Catch Balls vs GravityCell
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Catch Balls
Slide a dropper to release balls through multiplying doors. Strategically guide them to increase their count sufficiently to overcome obstacles and clear levels. This low-stress game offers numerous stages for satisfying gameplay.
- Ball multiplication mechanics
- Level-based progression
- Low-stress gameplay
- Intuitive sliding controls
- Numerous levels
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Slide the dropper and drop the balls through multiplying doors. Slide to the right spot to multiply your balls enough to pass through the levels. A low stress brain game with lots of levels to satisfy.
GravityCell
A mini-game where players use their device's gyroscope to guide a ball into matching colored squares. It offers a simple yet engaging challenge for players of all ages.
- Gyroscope-based gameplay
- Color-matching puzzles
- Simple controls
- Engaging mini-game
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This is a mini-game that uses a gyroscope. You need to move the ball into the square of the corresponding color.
Screenshots
Verdict
The clearest difference is rating: GravityCell at 5.0 against Catch Balls's 3.7. GravityCell also leads on ads (none vs shown) and monetization model (free vs ad-supported). Catch Balls's advantage is ratings volume (3 vs 1). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
GravityCell holds the better App Store score, 5.0 against 3.7. Both are backed by a comparable volume of ratings — 3 and 1 respectively.
| Parameter | Catch Balls | GravityCell |
|---|---|---|
| Price | Free | Free |
| Rating | 3.7 (3 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 0.0% of reviews | — |
| Number of ratings | 3 — better | 1 |
| Update frequency | Every 20 months | — |
| Ads | Yes | No — better |
| In-app purchases | No | No |
| Monetization | Ad-supported | Free — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 11.0 — better | 12.0 |
| Further details — not scored | ||
| Size | 45 MB | 35 MB |
| Age rating | 4+ | 4+ |
| Developer | Engoa LLC | Wei WEI |
Customer experience
Catch Balls
GravityCell
In-app purchases
Catch Balls
No in-app purchases
GravityCell
No in-app purchases








