Comparison

D103 AR vs MapBake

Price, ratings, monetisation and update history for both apps, side by side β€” with what reviewers say about each.

Head to head
About

D103 AR

Features
Read full description

D103 AR Experience D103 architectural design in augmented reality Locate the QE code to start building exploration Use section slide to view interior space

About

MapBake

Features
Read full description

Turn images into practical, game-ready PBR material starting points directly on iPhone and iPad. MapBake prepares a source image, makes it tileable, estimates a complete material set, previews the result in 3D, and exports the conventions your target engine expects. IMPORT AND PREPARE β€’ Import from Photos, Files, Camera, Clipboard, or drag and drop on iPad β€’ Crop, rotate, flip, correct perspective, and normalize uneven lighting β€’ Keep the original source intact while you experiment MAKE IT SEAMLESS β€’ Create a horizontally and vertically tileable texture offline β€’ The tile is rebuilt from patches of your photo, joined along cuts that follow real detail, so joins stay invisible and nothing is mirrored β€’ One control trades keeping your source's structure against mixing it more freely β€’ Inspect any map at 1Γ—1, 2Γ—2, 3Γ—3, or 4Γ—4 with zoom and pan GENERATE A COMPLETE PBR SET β€’ Base Color, Height, tangent-space Normal, Roughness, Metallic, and Ambient Occlusion β€’ Useful deterministic estimates designed to be adjustedβ€”not false claims of recovering perfect physical properties from one photo β€’ Fast working previews with full-resolution recomputation when you export PREVIEW THE MATERIAL β€’ Physically based RealityKit preview on a plane, sphere, cube, or rounded cube β€’ Neutral, soft, outdoor, overcast, warm, high-contrast, and dark studio lighting β€’ A directional key light you can sweep and lower to rake across the surface, so relief in the height and normal maps actually reads β€’ Inspect scale, tiling, reflections, normal response, roughness, and metallic behavior EXPORT FOR YOUR TOOLS β€’ Unity Built-in, URP, HDRP, Unreal Engine, Godot, Blender, OpenGL, and DirectX profiles β€’ Automatic normal Y conversion, roughness/smoothness conversion, and standard packed maps β€’ PNG output at 256, 512, and 1024 in the free app β€’ MapBake Pro is a one-time purchase that removes ads and adds 2K/4K export, custom RGBA packing, and saved custom presets No account is required. Source images and generated materials are processed on-device and stay local unless you explicitly export or share them.

Screenshots

D103 AR3 screens
MapBake4 screens

Verdict

The call

The clearest difference is ads: D103 AR at none against MapBake's shown. D103 AR also leads on iOS requirement (11.0 vs 18.0). On price, in-app purchases and device support there is nothing between them.

Scored on Price Β· Rating Β· Positive reviews Β· Number of ratings Β· Update frequency Β· Ads Β· In-app purchases Β· Monetization Β· Best chart rank Β· Devices Β· Requires iOS

CostPrice Β· In-app purchases Β· Ads Β· Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

Scorecard2 real differences Β· 4 level
D103 AR versus MapBake: the parameters behind the verdict, then further details
ParameterD103 ARMapBake
PriceFreeFree
Update frequencyEvery 3 weeksβ€”
AdsNo β€” betterYes
In-app purchasesNoNo
DevicesiPhone, iPad, iPod β€” betteriPhone, iPad
Requires iOS11.0 β€” better18.0
Further details β€” not scored
Size428 MB8 MB
Age rating4+4+
DeveloperDEPTH OF FIELD COMPANY LIMITEDWhite Bread Games

In-app purchases

None

D103 AR

No in-app purchases

None

MapBake

No in-app purchases

Questions

Is D103 AR free?
D103 AR is free to download, with no in-app purchases.
Is MapBake free?
MapBake is free to download, with no in-app purchases.
Do D103 AR or MapBake have ads?
MapBake shows ads; D103 AR does not.

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