Antopia vs Contraband
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Antopia
Design and manage your own colony, exploring for resources and adventure. Strategize your defenses to protect your treasures and conquer new territories. Begin building your empire today!
- Colony design and management
- Territory exploration
- Resource gathering
- Strategic defense
- Conquest gameplay
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Take charge of your own colony today! Design your colony how you want and take over your territory. Explore the area to find riches, adventure and peril. Strategize your defense and protect your treasures. Play today!
Contraband
Engage in a fast-paced drug trading simulation across six American cities. Manage your cash, survive random events, and choose a criminal faction to maximize your profits within a 30-day limit. Your choices determine your survival and success in the game's challenging circuit.
- Drug trading simulation
- Six American cities
- 30-day survival challenge
- Multiple criminal factions
- Random street events
- Health and jail mechanics
- Banking and loan system
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Twelve cities. Thirty days. One question — how much can you walk away with? Contraband is a trading game about risk. Buy low in one city, sell high in another, and stay ahead of everyone who wants what you're carrying: police, informants, rivals, and a loan shark who doesn't take excuses. THE RUN You start with a little cash and a map of twelve American cities, each with its own market. The cheapest heroin in Baltimore. The cheapest meth in Albuquerque. Cocaine moving through Miami at port prices. Those markets drift every time you travel, so the spread you planned on may not be waiting when you arrive. Thirty days. Then the clock stops and you're scored on what you built. SEVEN FACTIONS, SEVEN GAMES Choose who you run with. Your faction changes where you start, what you pay, who you owe — and what you can do when a night goes wrong. - The Mafia make a phone call. Someone downtown always owes them. - The Outlaws outrun it, and feel it in the morning. - The Cartel answer with force. It works. The city remembers. - The Yakuza negotiate. Never free, never a disaster. - The Red Network simply disappear for a day. - The Syndicate call the block — if the block is still cold. - The Independent has nothing but nerve and whatever name they've built. No two factions solve the same problem the same way. WHAT'S WORKING AGAINST YOU HEAT - Every bust raises the temperature in that city. Hot streets are dangerous streets, and heat only cools while you're somewhere else. REPUTATION - Build a name and trouble starts finding its own way around you. HEALTH - You can be hurt, badly. Carry a med pack. Carry a tourniquet for the night it saves your life. JAIL - A sentence costs you days you don't have. Draw one longer than your remaining time and the run ends behind bars. THE LOAN SHARK - Borrow when you're desperate, repay within six days. He is not a patient man. THE BANK - The only money an event can't take from you. EVERY RUN IS A STORY Hundreds of written outcomes rather than silent dice. Police chases, undercover buys, cut product, worse partners, and the occasional very good night. What happens is written from your faction's point of view, so the same bad luck reads differently depending on who you run with. Runs save automatically - close the app mid-deal and come back to it exactly where you left off. Final scores post to a global leaderboard ranked on net worth. Free to play. Two factions are free; the rest can be unlocked individually or all at once. --- All characters, organizations, markets and substances depicted are entirely fictional. Contraband is a strategy simulation and does not represent, promote or endorse real individuals, groups or activities.
Screenshots
Verdict
The clearest difference is rating: Contraband at 5.0 against Antopia's 1.0. Contraband also leads on monetization model (free vs free with in-app purchases) and ratings volume (8 vs 1). Antopia's advantage is iOS requirement (12.0 vs 16.0). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Antopia sells 6 one-off in-app purchases and Contraband sells 5 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Contraband holds the better App Store score, 5.0 against 1.0. That said, the two scores are not equally well evidenced: Contraband has 8 ratings behind it against 1, so its average is the more settled of the two.
| Parameter | Antopia | Contraband |
|---|---|---|
| Price | Free | Free |
| Rating | 1.0 (1 ratings) | 5.0 (8 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | 1 | 8 — better |
| Update frequency | — | Fortnightly |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 12.0 — better | 16.0 |
| Further details — not scored | ||
| Size | 158 MB | 82 MB |
| Age rating | 9+ | 17+ |
| Developer | Michael Rothstein | Ian Robinson |
Customer experience
Antopia
Contraband
In-app purchases
Antopia
- 10 Gems$0.99
- 50 Gems$3.99
- 100 Gems$8.99
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- 250 Gems$13.99
- 500 Gems$19.99
- 1000 Gems$28.99
Contraband
- The Mafia$0.99
- The Cartel$0.99
- The Outlaws$0.99
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- The Yakuza$0.99
- The Red Network$0.99









