Comparison

Sitrang vs 3player

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Sitrang

Features
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The board consists of an 8 by 8 play area with 64 tiles in total. Each half, referred to as a homeland, is an area of 8 by 4 and is separated at the start of the game by a screen providing sufficient cover so as each player cannot see the other’s homeland. During this phase each receives their tiles and may construct their homeland by placing tiles according the each of the tile’s attributes and considerations as defined below. After the tiles are arranged, players then place their pieces. Once both players have agreed that they are finished the screen is removed and play commences. Tiles: - Mountains: This tile is impassable to all units except Dragons. Ranged units may attack Dragons that are on mountain tiles but they cannot attack through one (except trebuchet). Players may not have more than two contiguous mountains. This prevents mountains from being built into impassible walls. - Waters: This tile stops a unit’s movement once they enter it. That unit can not be moved next turn and must wait until that turn is passed before it moves again. Trebuchets, Catapults, Crossbowmen can not attack while they are in this tile. - Forest: A forest tile diminishes a unit’s maximum range by one upon entering it. - Grass does not hinder or improve any unit’s abilities. - Fortress is a tile that provides an occupying unit salvation. A unit can only attack an occupied fortress if it is capable of capturing the unit inside. If a unit is occupying a fortress and is attacked and would normally be taken, it is instead left in play and the fortress is ‘ruined’ in it’s stead and the attacking unit is placed on the last tile in it’s path to the fortress. A ruined fortress cannot be used again in this manner. Unoccupied fortress tiles can be occupied by any unit. The Units: - Rabble can move one orthogonal space at a time. - Spearmen can move one orthogonal or diagonal space at a time. - Crossbowman can move two orthogonal or one diagonal space at a time and can attack in a two orthogonal or one diagonal block radius. Crossbowmen are capable of capturing dragons. Cannot attack through mountains and other tiles. - Light Horse can move three diagonal spaces at a time. - Heavy Horse can move three orthogonal spaces at a time. - Elephant can move three orthogonal or diagonal spaces at a time. - Catapult can move one orthogonal or diagonal space at a time and can attack in a 3 orthogonal or 2 diagonal block radius. Catapult capable of capturing dragons. Cannot attack through mountains and other tiles. - Trebuchet can move two orthogonal or one diagonal space at a time and can attack in a 4 orthogonal or 3 diagonal block radius. Trebuchet capable of capturing dragons. Cannot attack through mountains and other tiles. - Dragon is capable moving any number of squares vertically, horizontally, or diagonally with no penalty. It can roost on mountains, but it cannot attack units that inhabit forests. - King can capture or be captured by any other unit. It may move one space.

About

3player

Features
Read full description

3player is a puzzle game with unique game mechanics, visually different graphics and its own soundtrack. Take control of the 3players moving at the same time. When you move the 3player at the same time, you have to plan the way to victory very carefully. Carefully plan the path of the 3players to push 1, 2 or 3 pills to the goal. Use the game board to control positioning and find the optimal path! Play with 6 unique mechanics such as moving bombs, teleporters, fixed cages, patrolling parasol, mean battering ram or ravenous monsters. Explore 8 treacherous worlds full of challenges and tricky puzzles. Enjoy over 120 levels of increasingly challenging puzzle gameplay. Research mysterious locations, each with a unique soundtrack. Immerse yourself in new worlds with minimalist graphics and unique environments.

Screenshots

Sitrang4 screens
3player4 screens

Verdict

The call

The clearest difference is ads: 3player at none against Sitrang's shown. 3player also leads on iOS requirement (12.0 vs 15.0). On price, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

Scorecard2 real differences · 4 level
Sitrang versus 3player: the parameters behind the verdict, then further details
ParameterSitrang3player
PriceFreeFree
Update frequencyEvery 24 months—
AdsYesNo — better
In-app purchasesNoNo
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS15.012.0 — better
Further details — not scored
Size119 MB71 MB
Age rating4+4+
DeveloperCarlos Vlchez Domnguezpeter baeder

In-app purchases

None

Sitrang

No in-app purchases

None

3player

No in-app purchases

Questions

Is Sitrang free?
Sitrang is free to download, with no in-app purchases.
Is 3player free?
3player is free to download, with no in-app purchases.
Do Sitrang or 3player have ads?
Sitrang shows ads; 3player does not.

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