Kurv vs Hold Line
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Kurv
Navigate a ball along a dynamic line, overcoming obstacles like loops and jumps. This single-player game challenges your reflexes and timing to achieve high scores and climb leaderboards. Master the controls to avoid falling off the path.
- Single-player gameplay
- Dynamic line navigation
- Challenging obstacles
- High score tracking
- Leaderboard climbing
- Achievement system
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Get ready for an endless, adrenaline-pumping adventure in Kurv, the exciting single player game from Digiwave! In this single player casual game, you'll control a ball as it rolls along a moving line, navigating through loopings, jumps, drops, and other challenging obstacles. With simple controls but difficult gameplay, Kurv will test your reflexes and skill as you try to beat your high score, complete exciting achievements, and climb the leaderboard. How to play • Touch to roll the ball • Don't go too fast or you will fall into the void • Don't go too slow either Tip: let the line move forward a little before accelerating so you can anticipate easily Enter the infinite universe of Kurv and see how far you can go! Download the game now and start rolling.
Hold Line
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Hold Line is a fast, minimalist timing game that tests your precision and nerve. Hold anywhere on the screen to fill the bar, then release inside the green zone. Each level gets harder — the zone shrinks, the speed ramps up, and perfect timing matters more than ever. Simple to learn. Hard to master. Features • One-touch gameplay • Endless levels with increasing difficulty • Perfect hits for extra satisfaction • Clean neon visuals and responsive haptics • Game Center leaderboards — compete by highest level reached How far can you hold the line?
Screenshots
Verdict
The clearest difference is in-app purchases: Hold Line at none against Kurv's 1. Hold Line also leads on ads (none vs shown). Kurv's advantage is iOS requirement (12.0 vs 18.5). On price, rating, ratings volume and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Kurv sells 1 one-off in-app purchase. Hold Line asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 5.0 for Kurv against 5.0 for Hold Line. Both are backed by a comparable volume of ratings — 2 and 1 respectively.
| Parameter | Kurv | Hold Line |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) | 5.0 (1 ratings) |
| Positive reviews | 50.0% of reviews | — |
| Number of ratings | 2 — better | 1 |
| Update frequency | Fortnightly | — |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 12.0 — better | 18.5 |
| Further details — not scored | ||
| Size | 107 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | LOUIS GAUTHIER | Michael Altman |
In-app purchases
Kurv
- Remove ads$2.99
Hold Line
No in-app purchases









