Canvas Run vs Swooshkey
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Canvas Run
Navigate through levels by expanding your canvas. Enjoy addictive gameplay with simple, intuitive controls.
- Expand canvas to clear levels
- Easy slide controls
- Addictive gameplay mechanic
- Progress through levels
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Make your way through level by creating bigger canvas! Slide easy-to-learn controls with addictive gameplay mechanic!
Swooshkey
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Small table. Big energy. Swooshkey brings top-down air hockey to your fingertips. Drag to move your mallet, practice against a bot, then join the worldwide arena for a match with another player. Track wins, losses, goals and match times. Climb a fresh weekly leaderboard. Pick your mallet color and draw your own design, with shared drawings reviewed before other players see them. Change the game with Ghost Shot and Double Trouble: two weekly power-ups, each usable once per match. A new table theme keeps the online arena fresh each week. Practice works without an account. Online matches require an account and an internet connection.
Screenshots
Verdict
The clearest difference is in-app purchases: Swooshkey at none against Canvas Run's 1. Swooshkey also leads on ads (none vs shown). Canvas Run's advantage is iOS requirement (14.0 vs 18.0). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Canvas Run sells 1 one-off in-app purchase. Swooshkey asks for nothing beyond the download.
| Parameter | Canvas Run | Swooshkey |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (35K ratings) — better | — |
| Positive reviews | 29.4% of reviews | — |
| Number of ratings | 35K — better | — |
| Update frequency | Fortnightly | — |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 14.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 263 MB | 1 MB |
| Age rating | 12+ | 12+ |
| Developer | Voodoo | Francisco Cruzado Arroyo |
Bugs and requests
Canvas Run
Reported bugs
3 issues- Camera glitches and falls through the map
- Game freezes and crashes
- Inconsistent ball count reductions
Requested features
4 requests- Ability to spend gems on upgrades or customization
- Offline play mode
- More obstacles and challenges
- Clearer progression and scoring system
Swooshkey
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Canvas Run
- No Ads$2.99
Swooshkey
No in-app purchases









