Comparison

GravityMark GPU Benchmark vs Volume Shader

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

GravityMark GPU Benchmark

This app showcases modern GPU power by rendering vast real-time scenes. It offloads all scene management and rendering to the GPU, bypassing CPU bottlenecks. Recommended for devices with Apple A14+ and M1+ SoCs.

Highlights
  • Real-time GPU rendering
  • Massive object quantity
  • GPU-accelerated scene management
  • Bypasses CPU bottlenecks
  • Utilizes astronomical data
Features
Read full description

GravityMark GPU Benchmark demonstrates the capabilities of modern GPUs by rendering an enormous quantity of objects in real-time, utilizing GPU acceleration. We avoid typical CPU-based performance bottlenecks by delegating the entirety of scene management and rendering steps exclusively to the GPU. Apple A14+ and M1+ SoC are recommended for great results. The following resources are used in the benchmark: NASA visible Earth database, GEBCO 2020 grid, the HYG star database archive, ESO / Serge Brunier The Milky Way panorama.

About

Volume Shader

Explore complex 3D fractal visualizations rendered natively on your iPhone or iPad. Test your device's GPU performance and check system states like thermal and battery.

Highlights
  • Native Metal GPU rendering
  • Mandelbulb ray marching
  • Device performance testing
  • System state monitoring
  • Interactive 3D exploration
  • Touch, haptic, and speaker checks
Features
Read full description

Volume Shader is the viral Volume Shader BM GPU test, built natively for iPhone and iPad. The Mandelbulb ray march runs in Metal on your iPhone or iPad. WHAT YOU CAN DO • Run Volume Shader BM at Simple, Standard, Advanced, or Extreme • Use Standard + 30 seconds when you want a score you can compare • Drag to rotate, pinch to zoom, and pan. Explore does not save a score. • Time CPU and memory on the same device • See GPU, memory, display, storage, and thermal state • Walk a display, touch, haptics, speaker, and battery checkup HEAT AND BATTERY This is a real GPU workload. The device can get warm and the battery will drain faster while a test is running. Extreme asks for confirmation. The app stops itself if iOS reports a critical thermal state. ADS Volume Shader is free and shows labeled native ads on Test, Device, and Checkup. Ads sit below the main content on those screens. They do not overlay the GPU test or fullscreen checkup steps. You can report an ad from the AdChoices icon on the ad. PRIVACY No account. Tests, history, and checkup marks stay on this device. Nothing is uploaded. If you tap Share, iOS’s share sheet sends only what you chose to the app you pick. Ads use the ads SDK described in the privacy policy. Support: https://volumeshaderbm.com Privacy: https://volumeshaderbm.com/privacy-policy/

Screenshots

GravityMark GPU Benchmark4 screens
Volume Shader4 screens

Verdict

The call

The clearest difference is review sentiment: Volume Shader at 100% against GravityMark GPU Benchmark's 44%. Volume Shader also leads on rating (4.7 vs 4.2) and update cadence (every 5 days vs every 4 months). GravityMark GPU Benchmark's advantage is ads (none vs shown) and monetization model (free vs free with in-app purchases). On price, ratings volume, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

Volume Shader holds the better App Store score, 4.7 against 4.2. Both are backed by a comparable volume of ratings — 6 and 3 respectively. Written reviews point the same way: 44% of GravityMark GPU Benchmark's written reviews are positive against 100% of Volume Shader's.

UpkeepUpdate frequency

GravityMark GPU Benchmark ships an update every 4 months, Volume Shader every 5 days. Both last shipped on September 30, 2026.

Scorecard6 real differences · 4 level
GravityMark GPU Benchmark versus Volume Shader: the parameters behind the verdict, then further details
ParameterGravityMark GPU BenchmarkVolume Shader
PriceFreeFree
Rating4.2 (6 ratings)4.7 (3 ratings) — better
Positive reviews44.4% of reviews100.0% of reviews — better
Number of ratings6 — better3
Update frequencyEvery 4 monthsEvery 5 days — better
AdsNo — betterYes
In-app purchasesNoNo
MonetizationFree — betterFree with in-app purchases
DevicesiPhone, iPadiPhone, iPad
Requires iOS16.0 — better18.0
Further details — not scored
Size91 MB10 MB
Age rating4+4+
DeveloperTellusim Technologies Inc.Shahid Ali

Customer experience

GravityMark GPU Benchmark

All ratings6 ratings
Positive83.3%
Neutral0.0%
Negative16.7%
Written reviews9 reviews
Positive44.4%
Neutral22.2%
Negative33.3%

Volume Shader

All ratings3 ratings
Positive100.0%
Neutral0.0%
Negative0.0%
Written reviews1 reviews
Positive100.0%
Neutral0.0%
Negative0.0%

In-app purchases

None

GravityMark GPU Benchmark

No in-app purchases

None

Volume Shader

No in-app purchases

Questions

Is GravityMark GPU Benchmark free?
GravityMark GPU Benchmark is free to download, with no in-app purchases.
Is Volume Shader free?
Volume Shader is free to download, with no in-app purchases.
Which has better reviews, GravityMark GPU Benchmark or Volume Shader?
Volume Shader is rated higher. GravityMark GPU Benchmark averages 4.2 out of 5 from 6 ratings, while Volume Shader averages 4.7 from 3 ratings.
Do GravityMark GPU Benchmark or Volume Shader have ads?
Volume Shader shows ads; GravityMark GPU Benchmark does not.
Which is updated more often, GravityMark GPU Benchmark or Volume Shader?
GravityMark GPU Benchmark ships an update every 4 months, and Volume Shader every 5 days. Most recently, GravityMark GPU Benchmark was updated on September 30, 2026 and Volume Shader on September 30, 2026.

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