Comparison

Crowd TD vs Survive Factor

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Crowd TD

Engage in a visually appealing and straightforward tower defense experience. Enjoy clean, exciting, and relaxing gameplay with unique 3D graphics. This game offers an easy-to-learn yet engaging way to spend your time.

Highlights
  • Unique 3D visuals
  • Clean gameplay
  • Exciting gameplay
  • Easy to learn
  • Fun and relaxing
Features
Read full description

Features: •Beautiful and unique 3D visuals •Clean & exciting gameplay •Easy, fun, and relaxing

About

Survive Factor

Upgrade your weaponry with powerful multipliers and unique attachments to defeat formidable bosses. Discover hidden Angel Statues to gain temporary advantages and become the ultimate survivor. This game offers a challenging experience focused on combat and strategic upgrades.

Highlights
  • Weapon multipliers and customization
  • Boss conquest challenges
  • Angel Statue power-ups
  • Strategic combat gameplay
Features
Read full description

- Buy the best multipliers and create a BEAST GUN! - Conquer bosses and be the BEST! - Find Angel Statues and obtain power-ups!

Screenshots

Crowd TD3 screens
Survive Factor4 screens

Verdict

The call

The clearest difference is review sentiment: Crowd TD at 100% against Survive Factor's 0%. Crowd TD also leads on rating (4.5 vs 2.0). Survive Factor's advantage is ads (none vs shown) and monetization model (free vs ad-supported). On price, ratings volume, update cadence and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

Crowd TD holds the better App Store score, 4.5 against 2.0. Both are backed by a comparable volume of ratings — 2 and 1 respectively. Written reviews point the same way: 100% of Crowd TD's written reviews are positive against 0% of Survive Factor's.

UpkeepUpdate frequency

Crowd TD ships an update every 4 weeks, Survive Factor fortnightly. The most recent releases landed on October 9, 2026 and September 29, 2026 respectively.

Scorecard4 real differences · 6 level
Crowd TD versus Survive Factor: the parameters behind the verdict, then further details
ParameterCrowd TDSurvive Factor
PriceFreeFree
Rating4.5 (2 ratings) — better2.0 (1 ratings)
Positive reviews100.0% of reviews — better0.0% of reviews
Number of ratings2 — better1
Update frequencyEvery 4 weeksFortnightly — better
AdsYesNo — better
In-app purchasesNoNo
MonetizationAd-supportedFree — better
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS11.011.0
Further details — not scored
Size124 MB174 MB
Age rating9+12+
DeveloperMokuni LLCAny Games OU

Customer experience

Crowd TD

All ratings2 ratings
Positive100.0%
Neutral0.0%
Negative0.0%
Written reviews1 reviews
Positive100.0%
Neutral0.0%
Negative0.0%

Survive Factor

All ratings1 ratings
Positive0.0%
Neutral0.0%
Negative100.0%
Written reviews1 reviews
Positive0.0%
Neutral0.0%
Negative100.0%

In-app purchases

None

Crowd TD

No in-app purchases

None

Survive Factor

No in-app purchases

Questions

Is Crowd TD free?
Crowd TD is free to download, with no in-app purchases.
Is Survive Factor free?
Survive Factor is free to download, with no in-app purchases.
Which has better reviews, Crowd TD or Survive Factor?
Crowd TD is rated higher. Crowd TD averages 4.5 out of 5 from 2 ratings, while Survive Factor averages 2.0 from 1 ratings.
Do Crowd TD or Survive Factor have ads?
Crowd TD shows ads; Survive Factor does not.
Which is updated more often, Crowd TD or Survive Factor?
Crowd TD ships an update every 4 weeks, and Survive Factor fortnightly. Most recently, Crowd TD was updated on October 9, 2026 and Survive Factor on September 29, 2026.

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