Day Repeat Day vs Pocket Course
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Day Repeat Day
Experience a life simulation through engaging match-3 puzzles. Navigate relationships, career choices, and existential questions in a satirical, interactive narrative. Discover the meaning of the daily grind and life's mysteries.
- Interactive life story
- Match-3 puzzle gameplay
- Relationship management
- Career progression
- Satirical narrative
- Existential themes
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Day Repeat Day is an interactive story and a match-3 game that takes you through the years in a life of an average person. You're hired to do a job. You try to manage your relationships. But you're never really sure where it's all leading to. It's a story about living, the daily grind and what it all means in the end, topped with a sprinkle of satire and mysteries. After doing a lot of action games, I wanted to do something much more intimate and personal and Day Repeat Day is what came of it. Press: - It takes some serious ingenuity to subvert a genre as entrenched as the mobile match-3 game, but somehow developer Kimmo Factor, probably most well-known for the awesome hack ‘n slash game Barbearian, has done exactly that - Game of the Week / Touch Arcade - It turns out to be much, much more than this, than either genre, a whole, complicated and unique creation, that speaks truth about life, about work, about hierarchies and about mistakes. It’s stunning. - Kotaku
Pocket Course
Experience a unique twist on mini golf with physics-based gameplay. Master challenging courses, collect gear with stat tradeoffs, and compete in various modes. Play offline or connect to Game Center leaderboards.
- Physics-based aiming and spin control
- Two distinct 27-hole courses
- Competitive, Practice, and Daily modes
- Collectible gear with stat tradeoffs
- Offline play supported
- Game Center leaderboards
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Mini golf... with a twist! Drag back from the ball to aim, release to shoot. Use the spin slider to curve your roll left or right. Hug a wall. Slip past a windmill. Find the line everyone else missed. TWO COURSES. TWENTY-SEVEN HAND-DESIGNED HOLES: The OG — the original eighteen, the warm-up that teaches the game. Easy to play, nearly impossible to master. Spin Cycle — nine more custom levels, where the spin slider stops being optional if you want to really ace them all. I put a lot more effort into the design for Spin Cycle, and if you like that course just wait to see what's coming next as I get better at editing these levels. Sand bunkers. Water hazards. Rotating windmills. Ramp tunnels. Bumpers that nudge, blades that turn, ramps that fling. THREE MODES. Competitive Play. Eighteen holes in order. The mode that counts: stars, coins, aces, personal bests all land here. Use a skip and the round goes Unranked. Mulligans rewind a stroke when you need one. Practice. Or, as I like to call it: Zen mode. No stress, no pressure. Use it to practice those holes that you just can't get better at or use it to relax and have fun. The Daily. Three random holes a day with a loaner ball + putter shared by every player on the planet. Build a streak. Share your score. A LOCKER FULL OF GEAR. Ten new balls + ten new putters. Each piece has a four-stat tradeoff: mass, bounce, spin, aim. Sink holes to earn coins. The elite gear unlocks as your star total climbs and your game improves. Magnet upgrades on two ladders — Range and Strength, three tiers each, bought independently. Mulligan slots per nine — keep your score alive on an errant shot. DAY EDITION + NIGHT EDITION. PLAYS OFFLINE. Your scores stay on your device. Game Center leaderboards if you want them; ignore them if you don't. Day or night, on your couch or in line for coffee. I truly hope you all enjoy this game as much as I do. I had a blast making Pocket Course and I hope it shows in the gameplay. -James
Screenshots
Verdict
The clearest difference is price: Pocket Course at Free against Day Repeat Day's $3.99. Pocket Course also leads on rating (5.0 vs 4.5) and review sentiment (100% vs 70%). Day Repeat Day's advantage is chart position (#198 vs unranked) and ratings volume (55 vs 9). On update cadence, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Pocket Course is free to download; Day Repeat Day costs $3.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Pocket Course holds the better App Store score, 5.0 against 4.5. That said, the two scores are not equally well evidenced: Day Repeat Day has 55 ratings behind it against 9, so its average is the more settled of the two. Written reviews point the same way: 70% of Day Repeat Day's written reviews are positive against 100% of Pocket Course's.
Day Repeat Day ships an update weekly, Pocket Course every 6 days. The most recent releases landed on October 13, 2026 and October 6, 2026 respectively.
| Parameter | Day Repeat Day | Pocket Course |
|---|---|---|
| Price | $3.99 | Free — better |
| Rating | 4.5 (55 ratings) | 5.0 (9 ratings) — better |
| Positive reviews | 70.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 55 — better | 9 |
| Update frequency | Weekly | Every 6 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Best chart rank | #198 — better | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 12.0 — better | 16.0 |
| Further details — not scored | ||
| Size | 560 MB | 4 MB |
| Age rating | 12+ | 4+ |
| Developer | Kimmo Factor Oy | JAMES MICHAEL WATSON |
Customer experience
Day Repeat Day
Pocket Course
In-app purchases
Day Repeat Day
No in-app purchases
Pocket Course
No in-app purchases
Questions
Is Day Repeat Day free?
Is Pocket Course free?
Which has better reviews, Day Repeat Day or Pocket Course?
Do Day Repeat Day or Pocket Course have ads?
Which is updated more often, Day Repeat Day or Pocket Course?
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