Stick vs O
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Stick
An arcade game for iPhone and iPod touch. Experience classic gameplay with simple controls and engaging challenges. Perfect for quick gaming sessions.
- Arcade gameplay
- Simple controls
- Engaging challenges
- Mobile gaming
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It is an arcade game.
O
Navigate a spinning circle through challenging obstacles in this minimal action runner. Levels dynamically change direction and flip, testing your reflexes. Compete globally and unlock customizations.
- One-tap gameplay
- Mind-bending geometry
- Randomly generated levels
- Chiptune soundtrack
- Unlockable customizations
- Global leaderboards
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Jump into the spinning circle of O-VOID! In this super minimal action runner, you’ll be jumping over obstacles with the tap of a finger. But this is not a regular platformer! The entire level can change direction or flip upside down to throw you off. Are you skilled enough to survive every challenge? Features: • Simple one-tap gameplay inside mind-bending geometry • 8 randomly generated levels for endless replayability • Unique and pumping chiptune soundtrack • Near impossible challenges to unlock player customizations • Global leaderboards to compete with the world on
Screenshots
Verdict
The clearest difference is in-app purchases: Stick at none against O's 1. Stick also leads on ads (none vs shown) and review sentiment (100% vs 73%). O's advantage is ratings volume (195 vs 2). On price, rating and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. O sells 1 one-off in-app purchase. Stick asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 4.5 for Stick against 4.6 for O. That said, the two scores are not equally well evidenced: O has 195 ratings behind it against 2, so its average is the more settled of the two. Written reviews are what separate them: 100% of Stick's written reviews are positive against 73% of O's.
| Parameter | Stick | O |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (2 ratings) | 4.6 (195 ratings) — better |
| Positive reviews | 100.0% of reviews — better | 72.9% of reviews |
| Number of ratings | 2 | 195 — better |
| Update frequency | — | Every 4 months |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPod | iPhone, iPad |
| Requires iOS | 14.5 — better | 16.0 |
| Further details — not scored | ||
| Size | 1 MB | 52 MB |
| Age rating | 4+ | 4+ |
| Developer | Stvya Sharma | Gearhead Games ApS |
Customer experience
Stick
O
Bugs and requests
Stick
Not enough reviews yet to summarise bugs or requests.
O
Reported bugs
9 issues- Spinning makes users sick
- Obstacles in later levels require luck/insane reaction time
- Effect does not disappear properly in penultimate level
- Game is glitchy, laggy, and unresponsive
- Revive ad doesn't work/can't close ad
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- Ads during gameplay cause freezes
- Level 6 is impossible
- Ads are annoying and unsolicited
- Forced ads when choosing to restart
Requested features
6 requests- Add more levels
- New dimension/different gameplay principle
- User level creator
- More beats/music synchronization
- Option to turn down color brightness
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- More publicity for leaderboards
In-app purchases
Stick
No in-app purchases
O
- No Ads$2.99









