Saboteur! vs Retro
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Saboteur!
Relive a classic 1985 action-adventure game remastered for modern devices. Explore original missions and new levels with updated graphics, enemies, and an expanded storyline. Enjoy hours of retro gameplay with multiple graphic modes and achievements.
- Original 1985 mission
- New levels and enemies
- Expanded storyline
- Retro console graphic modes
- Over 10 hours of gameplay
- 22 special achievements
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Saboteur! is the classic retro game hit made by Clive Townsend in 1985 for the ZX Spectrum 8-bit computer. In 1985 Saboteur! received the prestigious award "The Crash Smash" from Crash magazine and was high-rated with a 93% score. Now after 36 years MobileFabric in collaboration with Clive Townsend have prepared the special remastered version of Saboteur! for iOS devices. In the game you'll experience the original mission from 1985 version. Additionally the story will continue with new levels and enemies. Now you'll be able to know more about Saboteur and his dark and secret story. - Original mission from 1985 in two versions ZX Spectrum and Commodore 64 - New levels - New enemies - New story - New soundtrack and music - Over 10 hours of gameplay - 5 times bigger than original version - 9 retro consoles graphic modes - 8 language versions - 22 special achievments - Secrets and easter eggs to reveal
Retro
Navigate a treacherous pyramid maze, collecting treasures and avoiding deadly creatures. Use your gun to defend yourself against ghosts, mummies, vampires, and skeletons. Discover helpful cheats to aid your escape.
- Pyramid maze navigation
- Treasure collection
- Enemy avoidance and combat
- Multiple enemy types
- In-game cheats (POKEs)
- 6 levels of increasing difficulty
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Escape from the pyramid and discover its treasures. Find the exit at the top level of the maze while avoiding deadly creatures and collecting objects. You can shoot your gun to scare ghosts away, make mummies disappear and kill vampires and skeletons. Press back to access the in-game menu and enable helpful cheats (POKEs). Fred was originally developed for the Sinclair ZX Spectrum in 1983 by Fernando Rada, Paco Menéndez and Carlos Granados and distributed by Indescomp. It was licensed, together with Bugaboo (The Flea) by Quicksilva near the end of 1983. It was initially published in the United Kingdom, and shortly after in Spain by Investrónica. Retro-Fred is a modern port of Fred. It aims to replicate the original game as closely as possible. A version developed in Scratch is also available. Retro-Fred is free software, distributed under the GNU General Public License. It is available for free. It does not store any user data and it does not need any usage permissions. Visit https://www.8bitfred.com and https://github.com/8bitfred/retro-fred for more information. The game The objective of the game is to reach the exit of the pyramid, located in the top level. The game has 6 levels of increasing difficulty. Each level has more and more difficult enemies: * Ghosts: they can go through the maze walls. They cannot be killed, but when they are shot they change the direction of movement. * Rats: they move laterally. Fred must jump vertically to avoid them. They cannot be killed. * Acid drops: run quickly to avoid getting hit by them. * Mummies: they walk slowly on the horizontal passages and fall quicky down the vertical corridors. They disappear when they get hit by a bullet, and reappear in a different location. * Chameleons: they walk on the side of the vertical corridors and jump from one side to the other. * Vampires: they fly in the maze and change directions randomly. They can be killed by shooting them. * Skeletons: they walk on the horizontal corridors and climb up and down the ropes, trying to follow Fred. They die when hit by a bullet. Objects There are different types of objects that Fred can collect inside the maze: * Treasures: they are worth 500 to 1500 points, plus extra bonuses when you reach the exit. * Power-up: increases the power level. * Ammo-up: recharges the number of bullets to the maximum level. * Map: shows a map of the section of the map near Fred. The corridors are shown in white and the walls in blue. After finishing a level you will get 5000 points, and 1000 bonus point for each treasure collected during the game.
Screenshots
Verdict
The clearest difference is price: Retro at Free against Saboteur!'s $4.99. Retro also leads on rating (5.0 vs 4.0) and update cadence (every 3 days vs every 41 months). On ratings volume, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Retro is free to download; Saboteur! costs $4.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Retro holds the better App Store score, 5.0 against 4.0. Both are backed by a comparable volume of ratings — 1 and 2 respectively.
Saboteur! ships an update every 41 months, Retro every 3 days. The most recent releases landed on October 30, 2026 and October 21, 2026 respectively.
| Parameter | Saboteur! | Retro |
|---|---|---|
| Price | $4.99 | Free — better |
| Rating | 4.0 (1 ratings) | 5.0 (2 ratings) — better |
| Number of ratings | 1 | 2 — better |
| Update frequency | Every 41 months | Every 3 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Free — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 — better | 15.6 |
| Further details — not scored | ||
| Size | 297 MB | 7 MB |
| Age rating | 9+ | 9+ |
| Developer | MobileFabric S.A. | Miguel Catalina |
Customer experience
Saboteur!
Retro
In-app purchases
Saboteur!
No in-app purchases
Retro
No in-app purchases









