Canvas Run vs Canvas Jump
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Canvas Run
Navigate through levels by expanding your canvas. Enjoy addictive gameplay with simple, intuitive controls.
- Expand canvas to clear levels
- Easy slide controls
- Addictive gameplay mechanic
- Progress through levels
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Make your way through level by creating bigger canvas! Slide easy-to-learn controls with addictive gameplay mechanic!
Canvas Jump
Engage in a simple yet addictive game where you control a character to jump across levels and expand your canvas. Master easy-to-learn press-and-hold controls for an engaging experience.
- Jump through levels
- Make canvas bigger
- Press-and-hold controls
- Addictive gameplay
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Jump through level and make canvas bigger! Press-and-hold easy-to-learn controls with addictive gameplay mechanic!
Screenshots
Verdict
The clearest difference is rating: Canvas Run at 4.5 against Canvas Jump's 3.0. Canvas Run also leads on ratings volume (35K vs 3). Canvas Jump's advantage is in-app purchases (none vs 1) and review sentiment (50% vs 29%). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Canvas Run sells 1 one-off in-app purchase. Canvas Jump asks for nothing beyond the download.
Canvas Run holds the better App Store score, 4.5 against 3.0. That said, the two scores are not equally well evidenced: Canvas Run has 35K ratings behind it against 3, so its average is the more settled of the two. Written reviews complicate that: 29% of Canvas Run's written reviews are positive against 50% of Canvas Jump's, so the app with the better star average is not the one people write more warmly about.
| Parameter | Canvas Run | Canvas Jump |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (35K ratings) — better | 3.0 (3 ratings) |
| Positive reviews | 29.2% of reviews | 50.0% of reviews — better |
| Number of ratings | 35K — better | 3 |
| Update frequency | Fortnightly | — |
| Ads | Yes | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Ad-supported — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 14.0 | 11.0 — better |
| Further details — not scored | ||
| Size | 263 MB | 117 MB |
| Age rating | 12+ | 4+ |
| Developer | Voodoo | Svyatoslav Fedoriv |
Customer experience
Canvas Run
Canvas Jump
Bugs and requests
Canvas Run
Reported bugs
3 issues- Camera glitches and falls through the map
- Game freezes and crashes
- Inconsistent ball count reductions
Requested features
4 requests- Ability to spend gems on upgrades or customization
- Offline play mode
- More obstacles and challenges
- Clearer progression and scoring system
Canvas Jump
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Canvas Run
- No Ads$2.99
Canvas Jump
No in-app purchases









