Canvas Run vs Squares*
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Canvas Run
Navigate through levels by expanding your canvas. Enjoy addictive gameplay with simple, intuitive controls.
- Expand canvas to clear levels
- Easy slide controls
- Addictive gameplay mechanic
- Progress through levels
Read full descriptionHide full description
Make your way through level by creating bigger canvas! Slide easy-to-learn controls with addictive gameplay mechanic!
Squares*
A classic game of strategy where players aim to complete more squares than their opponent. It's a simple yet engaging experience for quick matches.
- Complete squares
- Outscore opponent
- Simple strategy
- Classic gameplay
Read full descriptionHide full description
Complete more squares than your opponent.
Screenshots
Verdict
The clearest difference is rating: Canvas Run at 4.5 against Squares*'s 4.0. Canvas Run also leads on update cadence (fortnightly vs every 19 months) and ratings volume (35K vs 4). Squares*'s advantage is in-app purchases (none vs 1) and ads (none vs shown). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Canvas Run sells 1 one-off in-app purchase. Squares* asks for nothing beyond the download.
Canvas Run holds the better App Store score, 4.5 against 4.0. That said, the two scores are not equally well evidenced: Canvas Run has 35K ratings behind it against 4, so its average is the more settled of the two. Written reviews complicate that: 29% of Canvas Run's written reviews are positive against 50% of Squares*'s, so the app with the better star average is not the one people write more warmly about.
Canvas Run ships an update fortnightly, Squares* every 19 months. Both last shipped on October 24, 2026.
| Parameter | Canvas Run | Squares* |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (35K ratings) — better | 4.0 (4 ratings) |
| Positive reviews | 29.2% of reviews | 50.0% of reviews — better |
| Number of ratings | 35K — better | 4 |
| Update frequency | Fortnightly — better | Every 19 months |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 14.0 | 14.0 |
| Further details — not scored | ||
| Size | 263 MB | 1 MB |
| Age rating | 12+ | 4+ |
| Developer | Voodoo | Alexander Berson |
Customer experience
Canvas Run
Squares*
Bugs and requests
Canvas Run
Reported bugs
3 issues- Camera glitches and falls through the map
- Game freezes and crashes
- Inconsistent ball count reductions
Requested features
4 requests- Ability to spend gems on upgrades or customization
- Offline play mode
- More obstacles and challenges
- Clearer progression and scoring system
Squares*
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Canvas Run
- No Ads$2.99
Squares*
No in-app purchases
Questions
Is Canvas Run free?
Is Squares* free?
Which has better reviews, Canvas Run or Squares*?
Do Canvas Run or Squares* have ads?
Which is updated more often, Canvas Run or Squares*?
Other comparisons















