Lost vs Everything is Content
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Lost
Navigate a maze where the path changes each time you play. Test your memory and reflexes to escape before time runs out. The challenge increases with each level, requiring you to adapt and overcome.
- Memory-based navigation
- Procedurally generated paths
- Time-based challenges
- Increasing difficulty
- Simple escape objective
Read full descriptionHide full description
Just escape. Simple, isn’t it? What if I told you you have to use your memory to not follow your steps? You’ll get completely lost. Beat the time and don’t try to learn the path. Everything will be completely different the next time. Things will get harder as you progress and will became even harder in future. So tell me. Do you accept the challenge?
Everything is Content
A simple puzzle game where players capture cubes of the same color. The more cubes collected at once, the higher the score. The game continues until the player chooses to quit, encouraging high-score attempts.
- Capture same-colored cubes
- Score points based on collection size
- Endless gameplay
- High-score focused
- Simple controls
Read full descriptionHide full description
"If the content works, keep doing more of it. And make sure to stay on brand!" Lol but nah honestly do what ya want, I made this thinking about how everything is content nowadays.. not sure if it's good or bad, but I guess we'll see in about 10 years lol Oh, and to play you literally just try to capture multiple cubes of the same color.. the more cubes you collect at once, the more points you get. Also the game doesn't end until you quit, so be careful when trying to go for high scores Anyway that's enough of my rants, hope you enjoy :)
Screenshots
Verdict
The clearest difference is ratings volume: Lost at 4 against Everything is Content's 1. Everything is Content's advantage is iOS requirement (12.0 vs 15.0). On price, rating, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for Lost against 5.0 for Everything is Content. Both are backed by a comparable volume of ratings — 4 and 1 respectively.
| Parameter | Lost | Everything is Content |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (4 ratings) | 5.0 (1 ratings) |
| Positive reviews | 50.0% of reviews | — |
| Number of ratings | 4 — better | 1 |
| Update frequency | Every 3 weeks | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod, Mac — better | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 12.0 — better |
| Further details — not scored | ||
| Size | 12 MB | 78 MB |
| Age rating | 4+ | 4+ |
| Developer | Alberto Garcia-Munoz | Nigmatic Sound LLC |
Customer experience
Lost
Everything is Content
In-app purchases
Lost
No in-app purchases
Everything is Content
No in-app purchases









