Skirmish 1944 vs HexSweeper
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Skirmish 1944
A turn-based strategy war game set during the D-Day landings. It features detailed hex maps and squad-level counters, with dice rolls resolving combat based on unit stats. The game offers various player modes, including solo, pass-and-play, and online multiplayer.
- Turn-based hex and counter gameplay
- Detailed squad-level units
- Dice-based combat resolution
- AI-scripted scenarios
- Solo, pass-and-play, and online multiplayer
- Morale and suppression system
- Optional fog of war and line of sight
Read full descriptionHide full description
Skirmish : Normandy 44 is a turn-based strategy war game focusing on the D-Day US landings on Utah beach, Normandy, France on the 6th June 1944. Presented in the style of a digital boardgame with detailed hex maps & squad-level counters(infantry, tanks, AT guns, RPG, Artillery) to represent the combat arena. Dice rolls(d10) are used to resolve choices based on unit stats (such as skill or firepower); the game takes care of all the computations for you such as Line of Sight, armour defence, suppression, smoke defence, etc., so you can focus on the tactical actions & scenario objectives. Auto-saving after every unit completes its actions, enables more casual playing if you desire. The AI has been custom scripted for each map as each contains a particular feature (eg a sunken canal) or objectives (usually buildings). Various player modes are available : 1) play solitaire against the AI(easy, medium, hard settings) 2) pass n play against another player on the same device 3) Host or Join a 2 player online game - using public or private rooms 4) Or observe AI vs AI Double-sided & tagged counters represent units - squads, teams, vehicles & guns that move & fight skirmishes over different maps to achieve victory either by eliminating the enemy or reaching/capturing/holding objectives. Implementing a morale/suppression/reduction system to reflect battlefield stress and units being pinned down. This allows you to use the infantry tactics Find/Fix/Flank to good effect. Scenarios represent typical skirmishes fought in the invasion like the deadly Utah beach landing, canal crossings, hidden hedgerows, town fighting. Units need to take advantage of defensive terrain and spend action points wisely to avoid elimination as moving will likely draw enemy opportunity fire from unspent actions. Utilising an action points (AP) mechanic for units that allows players to perform tasks such as movement or firing, turning, laying smoke, etc. An optional fog of war (FOW) can be set for each scenario that can hide enemy counters out of visual range. Additionally, a line of sight (LOS) system can conceal enemy counter details from view and stop them from being targeted even if seen. Each scenario takes place over a number of game turns composed of phases executed in this order: . Start Turn . Reinforcement Phase - new units arrive (eg Landing craft) . Action Phase - players alternate counters to action, so prioritise according to strategy! . Melee Phase - same hex units fight in more lethal close combat . Rout Phase - unsupported units may need to retreat . Recovery Phase - suppression is reduced, smoke fades . End Turn - victory objectives are checked Before starting the first turn there is a Setup Phase to allow counters to be rearranged within areas of the map. You can even add additional counters or place in non-entry hexes. A 20+ page online manual is available detailing the gameplay & computations. The first IAP scenario features the US paratroop drop on Ste-Mere-Eglise. This map features street buildings to offer close combat urban fighting and a new LOS experience. The second IAP scenario features La Fiere Bridge - the scene of fierce fighting on d-day for a small bridge over the flooded Merderet river.
HexSweeper
Read full descriptionHide full description
HexSweeper puts a twist on the classic Minesweeper, using hexagonal tiles to create a more dynamic and intricate puzzle with each hexagon adding new dimensions to your strategy as you work to locate all hidden mines. Mines are randomly placed within a honeycomb of possibilities so sometimes it can be better to be lucky than good! Free to Play No Adverts The perfect bathroom break distraction!
Screenshots
Verdict
The clearest difference is price: HexSweeper at Free against Skirmish 1944's $3.99. HexSweeper also leads on in-app purchases (none vs 2) and update cadence (fortnightly vs every 2 months). Skirmish 1944's advantage is chart position (#131 vs unranked). On ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
HexSweeper is free to download; Skirmish 1944 costs $3.99 up front. Skirmish 1944 sells 2 one-off in-app purchases. HexSweeper asks for nothing beyond the download.
Skirmish 1944 ships an update every 2 months, HexSweeper fortnightly. Both last shipped on October 27, 2026.
| Parameter | Skirmish 1944 | HexSweeper |
|---|---|---|
| Price | $3.99 | Free — better |
| Rating | 3.7 (10 ratings) — better | — |
| Positive reviews | 44.4% of reviews | — |
| Number of ratings | 10 — better | — |
| Update frequency | Every 2 months | Fortnightly — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Paid | — |
| Best chart rank | #131 — better | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 13.0 | 12.0 — better |
| Further details — not scored | ||
| Size | 246 MB | 75 MB |
| Age rating | 4+ | 4+ |
| Developer | anthony saunders | Alan Watton |
In-app purchases
Skirmish 1944
- Scenario 8 Sainte Mere Eglise$1.99
- Scenario 9 La Fiere Bridge$1.99
HexSweeper
No in-app purchases









