TilePuzzleGame vs NAGARE
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
TilePuzzleGame
Read full descriptionHide full description
โ How to play If you tap three dots with the same pattern, they will disappear. Let's repeat it and erase all dot pictures. It is clear when all disappear.
NAGARE
Read full descriptionHide full description
NAGARE is a Japanese word for flow, and it describes what happens on the screen: a grid of tiles, each carrying one piece of a line, with a single task ahead of it โ connect every line into a closed loop, with no end left open. Tapping a tile turns it ninety degrees. That is the whole rule. When a loop closes, it lights up in gold leaf and a single note from a pentatonic scale sounds. Once the whole board is closed, every note you heard along the way plays back as a short melody โ each level quietly composes its own music as you solve it. There is no timer and no way to lose. A puzzle waits for as long as you need, and stays open until it is solved. That is not a side effect โ it is the whole point. NAGARE is built to unwind you, not to test you against a clock. The boards are generated, not hand made, and there is no end to them. Level one is a two tile introduction to the rule. From there the grid grows slowly, tile by tile, until it reaches large boards with junctions and crossings to plan around. Every level has a fixed number, and that number always builds the same board, on any device. Once a day, a grove of its own opens: one fixed puzzle, identical for everyone on earth, that turns over at midnight UTC. Solve it daily and a streak builds behind you. Solved levels earn coins. They unlock looks, never advantages: five colour palettes, from Sumi's ink black and gold leaf to Aizome's indigo, Beni's red, Matcha's green and Suishล's crystal white, three instrument tones for the melody, and four line styles for the tiles themselves. Every one of them can be reached by playing alone. The look stays quiet on purpose: very dark ink black, thin lines, gold leaf for what is solved, a fine paper grain underneath it all. The sound is never a recording โ it is synthesised fresh each time you play, so no two sessions ring quite the same. NAGARE is fully playable without spending anything. It is funded by an occasional full screen ad after every fifth solved level, and by optional rewarded videos for a hint or doubled coins. There are no banners while you play, and the ads can be removed for good.
Screenshots
Verdict
The clearest difference is in-app purchases: TilePuzzleGame at none against NAGARE's 5. TilePuzzleGame also leads on iOS requirement (13.0 vs 17.0). NAGARE's advantage is update cadence (daily vs every 3 weeks). On price, ads and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. NAGARE sells 5 one-off in-app purchases. TilePuzzleGame asks for nothing beyond the download.
TilePuzzleGame ships an update every 3 weeks, NAGARE daily. The most recent releases landed on October 27, 2026 and October 24, 2026 respectively.
| Parameter | TilePuzzleGame | NAGARE |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 3 weeks | Daily โ better |
| Ads | Yes | Yes |
| In-app purchases | No โ better | Yes |
| Devices | iPhone, iPod โ better | iPhone |
| Requires iOS | 13.0 โ better | 17.0 |
| Further details โ not scored | ||
| Size | 61 MB | 7 MB |
| Age rating | 4+ | 4+ |
| Developer | Hideyuki Aono | Can Ahmet Yuzer |
In-app purchases
TilePuzzleGame
No in-app purchases
NAGARE
- 100 Coins$0.99
- All Palettes$2.99
- Ad Free$3.99
Show 2 moreShow fewer
- 550 Coins$3.99
- 1500 Coins$8.99









