Kids Can vs AMASE
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Kids Can
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Aplikacja Kids Can zawiera zadania w rozszerzonej rzeczywistości (AR). Interaktywne ćwiczenia, dostosowane do wieku ucznia, sprawiają, że dzieci z przyjemnością angażują się w naukę. Dzięki temu skuteczniej powtarzają i utrwalają wiedzę zdobytą podczas lekcji. *** Odszukaj w podręczniku strony oznaczone wich dolnym rogu ilustracją motylka. Uruchom aplikację na smartfonie lub tablecie i wybierz odpowiedni dla siebie poziom. Do wyboru są: Starter, 1, 2 lub 3. Następnie, skanując ilustracje na stronie podręcznika, znajdź element, który aktywuje ćwiczenie w rozszerzonej rzeczywistości. Teraz możesz rozwiązać zadanie. Powodzenia!
AMASE
Explore the evolution of civilization through advanced materials and technologies, from ancient bricks to future nanorobots. This educational tool helps students aged 12-18 connect classroom STEM knowledge with real-world scientific research and challenges like sustainability.
- Civilization's material evolution
- Impact on eco-balance
- Bridging classroom and real-world STEM
- Focus on advanced technologies
- Addressing 21st-century challenges
- Sustainability and pollution themes
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Experience the change of civilization through the use of advanced materials and technologies. From bricks to nanorobots; the way-back past to the far-out future! Affect the world’s eco-balance through technologies to create the utopian green future or the bleak brown horizons of tomorrow. AMASE wants to support teachers to bridge the gap between advanced technologies in the real world and STEM education in the classroom for students from 12-18 years old. It wants to enable the students to transfer STEM knowledge from the classroom into the real world of scientific research & technology and vice versa and hence enhancing the motivation of students for choosing STEM related subjects. This way students get insight in the real world of advanced research and its applications including 21st century challenges like sustainability, eliminating pollution, combating diseases... Read more about the project on https://amaseproject.eu/ AMASE is a "Cooperation partnerships in school education" project funded by the Erasmus+ Programme of the European Union. REF: 2021-1-BE02-KA220-SCH-000027841. The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
Screenshots
Verdict
The clearest difference is update cadence: Kids Can at every 4 months against AMASE's every 10 months. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Kids Can ships an update every 4 months, AMASE every 10 months. The most recent releases landed on November 7, 2026 and November 3, 2026 respectively.
| Parameter | Kids Can | AMASE |
|---|---|---|
| Price | Free | Free |
| Rating | — | 1.0 (1 ratings) — better |
| Number of ratings | — | 1 — better |
| Update frequency | Every 4 months — better | Every 10 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | — | Free |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 13.0 | 12.0 — better |
| Further details — not scored | ||
| Size | 193 MB | 344 MB |
| Age rating | 4+ | 4+ |
| Developer | Macmillan Polska | Serious Games Interactive |
In-app purchases
Kids Can
No in-app purchases
AMASE
No in-app purchases









