Cube Runner vs OctoCatch
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Cube Runner
Navigate a dynamic landscape, skillfully dodging an array of hazardous cubes. Experience exhilarating flight through tight gaps and canyons with highly responsive, intuitive controls. Enjoy multiple gameplay modes and customizable visual themes.
- Intuitive controls
- Obstacle avoidance
- Multiple difficulty levels
- First and third-person views
- Zen mode for endless play
- Customizable themes
- Original soundtrack
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Fly across a landscape whilst avoiding the many treacherous cubes which lie in your path. Swoop through narrow gaps and fly through canyons with the greatest of ease using intuitive controls. FEATURES: - Simple and responsive controls - Various levels of difficulty - First and third person view - Zen mode - just fly forever - Different themes including retro mode and custom - make Cube Runner look how you want it! - The classic Cube Runner music written and produced by Nick Burstein and Nate Belasco of Fancy Hat Productions. - All other music by Bjornar Kibsgaard - https://bjokib.com
OctoCatch
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Dive into the depths with OctoCatch! Play as a clever octopus on a mission to clear the ocean. Hunt down pesky fish, master your tentacle skills, and advance through thrilling underwater levels. Fast, fun, and full of splashy action!
Screenshots
Verdict
The clearest difference is update cadence: OctoCatch at weekly against Cube Runner's every 5 months. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Cube Runner ships an update every 5 months, OctoCatch weekly. The most recent releases landed on October 16, 2026 and October 6, 2026 respectively.
| Parameter | Cube Runner | OctoCatch |
|---|---|---|
| Price | Free | Free |
| Rating | 3.9 (494 ratings) — better | — |
| Positive reviews | 80.3% of reviews | — |
| Number of ratings | 494 — better | — |
| Update frequency | Every 5 months | Weekly — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad — better | iPhone |
| Requires iOS | 17.0 | 16.6 — better |
| Further details — not scored | ||
| Size | 36 MB | 21 MB |
| Age rating | 4+ | 4+ |
| Developer | Andy Qua | AB MAY GmbH |
Bugs and requests
Cube Runner
Reported bugs
3 issues- Crashes when downloading level packs
- Incompatible with older iOS versions
- Calibration issues on newer devices
Requested features
5 requests- Customizable control sensitivity
- Retro visual mode
- Option to toggle original soundtrack
- Vertical gameplay mode
- Level editor and sharing
OctoCatch
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Cube Runner
No in-app purchases
OctoCatch
No in-app purchases
Questions
Is Cube Runner free?
Is OctoCatch free?
Do Cube Runner or OctoCatch have ads?
Which is updated more often, Cube Runner or OctoCatch?
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