Balls go High vs Count Running
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Balls go High
Guide a ball to jump high over hills and pass through gates to collect as many balls as possible. This addictive game offers satisfying gameplay with multipliers to boost your score. Compete on the leaderboard and enjoy vibrant colors.
- One-finger swipe controls
- Collect balls with multipliers
- Addictive and satisfying gameplay
- Leaderboard for top collectors
- Vivid colors and fun graphics
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Jump high over hills, pass the best gate, and get as many balls as you can! Looking for some satisfaction and challenge? Then this ball game is just for you! Features: • Easy to play with just one-finger swipe • The multipliers will help you to get more and more balls • Addictive and satisfying collect gameplay • See if you are the top collector on the leaderboard • Enjoy the fun game with the vivid colors
Count Running
Guide a crowd of soldiers through challenging levels, making strategic door choices to increase your numbers. Overcome obstacles and defeat bosses to reach the finish line in this exciting rush.
- Lead and grow a crowd
- Strategic door choices
- Obstacle courses
- Boss battles
- Rush gameplay
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Lead more soldiers till the end!Choose the door which is more helpful, and keep rushing forward until you reach the end and defeat the ultimate bossNot only that, there are many interesting obstacles and rewards waiting for you to experience. Believe me, the exciting process will make you unforgettable.
Screenshots
Verdict
The clearest difference is rating: Count Running at 5.0 against Balls go High's 4.5. Count Running also leads on in-app purchases (none vs 1) and iOS requirement (11.0 vs 15.0). Balls go High's advantage is ratings volume (33K vs 2) and update cadence (every 6 weeks vs every 5 months). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Balls go High sells 1 one-off in-app purchase. Count Running asks for nothing beyond the download.
Count Running holds the better App Store score, 5.0 against 4.5. That said, the two scores are not equally well evidenced: Balls go High has 33K ratings behind it against 2, so its average is the more settled of the two.
Balls go High ships an update every 6 weeks, Count Running every 5 months. The most recent releases landed on October 25, 2026 and October 21, 2026 respectively.
| Parameter | Balls go High | Count Running |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (33K ratings) | 5.0 (2 ratings) — better |
| Positive reviews | 32.5% of reviews | — |
| Number of ratings | 33K — better | 2 |
| Update frequency | Every 6 weeks — better | Every 5 months |
| Ads | Yes | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Ad-supported — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 11.0 — better |
| Further details — not scored | ||
| Size | 261 MB | 170 MB |
| Age rating | 12+ | 4+ |
| Developer | Voodoo | Xiamen Shanzheng Ecotechnology Co., Ltd. |
Customer experience
Balls go High
Count Running
Bugs and requests
Balls go High
Reported bugs
3 issues- Balls falling through map
- Freezing and crashing issues
- Incorrect score tracking
Requested features
4 requests- More varied level obstacles
- Offline play mode
- Customizable ball skins
- Improved leaderboard functionality
Count Running
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Balls go High
- No Ads$2.99
Count Running
No in-app purchases









