Square Valley vs Ouros
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Square Valley
Shape unique lands by strategically placing tiles like houses, farms, and natural elements. Connect them with roads and rivers while overcoming placement challenges. Progress through levels to unlock new tiles and face increasingly complex world-building puzzles.
- Tile placement for world creation
- Connect tiles with roads and rivers
- Strategic planning and puzzle solving
- Three chapters with 45 levels
- Unlock new tiles and overcome obstacles
- Replay levels for higher scores
- Sandbox mode for custom experiences
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A charming tile-laying puzzle game. Make the best valley you can out of the tiles and placements you're given. Puzzles with no randomness can become a bit boring over time. And when it is too random, it can feel unfair. Square Valley sits nicely in the middle where you are challenged for each level, but it still feels fair in the end. Satisfying. Every level is comprised of a fixed set of tiles that come together to form a challenge each step of the way. You're continually cycling through your deck of tiles – always a fresh look. You're also limited to only certain spots on the board where you can place the tiles all in order to reach the highest score you can. A windmill wants the surrounding wheat fields, forests have winding rivers through them, and churches stand firm within the city walls packed with houses. Not to worry, you won't get stuck. There's generous room to succeed at every level. Leaderboards are there too, for those who want to keep challenging themselves. Feel free to push forward, or go back to previous levels and beat your old self. When you complete that last turn, you'll find yourself with a unique little village to be proud of. Features: + Pay once – no ads, no in-app purchases, no account required + 150+ tiles · 45 levels · 3 chapters + A new challenge every day, for everyone + Set your own rules to play with tiles drawn at random + Competitive leaderboards + Works offline
Ouros
A relaxing puzzle game where you manipulate curves to match targets in a serene environment. Discover the mathematical beauty of shapes with over 120 handcrafted levels. Enjoy a fluid, stress-free experience with intuitive controls and dynamic visuals.
- Original spline-based control scheme
- Lush visuals and dynamic soundscapes
- Flexible level progression and hint system
- Intuitive multi-touch controls
- Fluid gameplay without timers or scores
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Ouros is a calming puzzle game about forming beautiful curves in a serene space. Find your flow as you nudge, bend, and stretch curves into pleasing shapes. The goal is simple. Align the curve with the targets, then watch the orb gracefully glide through them. With over 120 handcrafted puzzles to solve, Ouros invites you to discover the inherent mathematical beauty of its world. Features: - An original spline-based control scheme - Lush visuals and soothing soundscapes that dynamically respond to the forms you create - A flexible level progression and hint system that let you play at your own pace - Intuitive multi-touch controls made with touchscreens in mind - A fluid gameplay experience free of timers, scores, or dexterity requirements
Screenshots
Verdict
The clearest difference is update cadence: Square Valley at every 2 weeks against Ouros's every 5 months. Ouros's advantage is iOS requirement (13.0 vs 15.0). On price, rating, review sentiment and ratings volume there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Square Valley costs $2.99 and Ouros $2.99 up front. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 4.8 for Square Valley against 4.9 for Ouros. Both are backed by a comparable volume of ratings — 93 and 82 respectively. Written reviews are what separate them: 85% of Square Valley's written reviews are positive against 90% of Ouros's.
Square Valley ships an update every 2 weeks, Ouros every 5 months. The most recent releases landed on October 17, 2026 and October 16, 2026 respectively.
| Parameter | Square Valley | Ouros |
|---|---|---|
| Price | $2.99 | $2.99 |
| Rating | 4.8 (93 ratings) | 4.9 (82 ratings) — better |
| Positive reviews | 84.6% of reviews | 90.0% of reviews — better |
| Number of ratings | 93 — better | 82 |
| Update frequency | Every 2 weeks — better | Every 5 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Best chart rank | #118 — better | #193 |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 13.0 — better |
| Further details — not scored | ||
| Size | 125 MB | 138 MB |
| Age rating | 4+ | 4+ |
| Developer | Ryan Becijos | Michael Kamm |
Customer experience
Square Valley
Ouros
User reviews
Square Valley
From 93 App Store ratingsWhat we love
- 🎮 Engaging tile placement puzzle mechanics
- 🎵 Relaxing and pleasant background music
- 🎨 Beautiful minimalist art style and visuals
- 😌 Calming and stress-relieving gameplay
- 💰 No ads or in-app purchases
Room to improve
- ❓ Unclear tile descriptions and requirements
- 🎲 High randomness can lead to unwinnable scenarios
- 📊 No real-time score feedback during gameplay
- 🐛 Occasional scoring calculation bugs
- 📱 Portrait-only mode (no landscape on iPad)
Ouros
From 82 App Store ratingsWhat we love
- 🎨 Gorgeous visuals and art direction
- 🎶 Beautiful music and sound design
- 🧠 Intellectually challenging and clever puzzles
- 🧘 Relaxing and calming gameplay experience
- 👍 Smooth introduction of new concepts and mechanics
Room to improve
- ⏳ Too short for the price
- 📱 Landscape mode only (inconvenient for some)
- 🔊 Sound/SFX not working for some users
- ❓ Lack of clear instructions for some
- 🎛️ Constant 'bongs' can be distracting
Bugs and requests
Square Valley
Reported bugs
8 issues- Leaderboard freezes when displaying top 10 scores
- Tile scoring miscalculations (e.g., Cherry Orchard, Fir Grove)
- Tutorial bug where selected tiles change unexpectedly
- Some tiles don't work as described in requirements
- Scoring feedback unclear until level completion
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- Inconsistent tile placement rules not documented
- Protected Copper Beech scoring issues
- Random tile placement can create impossible scenarios
Requested features
14 requests- More levels and chapters
- Landscape/iPad support with larger maps
- iCloud synchronization across devices
- Real-time score feedback per tile placement
- Glossary with detailed tile explanations
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- Personal stats and score history per level
- Customizable sandbox mode with more options
- Music volume slider (separate from sound effects)
- Global leaderboards with player names
- Board game physical version
- Expansion packs with new tile sets
- Undo and skip buttons (mentioned as implemented in recent update)
- Additional language translations
- Split-screen multiplayer mode
Ouros
Reported bugs
3 issues- Sound/SFX not working on iPhone
- Numbers are sideways in portrait mode
- Issue getting into corners with no running room on iPad
Requested features
7 requests- Add more levels
- Add Watch support
- Allow playing own music in the background
- Option to change orientation to portrait mode
- iCloud sync for progress across devices
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- Ability to turn off movement while working on puzzles
- Make help icon placement more accessible on iPad
In-app purchases
Square Valley
No in-app purchases
Ouros
No in-app purchases









