Don't Touch vs POOLS™
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Don't Touch
Control a character in an offline game using hand gestures detected by your device's camera. Navigate through increasingly challenging obstacles to achieve the highest score and compete with players globally.
- Hand gesture control
- Offline gameplay
- Progressive difficulty
- High score tracking
- Global leaderboards
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Play a game using gesture recognition from your device's camera to control the character. In this game of skill playable without an Internet connection, the goal is to avoid all the obstacles in your way to get the best score. But be carefull! As you make your way inside this world, you will accelerate progressively, making avoiding obstacles more challenging. Then compare your score with more than 2600 players around the world.
POOLS™
Explore, admire, and listen in this slow, reflective experience. It's an intentionally uneventful journey through uncanny and eerie environments, rewarding patience and quiet attention. Discover a world that subtly changes as you advance, inspired by internet phenomena like liminal spaces and The Backrooms.
- Exploration-focused gameplay
- Relaxing and reflective atmosphere
- Eerie and uncanny environments
- Slow-paced, uneventful experience
- World changes as you advance
- Six chapters, 10-30 minutes each
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Explore, admire and listen. That’s it. Uncanny. Relaxing. Unnerving. Eerie. Immersive. POOLS isn’t a traditional game. it’s slow, reflective, and intentionally uneventful, perhaps a bit like virtual museum. So take your time. Breathe. POOLS unfolds slowly, rewarding patience and quiet attention. No monsters chasing you or jumping at your screen. Yet it can feel oppressive at times by invoking quiet fears of getting lost, the dark, tight spaces and the strange beauty of liminal space architecture. There's no typical story. But as you explore and advance further, you start to notice that the game's world changes around you, deeper you go… Rooms look and feel… different. Base game features six chapters, each lasting 10-30 minutes. Inspired by the internet phenomena Liminal spaces, Found footage and The Backrooms, especially the Poolrooms concept. One of the original artists behind the Poolrooms concept is Jared Pike.
Screenshots
Verdict
The clearest difference is ads: POOLS™ at none against Don't Touch's shown. POOLS™ also leads on ratings volume (1.8K vs 14) and update cadence (every 4 weeks vs every 3 months). Don't Touch's advantage is rating (4.9 vs 4.5) and review sentiment (100% vs 80%). On price, in-app purchases, monetization model and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Don't Touch sells 1 one-off in-app purchase and POOLS™ sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Don't Touch holds the better App Store score, 4.9 against 4.5. That said, the two scores are not equally well evidenced: POOLS™ has 1.8K ratings behind it against 14, so its average is the more settled of the two. Written reviews point the same way: 100% of Don't Touch's written reviews are positive against 80% of POOLS™'s.
Don't Touch ships an update every 3 months, POOLS™ every 4 weeks. The most recent releases landed on November 3, 2026 and November 10, 2026 respectively.
| Parameter | Don't Touch | POOLS™ |
|---|---|---|
| Price | Free | Free |
| Rating | 4.9 (14 ratings) — better | 4.5 (1.8K ratings) |
| Positive reviews | 100.0% of reviews — better | 80.3% of reviews |
| Number of ratings | 14 | 1.8K — better |
| Update frequency | Every 3 months | Every 4 weeks — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod, Mac — better |
| Requires iOS | 15.0 — better | 15.6 |
| Further details — not scored | ||
| Size | 5 MB | 1.9 GB |
| Age rating | 4+ | 9+ |
| Developer | Enzo Victorin | Tensori |
Customer experience
Don't Touch
POOLS™
Bugs and requests
Don't Touch
Not enough reviews yet to summarise bugs or requests.
POOLS™
Reported bugs
2 issues- Unable to move on iPad Pro
- Glitches reported
Requested features
3 requests- Expand to different Backrooms-inspired themes
- Add a multiplayer mode
- Introduce more interactive elements (e.g., monsters, items to discover)
In-app purchases
Don't Touch
- Remove advertisements$0.99
POOLS™
- POOLS: Full Game$9.99









