Canvas Run vs Evolve Run
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Canvas Run
Navigate through levels by expanding your canvas. Enjoy addictive gameplay with simple, intuitive controls.
- Expand canvas to clear levels
- Easy slide controls
- Addictive gameplay mechanic
- Progress through levels
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Make your way through level by creating bigger canvas! Slide easy-to-learn controls with addictive gameplay mechanic!
Evolve Run
Multiply your number and evolve as you progress through the game. Avoid obstacles and find the best path to reach the top. Start from the beginning and climb your way to victory.
- Number multiplication
- Character evolution
- Obstacle avoidance
- Level progression
- Simple controls
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Ready to multiply your number and evolve. Start from the beginning and reach the top! Stay away from red walls. Find the best thing that you can evolve!
Screenshots
Verdict
The clearest difference is rating: Canvas Run at 4.5 against Evolve Run's 3.7. Canvas Run also leads on review sentiment (30% vs 0%) and ratings volume (35K vs 6). Evolve Run's advantage is in-app purchases (none vs 1) and ads (none vs shown). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Canvas Run sells 1 one-off in-app purchase. Evolve Run asks for nothing beyond the download.
Canvas Run holds the better App Store score, 4.5 against 3.7. That said, the two scores are not equally well evidenced: Canvas Run has 35K ratings behind it against 6, so its average is the more settled of the two. Written reviews point the same way: 30% of Canvas Run's written reviews are positive against 0% of Evolve Run's.
Canvas Run ships an update fortnightly, Evolve Run every 2 months. The most recent releases landed on November 9, 2026 and November 3, 2026 respectively.
| Parameter | Canvas Run | Evolve Run |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (35K ratings) — better | 3.7 (6 ratings) |
| Positive reviews | 29.5% of reviews — better | 0.0% of reviews |
| Number of ratings | 35K — better | 6 |
| Update frequency | Fortnightly — better | Every 2 months |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 14.0 | 10.0 — better |
| Further details — not scored | ||
| Size | 263 MB | 97 MB |
| Age rating | 12+ | 4+ |
| Developer | Voodoo | Emrullah Can Demirpolat |
Customer experience
Canvas Run
Evolve Run
Bugs and requests
Canvas Run
Reported bugs
3 issues- Camera glitches and falls through the map
- Game freezes and crashes
- Inconsistent ball count reductions
Requested features
4 requests- Ability to spend gems on upgrades or customization
- Offline play mode
- More obstacles and challenges
- Clearer progression and scoring system
Evolve Run
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Canvas Run
- No Ads$2.99
Evolve Run
No in-app purchases









