We Never Die vs Tilebound
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
We Never Die
Engage in a zombie-themed strategy game where you manage your camp and lead survivors on tactical expeditions. Plan your moves carefully, ration resources, and utilize the environment to outsmart the undead.
- Turn-based strategy and tactics
- Camp management
- Expedition planning
- Resource rationing
- Terrain utilization
- Customizable settings
- Randomly generated survivors
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We Never Die is a zombie-themed, turn-based, two-phase strategy and tactics game. You cycle between states of strategic thinking and tactical decision making. You both command the activities of the camp at home, where you have to answer questions such as : What you want to work on for the day? What do you wish to start on? How many people you want on each job? Who will you risk on an expedition and who will stay at home? What upgrades do you think could help you in the future outside? And you tactically lead the survivors you send outside, where you will have to : Plan two steps ahead of the undead. Ration your people's energy for actions each turn. Try to escape with your lives and precious resources for the ones at home. Utilize the terrain to its fullest. Risk the night if you dare. Features include... Setting customization for colorblind and left-handed individuals. Randomly generated survivors with a personality trait and a past profession. 11 different projects to work in camp which will affect living in your camp and your capabilities outside your camp 7 different maps. Terrain that affects your tactical decisions And potentially more...
Tilebound
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Tilebound turns the soothing rhythm of mahjong solitaire into a build-craft roguelike. Clear a free pair of tiles to play a hand that scores chips times a multiplier against a rising gate. Between rounds, draft run-altering artifacts and special tiles that warp how you score, then chase escalating gates across a procedurally generated gauntlet. Every run is a different synergy engine. A humble tile clear can snowball into an absurd combo that smashes the gate. Lay that build-craft chase over the familiar, layered tile board and you get one more run, every time. FEATURES - Classic layered tile board with correct free-tile matching - A roguelike run across eight escalating antes - Draft artifacts and special tiles to build a scoring engine - Wild, multiplier, bonus, and gold special tiles that change the math - Deterministic seeds for fair, repeatable runs - Saved runs, run history, and best-ante tracking - Full dark mode and Dynamic Type support, plays entirely offline TILEBOUND FULL (one-time unlock) - Endless mode that scales past ante eight - The full artifact and special-tile pool - A new Daily Challenge board every day - Alternate Neon and Stone tile themes No ads. No subscription. No tracking. Pay once if you want the extras, or play the full core run for free.
Screenshots
Verdict
The clearest difference is in-app purchases: We Never Die at none against Tilebound's 1. We Never Die also leads on ads (none vs shown). Tilebound's advantage is update cadence (every 2 days vs fortnightly). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Tilebound sells 1 one-off in-app purchase. We Never Die asks for nothing beyond the download.
We Never Die ships an update fortnightly, Tilebound every 2 days. The most recent releases landed on September 22, 2026 and October 15, 2026 respectively.
| Parameter | We Never Die | Tilebound |
|---|---|---|
| Price | Free | Free |
| Rating | 4.0 (3 ratings) — better | — |
| Positive reviews | 50.0% of reviews | — |
| Number of ratings | 3 — better | — |
| Update frequency | Fortnightly | Every 2 days — better |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free | — |
| Devices | iPhone, iPad — better | iPhone |
| Requires iOS | 16.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 44 MB | 1 MB |
| Age rating | 9+ | 4+ |
| Developer | Conner Yoon | Christian Pedersen |
In-app purchases
We Never Die
No in-app purchases
Tilebound
- Tilebound Lifetime$4.99









