Tumble We vs Pixel Wars
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Tumble We
A physics-based puzzle game where players stack, cluster, and tumble objects. The goal is to create stable structures or achieve continuous rolling motion.
- Cluster objects together
- Stack like a tower
- Tumble and roll physics
- Physics-based gameplay
- Puzzle challenges
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Huddle whatever, cluster together, stack like a tower or roll forever!
Pixel Wars
Engage in a real-time, worldwide battle on a shared digital canvas. Claim territory, build art, and defend your creations, or destroy rivals' work. The canvas resets each season, offering a fresh start for new wars and achievements.
- Shared real-time canvas
- Territory claiming and art building
- Seasonal canvas resets
- Team-based gameplay with chat
- Bombs and nukes for destruction
- Safe zone for protected art
- In-game rewards and currency
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Pixel Wars is a worldwide, real-time battle for a single shared canvas 2000×2000 squares, four million pixels, every one of them placed by a real player. Claim territory. Build art. Defend what's yours. Or blow it all up. THE CANVAS One shared world, live for everyone at once. Zoom in to place a single pixel with precision, or zoom out and watch continents of color rise and fall in real time. Everything you see was placed by someone and everything can be painted over. SEASONS Each season lasts 3 months. When it ends, the canvas wipes clean and the war starts over. Your rank, lifetime pixels, and achievements never reset, only the battlefield does. Make your mark before the clock runs out. TEAMS Go solo, or join a team of up to 10. Coordinate in team chat, plan territory pushes, defend your allies' art, and climb the team leaderboards together. BOMBS & NUKES Bombs clear a 3×3 area. Nukes wipe out 5×5. Win them from the daily spin wheel or earn them through rewards, then carve out space or erase your rivals' work. THE SAFE ZONE The center of the canvas is protected ground where bombs and nukes have no effect. If you're an artist, not a fighter, build here, your work can never be blown away. EARN AS YOU PLAY • A free pixel every 15 minutes • Daily spin wheel with bits, pixels, bombs, and more • Login-streak rewards that grow day by day • Every 5 pixels you place earns 1 bit. Spend bits on pixel refills and bombs RANKS & ACHIEVEMENTS Climb 10 ranks, from EMBER all the way to SOVEREIGN. Unlock achievement badges, customize your profile with frames and showcases, and show the world your war record. COMMUNITY Team chat, direct messages, and player profiles with report and block tools on every player, filtered content, and a moderation team that acts on reports within 24 hours. Free to play. One canvas. No second chances until next season. The war is live. Where will you leave your mark? Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://elisostudios.com/privacy Pixel Wars Terms of Service: https://elisostudios.com/terms WAR+ is an auto-renewing subscription ($4.99/month or $49.99/year). Payment is charged to your Apple Account at confirmation of purchase. The subscription renews automatically unless cancelled at least 24 hours before the end of the current period. Manage or cancel anytime in Settings > Subscriptions.
Screenshots
Verdict
The clearest difference is update cadence: Pixel Wars at every 6 days against Tumble We's every 30 months. Pixel Wars also leads on monetization model (free vs ad-supported) and ratings volume (7 vs 1). On price, rating, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for Tumble We against 5.0 for Pixel Wars. That said, the two scores are not equally well evidenced: Pixel Wars has 7 ratings behind it against 1, so its average is the more settled of the two.
Tumble We ships an update every 30 months, Pixel Wars every 6 days. The most recent releases landed on October 27, 2026 and October 31, 2026 respectively.
| Parameter | Tumble We | Pixel Wars |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) | 5.0 (7 ratings) |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | 1 | 7 — better |
| Update frequency | Every 30 months | Every 6 days — better |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Ad-supported | Free — better |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.0 — better | 15.1 |
| Further details — not scored | ||
| Size | 124 MB | 35 MB |
| Age rating | 9+ | 12+ |
| Developer | Macaca Games Inc. | PEDRO AGUSTO CAMPOS-ESCOBAR |
In-app purchases
Tumble We
No in-app purchases
Pixel Wars
No in-app purchases









