Written reviews complicate that: 81% of Tiny Space Program's written reviews are positive against 64% of Medieval's, so the app with the better star average is not the one people write more warmly about.
Tiny Space Program ships an update every 2 months, Medieval every 8 days. The most recent releases landed on October 14, 2026 and October 15, 2026 respectively.
| Parameter | Tiny Space Program | Medieval |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (1.7K ratings) | 4.7 (8K ratings) — better |
| Positive reviews | 81.1% of reviews — better | 64.2% of reviews |
| Number of ratings | 1.7K | 8K — better |
| Update frequency | Every 2 months | Every 8 days — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 13.0 | 10 — better |
| Further details — not scored | ||
| Size | 32 MB | 60 MB |
| Age rating | 4+ | 9+ |
| Developer | Jerry Neimann | Vojtech Jesatko |
Customer experience
Tiny Space Program
Medieval
User reviews
Tiny Space Program
From 1.7K App Store ratingsWhat we love
- 🚀 Awesome game
- 👍 No ads or pay-to-win
- 🚀 Engaging gameplay
- 🚀 Lots of depth and content
- 👍 Great for space enthusiasts
Room to improve
- 🐛 Bugs and glitches
- 🔧 Confusing UI and menus
- 💰 Difficult to earn credits/resources
- 🕰️ Slow progression and long wait times
- 🤔 Unclear tutorials and instructions
Medieval
From 8K App Store ratingsWhat we love
- 👍 Simple and fun gameplay
- 🕹️ Engaging combat mechanics
- 💰 Decent progression and offline earnings
- 🎨 Charming pixel art style
Room to improve
- 🔍 Lack of content variety
- 🔋 Frequent ads can be disruptive
- 🤑 Gem/currency system feels grindy
- 🐛 Occasional bugs and crashes
Bugs and requests
Tiny Space Program
Reported bugs
4 issues- Buttons not working or unresponsive
- Disappearing ships and resources
- Crashes and freezes after updates
- Quests and missions not tracking properly
Requested features
6 requests- Add more planets and moons to explore
- Improve the economy and resource management
- Implement cloud/online save functionality
- Streamline the UI and make it more intuitive
- Expand the research and upgrade trees
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- Add more animations and visual effects
Medieval
Reported bugs
3 issues- Progress reset after crashes
- Bank not properly tracking offline earnings
- Troops prioritizing walls over enemies
Requested features
4 requests- More enemy and unit variety
- Additional gameplay modes
- Improved balancing for late-game
- Better optimization for newer devices
In-app purchases
Tiny Space Program
- Supporting the game, thank you$1.99
- Helping out, many thanks$4.99
- Crystal Pack 1$4.99
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- Starter Pack$4.99
- Plasma Space Ship Package$8.99
- You are great! Many thanks$9.99
- Crystal Pack 2$9.99
- Colonizer Pack$9.99
- Experimental Dragon Ships$9.99
- Aerospike space ship pack$9.99
- A big pile of credits$19.99
- Crystal Pack 3$19.99
- Biggest box of credits$49.99
- Crystal Pack 4$49.99
Medieval
- 10 diamonds$1.99
- Remove ads$3.99
- Builder pack I$5.99
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- 60 diamonds$6.99
- Starter pack$8.99
- Builder pack II$11.99
- 150 diamonds$12.99
- 400 diamonds$22.99
Questions
Is Tiny Space Program free?
Is Medieval free?
Which has better reviews, Tiny Space Program or Medieval?
Do Tiny Space Program or Medieval have ads?
Which is updated more often, Tiny Space Program or Medieval?
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