Trism vs Like Me?
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Trism
This award-winning puzzle game challenges players with unique mechanics and multiple game modes. It offers a classic yet engaging experience with features like auto-save and a colorblind mode for accessibility.
- 5 game modes
- 22 achievements
- Auto-save
- Colorblind mode
- Puzzle gameplay
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* "Best Casual Game" award from AppStoreApps.com * 1st on iLounge's "100 Best Apps and Games" * Gold Award from PocketGamer * Slide To Play's "Must Have" award * One of ABC News & WIRED's "10 Most Awesome iPhone Apps of 2008" * Interactive Achievement Award finalist for "Cellular Game of the Year" Released on the very first day of the AppStore in July 2008, TRISM's legacy is one of rags-to-riches success. Created by indie developer Steve Demeter, the phenomenal success of TRISM allowed Steve to pursue his dream of game development. Steve's story has inspired developers all over the world, as told on Good Morning America, CNN, BBC, The New York Times, and others. Apple itself filmed a documentary on Steve, and presented it at the start of the iOS 3.0 keynote in Cupertino. FEATURES: - 5 game modes, including Classic, Timed, and Puzzle - 22 achievements to collect - Auto-save when interrupted by a phone call - Colorblind mode "Could Trism Make iPhone Gaming Fun?" - KOTAKU
Like Me?
A fast-paced casual game where players match pieces based on color, shape, and pattern. Progress through ranks and unlock new levels in various game modes, including timed challenges and a stress-free Zen Mode.
- Match pieces by color, shape, and pattern
- Unlockable ranks and increasing levels
- Timed Basic Mode with countdown
- Daily Challenge for competitive play
- Stress-free Zen Mode for relaxation
- Brain training and flow enabling
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Reminiscent of the card game "Set," the object of this fast-paced, casual video game is to observe the "Me" piece and then select all other pieces on the board that share at least 2 of the following 3 attributes: color, shape, and pattern. There are games modes for all types of players! — RANKS — There are 7 ranks that you can unlock as you improve over time. Each rank increases the number of levels per game. In order to unlock the next higher rank, you have to clear 3 perfect levels at the current rank. Are you a "Super Selector"? — GAME MODES — Basic Mode This is the default mode. Your game starts with a one minute countdown. Clear as many levels as possible. Getting a level right on your first guess adds 3 seconds to the countdown. At first, players typically only clear a few levels per game. Eventually, players start clearing 100s of levels per game! Daily Challenge Compete with your friends with daily, pre-generated levels. The number of levels in your daily challenge is dependant on your current rank. Zen Mode No timer and no stress. Think of this as a flow enabling, fidget-spinning brain trainer.
Screenshots
Verdict
The clearest difference is update cadence: Like Me? at every 5 days against Trism's every 3 months. Like Me? also leads on rating (5.0 vs 4.6) and review sentiment (100% vs 76%). Trism's advantage is ratings volume (232 vs 16) and iOS requirement (8.0 vs 13.0). On ads, in-app purchases, monetization model and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Trism costs $2.99 and Like Me? $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Like Me? holds the better App Store score, 5.0 against 4.6. That said, the two scores are not equally well evidenced: Trism has 232 ratings behind it against 16, so its average is the more settled of the two. Written reviews point the same way: 76% of Trism's written reviews are positive against 100% of Like Me?'s.
Trism ships an update every 3 months, Like Me? every 5 days. The most recent releases landed on October 16, 2026 and October 17, 2026 respectively.
| Parameter | Trism | Like Me? |
|---|---|---|
| Price | $2.99 | $0.99 — better |
| Rating | 4.6 (232 ratings) | 5.0 (16 ratings) — better |
| Positive reviews | 75.6% of reviews | 100.0% of reviews — better |
| Number of ratings | 232 — better | 16 |
| Update frequency | Every 3 months | Every 5 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 8.0 — better | 13.0 |
| Further details — not scored | ||
| Size | 23 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | Demiforce LLC | William Voss |
Customer experience
Trism
Like Me?
Bugs and requests
Trism
Reported bugs
3 issues- Crashes after iOS updates
- Tiles disappearing or behaving erratically
- Scoring issues and loss of progress
Requested features
3 requests- More game modes and levels
- Ability to use own music
- Improved optimization for larger screens
Like Me?
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Trism
No in-app purchases
Like Me?
No in-app purchases









