Sensory Marche vs Kinemo
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Sensory Marche
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Marche is an easy to use sensory app for early learners or special access situations. Watch the objects randomly march around the screen slowly. Change the moving backgrounds, colors and change the speed of marching. Marche could be a nice addition to a Sensory room or for use as a cause/effect effect resource with a moving target. Marche main screen can be controlled by an external keyboard. Characters 1,2,3,4, Space, Enter change the object settings, and 5 removes the buttons from the screen. +/- change the background. Marche can also be controlled by using an XBox controller or the Microsoft Adaptive Controller with any suitable switch inputs. The controller buttons will change the effects and colors. Marche contains no adverts on requires no end user login. Marche does not collect any face or other data, and does not request access to camera or microphone.
Kinemo
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Kinemo input controllers enable individuals with mobility challenges to control technology using hands-free body movements. With the Kinemo app, you can configure your Kinemo product to control Bluetooth-enabled devices and adaptive equipment to match your alternative control needs. The app supports both Kinemo Connect and Kinemo One. Use the companion app to configure the following parameters on your Kinemo device: - Configure range of motion, gesture detection sensitivities, and timings. - Configure a variety of proportional and gesture based actions to control up to three independent Bluetooth devices. - Assign digital device access controls such as mouse cursor movements, mouse button clicks, and any keyboard letter, number, or special keys such as enter and space. - On the Kinemo One, configure the 3.5mm output jack to control adaptive equipment via physical switch emulation. To purchase or learn more about Kinemo's hands-free controllers, please visit our website.
Screenshots
Verdict
The clearest difference is iOS requirement: Sensory Marche at 11.0 against Kinemo's 17. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Sensory Marche | Kinemo |
|---|---|---|
| Price | Free | Free |
| Update frequency | — | Every 2 months |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 11.0 — better | 17 |
| Further details — not scored | ||
| Size | 7 MB | 2 MB |
| Age rating | 4+ | 4+ |
| Developer | Sensory App House Ltd | Kinemo |
In-app purchases
Sensory Marche
No in-app purchases
Kinemo
No in-app purchases








