Unity AR Companion vs TFLite LiteRT TensorFlow Test
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Unity AR Companion
Capture real-world data and bring it into a development environment for rapid AR experience creation. Streamline iteration and build accurate AR applications for specific locations. Requires the Unity Editor and some features need a Unity MARS subscription.
- Capture static environment scans
- Record real-world data with video
- Import and layout AR content on device
- Create image-based markers and hotspots
- Preview in-Editor game objects directly on device
- Sync assets to the cloud
Read full descriptionHide full description
Capture real-world data directly on your device and bring it into the Unity authoring environment to quickly create and iterate on your AR experience. **This app requires the Unity Editor. Some features require a Unity MARS subscription (see the requirements below).** Decrease iteration time and deliver better AR experiences that will accurately run in the location they’re built for. Unity AR Companion app features: ENVIRONMENT CAPTURE (Unity MARS subscription recommended.) - Capture a static environment scan of a room, location or various planes - Use video to record real-world data for playback - Use video to capture walk-throughs of your target location AR SCENE EDITING (Unity MARS subscription recommended.) - Import content and layout assets directly on your device - Create image-based markers or add a hotspot - Create in-Editor game objects and preview them directly on device – without needing to manually export/import - Import 3D-scanned inventory or other assets and immediately inspect their look and feel on the target mobile platform - Assign placement constraints, like surface elevation and minimum dimensions, to your digital objects STORE AND SYNC - Sync in-Editor assets to the cloud and have them immediately reflected on your device - Includes 1 GiB of cloud storage with your Unity Connect account - Includes 10 GiB of cloud storage for every seat of Unity MARS
TFLite LiteRT TensorFlow Test
Read full descriptionHide full description
How fast does your .tflite model actually run on this iPhone? Pick CPU, GPU or Neural Engine. Get real latency and QPS. No Mac, no Xcode project, no Bazel build, no cloud, no account. Open a .tflite file from the Files app, pick an accelerator, run it. A real measurement on the exact device you care about, in about a minute — no Bazel workspace, no benchmark tool built from source. PICK THE ACCELERATOR - Neural Engine — attaches the Core ML delegate, so supported operators run on the Apple Neural Engine - GPU — attaches the GPU delegate, backed by Metal - CPU — the plain interpreter, with a thread count you choose: 1, 2, 4, 6 or 8 One configuration per run: run it, change the delegate or thread count, load it again, compare the numbers yourself. WHAT YOU GET - Latency: mean, min and max, in milliseconds - Queries per second - Total queries completed and total run duration - A query count you set per run, from 50 to 5,000 invocations Mean, min and max time the model inference call only — no pre-processing, no post-processing. Duration covers the whole loop. The screen stays awake during a run. WHAT YOU SEE ABOUT THE MODEL - Every input and output tensor: index, name, shape and data type (uInt8, int32, float16, float32 and the rest) - Model file size and framework - Live app memory usage against the memory available to the app, refreshed while the model runs - A device tab with model identifier, system version, disk space, and the exact TensorFlow Lite runtime version this build links against A MobileNet model ships in the app and loads on launch, so you see a real measurement before importing your own. READ THIS BEFORE YOU TRUST A NUMBER Inference runs on a zeroed dummy input. The app fills every input tensor with zeros and invokes the model, so what you measure is the compute cost of the graph on the accelerator you picked — latency and throughput, nothing else. It is not an accuracy test. It will not tell you whether your model gives the correct answer, and it does not show output tensor values. Ask it "how fast", not "how correct". What it does not do, stated up front: no side-by-side accelerator comparison in one run, no per-layer or per-operator profiling, no result export, no image or real-data input. It opens .tflite files only. PRIVACY Your model never leaves the device. Loading, inspection, inference and timing all happen locally on your iPhone or iPad. No account, no sign-in — your models and your results are never uploaded. TensorFlow Lite is now called LiteRT; the format and the .tflite extension are unchanged. TensorFlow, the TensorFlow logo and any related marks are trademarks of Google Inc. Not affiliated with or endorsed by Google.
Screenshots
Verdict
The clearest difference is price: Unity AR Companion at Free against TFLite LiteRT TensorFlow Test's $1.99. Unity AR Companion also leads on update cadence (every 2 months vs every 8 months) and iOS requirement (11.0 vs 16.0). TFLite LiteRT TensorFlow Test's advantage is chart position (#131 vs unranked). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Unity AR Companion is free to download; TFLite LiteRT TensorFlow Test costs $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Unity AR Companion ships an update every 2 months, TFLite LiteRT TensorFlow Test every 8 months. Both last shipped on October 27, 2026.
| Parameter | Unity AR Companion | TFLite LiteRT TensorFlow Test |
|---|---|---|
| Price | Free — better | $1.99 |
| Rating | 3.0 (2 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 2 months — better | Every 8 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free with in-app purchases | — |
| Best chart rank | — | #131 — better |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 11.0 — better | 16.0 |
| Further details — not scored | ||
| Size | 133 MB | 27 MB |
| Age rating | 4+ | 4+ |
| Developer | Unity Technologies ApS | Anh Nguyen |
In-app purchases
Unity AR Companion
No in-app purchases
TFLite LiteRT TensorFlow Test
No in-app purchases
Questions
Is Unity AR Companion free?
Is TFLite LiteRT TensorFlow Test free?
Do Unity AR Companion or TFLite LiteRT TensorFlow Test have ads?
Which is updated more often, Unity AR Companion or TFLite LiteRT TensorFlow Test?
Other comparisons















