Reporting vs Playable Preview
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Reporting
Track revenue and performance across multiple ad networks with detailed metrics. Visualize your earnings with bar charts and review historical data. Supports AdMob, AppLovin, and more.
- Multiple ad network support
- Revenue bar charts
- Widgets for quick access
- Historical revenue data
- Detailed ad metrics (eCPM, requests, impressions)
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Features you will love: • Multiple ad networks • Bar charts for your revenue • Widgets • A list of historical revenue per network • Details like ad requests, ad impressions, eCPM and more. Currently the following ad networks are supported: • AdMob • AppLovin AppDiscovery • AppLovin Max More coming soon! Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Playable Preview
Test interactive ads on real devices before launch. Scan a QR code generated by the online tool to preview playable ads within the AppLovin SDK. Ensure your interactive advertisements function correctly.
- Test playable ads
- AppLovin SDK integration
- QR code scanning
- Real device testing
- Interactive ad preview
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Welcome to the AppLovin Playable Preview, which enables you to check if your playables - interactive ads that let users try out the core functionality of an app or game - behave appropriately within the AppLovin SDK. Scan the QR code generated through the online playable preview tool to test your playable on real devices.
Screenshots
Verdict
The clearest difference is rating: Reporting at 4.2 against Playable Preview's 2.3. Reporting also leads on review sentiment (40% vs 20%) and ratings volume (11 vs 3). Playable Preview's advantage is in-app purchases (none vs 4) and iOS requirement (12.0 vs 17.0). On price, update cadence, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Reporting sells 4 in-app purchases, starting at $1.49 per month. Playable Preview asks for nothing beyond the download.
Reporting holds the better App Store score, 4.2 against 2.3. Both are backed by a comparable volume of ratings — 11 and 3 respectively. Written reviews point the same way: 40% of Reporting's written reviews are positive against 20% of Playable Preview's.
Reporting ships an update every 3 weeks, Playable Preview monthly. The most recent releases landed on September 22, 2026 and September 17, 2026 respectively.
| Parameter | Reporting | Playable Preview |
|---|---|---|
| Price | Free | Free |
| Rating | 4.2 (11 ratings) — better | 2.3 (3 ratings) |
| Positive reviews | 40.0% of reviews — better | 20.0% of reviews |
| Number of ratings | 11 — better | 3 |
| Update frequency | Every 3 weeks — better | Monthly |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, Mac | iPhone, iPad, iPod |
| Requires iOS | 17.0 | 12.0 — better |
| Further details — not scored | ||
| Size | 17 MB | 15 MB |
| Age rating | 4+ | 4+ |
| Developer | Furkan Simsir | AppLovin Corp |
Customer experience
Reporting
Playable Preview
In-app purchases
Reporting
- Monthly3 Days trial$1.491 Month
- Yearly7 Days trial$13.991 Year
- Yearly Package7 Days trial$19.991 Year
- Lifetime Package$29.99
Playable Preview
No in-app purchases
Questions
Is Reporting free?
Is Playable Preview free?
Which has better reviews, Reporting or Playable Preview?
Do Reporting or Playable Preview have ads?
Which is updated more often, Reporting or Playable Preview?
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