Tap Master™ vs Constellations
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Tap Master™
Engage your mind with a 3D block puzzle game. Tap and rotate cubes to remove blocks, progressing through increasingly challenging levels. Enjoy captivating visuals and satisfying gameplay that offers both relaxation and a mental workout.
- 3D block puzzle gameplay
- Tap and rotate to solve
- Increasing difficulty levels
- Variety of cube shapes and colors
- Relaxing yet challenging
- Colorful 3D graphics
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New Tap Master 3D puzzle game! Simple, addictive with 3D graphics, the classic gameplay will keep you playing all day without getting bored! Be Tap Master with this ultimate Rubik's puzzle game! 1. Simple, addictive, puzzle game, IQ brain 2. The difficulty increases. 3. Both challenging and satisfying. 4. 3D graphics visual, great sound and effects. How to play: - Tap on the boxes with the arrow pointing outward to free the block. If you tap correctly, the block will disappear. - You can rotate the cube to select the correct unlockable box. - Shape of the box can be changed with many different sizes and shapes. - The higher the level, the more difficulty will increase gradually. The more difficult it is to help bricks escape! Features: - Classic 3D puzzle game with a tap, rotate and solve the cube! Simple gameplay with swiping blocks. - The Rubik changes with many different shapes and colors. - Relax as well as the challenge. There are many levels to train your brain but in a fun way. - Colorful and captivating 3D graphics. - Suitable for all ages. Children, family, and friends can play together. Let's tap the block away!
Constellations
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Rest your eyes on a waiting star and it kindles. A line follows. Keep looking, and a figure comes out of the dark. Constellations is played by looking at it. The front camera follows where your eyes rest — no tapping, no dragging, no hurry. There is no timer, no score, and no way to lose. Looking somewhere else simply does nothing. FIRST DARK IS FREE The first chapter is a complete night: seven figures, about twenty minutes, and an ending that says so. It is free forever, and it is not a demo. Nobody knows whether eye tracking will work for their eyes until they try it, and asking for money before that is asking you to gamble on your own face. THE SKY LEARNS YOUR EYES Every star you light teaches the game where your eyes actually are. It is better at the end of a session than at the start, and it remembers between them. There is a calibration screen, but it is there to start over with rather than something to get through. BUILT TO BE PLAYABLE How long a star waits before it lights is yours to set, from brisk to very forgiving — and it is free, forever, like every other control here. So is the reach, reduced motion, a colour-blind-safe palette, blink-to-choose, and a full touch mode for anyone the camera cannot read or who would rather not switch it on. Nothing about accessibility is ever behind a price, and nothing you have already drawn is ever taken away. NOTHING IS RECORDED No photograph, no video, no audio. The camera feed is read frame by frame by Apple's face tracking and discarded. Nothing about your face, your gaze, or your sky ever leaves this device. FORTY-THREE FIGURES, SEVEN NIGHTS Every figure is a real constellation, standing where it truly stands. First Dark is the sky you already half-know — the Big Dipper, the Little Dipper, Orion, Cassiopeia, the Swan, the Southern Cross. First Dark. The Long Cold. Emberfall. The Green Hour. Highwater. Last Light. And The Far South, the half of the sky that never rises over most of the world. Each night has its own palette and its own drone, and each one ends deliberately rather than rolling into the next. Twenty minutes is the session this is built for. Ending well is a feature. BEFORE YOU BUY Face tracking needs an iPhone with an A12 chip or later — iPhone XS and newer. Without it the game plays by touch instead, with nothing withheld. Two moments need a hand rather than an eye, and both of them belong to iOS rather than to us: the camera permission prompt, and the App Store payment sheet. Everything in between is yours to do by looking.
Screenshots
Verdict
The clearest difference is ads: Constellations at none against Tap Master™'s shown. Tap Master™'s advantage is device support (3 vs 1). On price, in-app purchases and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Tap Master™ sells 1 one-off in-app purchase and Constellations sells 3 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
| Parameter | Tap Master™ | Constellations |
|---|---|---|
| Price | Free | Free |
| Rating | 4.4 (36K ratings) — better | — |
| Positive reviews | 25.5% of reviews | — |
| Number of ratings | 36K — better | — |
| Update frequency | Every 5 weeks | — |
| Ads | Yes | No — better |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 16.4 |
| Further details — not scored | ||
| Size | 140 MB | 54 MB |
| Age rating | 12+ | 4+ |
| Developer | Onetap Global Limited | William Alexander |
Bugs and requests
Tap Master™
Reported bugs
3 issues- Game stuck on certain levels
- Offline mode issues
- Purchased skins disappearing
Requested features
3 requests- Dark mode option
- Ability to move puzzle within screen
- Option to hide UI elements
Constellations
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Tap Master™
- No Ads$4.99
Constellations
- The sky$1.99
- The sky$4.99
- The sky$9.99









