Comparison

Touch Cricket vs SLFM

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Touch Cricket

Experience the thrill of cricket with realistic gameplay. Master batting techniques, face diverse bowling styles, and compete in various match formats. Build your career or challenge friends online.

Highlights
  • Realistic batting physics
  • Test Series mode
  • Twenty20, ODI, and Test matches
  • Single player and online multiplayer
  • Career mode
  • Customizable teams and players
Features
Read full description

TOUCH CRICKET delivers the realistic thwack of English leather on summer willow. Included in The Guardian’s top five cricketing games TOUCH CRICKET embodies the temerity and dedication required to become a first class batsman. This latest version 2.2 now features a new Test Series mode - perfect for playing along with this summer’s Ashes series! Using multi-touch, TOUCH CRICKET challenges you to find the right combination of footwork and timing in response to each unique delivery. Face all manner of googlies, leg breaks and yorkers and deploy the most effective response as you build a score to challenge the record books. Revel in a veritable almanac of play stats (are your opening pair working? Does your tail wag?) or simply come to understand the importance of stopping for drinks on a hot day and a decent Victoria sponge. With an immersive soundtrack, TOUCH CRICKET puts you at the crease, facing the heat of a varying attack and will require as much dedication and skill to master as the great game itself: * Choose to represent any of the 8 great cricketing nations * Tailor your game to the time available with Twenty20, ODI and Test modes * Play single player or online -via Game Center- in turn-based matches against friends. Also featuring full match stats, leaderboards and achievements * Pick-up-and-play functionality - carry on where you left off * Choose bowlers and tweak their styles, edit all team player names * Take a player from club to international standard in Career mode * Full Test match rule set - with options to declare, follow on or grind out the draw on day five

About

SLFM

Read full description

Tired of polished football sims with billion-pound transfers and pristine stadiums? This isn't that. Sunday League Football Manager drops you onto a muddy council pitch with eleven hungover blokes, a wonky goal and one job: survive the season. Your biggest worry isn't the title race — it's getting 'Sicknote' Steve to pay his overdue subs. PLAYERS WITH ACTUAL PERSONALITIES Every player has a personality that shapes how they react to you — fiery Egos, dependable Workhorses, sensitive Peacemakers, unreliable Socialites. The heart of it is the gap between who they think they are and who they really are: the lad convinced he's The Architect who actually just hoofs it into row Z. That disconnect cracks wide open under pressure and drives bespoke match commentary. Players form friendships, best-mate bonds and proper grudges that spill off the pitch — into training-ground fights, group-chat meltdowns, and the occasional walkout in solidarity. THE WEEKLY GRIND Live the authentic cycle: Monday's match fallout and recovery, Wednesday training, Friday's flood of excuses landing in your inbox, and Sunday's drama. Miss a step and it'll bite you. MATCH DAY Games play out in sharp, cutting text commentary that reflects who's actually on the pitch. Set your tactics (anything from 'Hoof It' to 'Park the Bus'), pick your mentality, make your three subs, and burn 'Shout' points for a boost when it's slipping away. Read the room at half-time — the right team talk depends entirely on who's standing in front of you. And when all else fails, there's always the Hairdryer. THE DOG & DUCK — YOUR SECOND OFFICE Post-match, you're in the pub: listening to moaning, handing out Man of the Match, prising subs out of tight fists, and scouting new talent by buying rounds until their better judgement caves and they sign. DODGY FINANCES Balance a budget held together with sellotape. Cover match fees, pay league fines for every card (then chase the culprit for the money), run unreliable fundraisers and court sponsors to keep the lights on. BUILD A LEGACY Climb an eight-division league with promotion and relegation, chase cup glory, and watch your story stack up in the Manager's Journal — your CV, your trophy cabinet, your club records and your fiercest rivalries. A deep management sim with real character and strategic depth beyond the numbers. Built for portrait mode and made for your commute, your lunch break, or a quiet pint. Can you handle the chaos and drag your unlikely lads to Sunday League immortality?

Screenshots

Touch Cricket4 screens
SLFM4 screens

Verdict

The call

The clearest difference is price: Touch Cricket at $0.99 against SLFM's $4.99. Touch Cricket also leads on device support (3 vs 1) and iOS requirement (9.0 vs 17.0). On ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Touch Cricket costs $0.99 and SLFM $4.99 up front. Neither carries in-app purchases, so what you see is what you pay.

Scorecard3 real differences · 7 level
Touch Cricket versus SLFM: the parameters behind the verdict, then further details
ParameterTouch CricketSLFM
Price$0.99 — better$4.99
Rating4.3 (15 ratings) — better—
Positive reviews65.5% of reviews—
Number of ratings15 — better—
Update frequencyMonthly—
AdsNoNo
In-app purchasesNoNo
MonetizationPaid—
DevicesiPhone, iPad, iPod — betteriPhone
Requires iOS9.0 — better17.0
Further details — not scored
Size6 MB48 MB
Age rating4+17+
DeveloperAlisdair MillsScott Andrews

Bugs and requests

Touch Cricket

Reported bugs

17 issues
  • Online game creation and deletion not working
  • Cannot access existing online matches
  • Player names reset to default after hours of inactivity
  • Game stats reset unexpectedly
  • Ball glitches through boundaries
Show 12 more
  • Zero runs awarded when hitting between 4 and 6 zones
  • Spin bowling produces impossible ball physics
  • Game freezes mid-shot
  • Controls unresponsive or delayed
  • Incompatible with iPhone notch display
  • Game Center stats not displaying
  • Cannot delete games from queue
  • First ball sometimes drops vertically from screen
  • Caught dismissals don't show fielder name
  • Input lag between screen touch and bat movement
  • Graphics stretched on modern devices
  • Menu selection triggers quit prompts incorrectly

Requested features

19 requests
  • ODI and T20 series modes (not just Test)
  • Bowling and fielding gameplay
  • World Cup and tournament modes
  • Practice mode for skill development
  • Online multiplayer with proper functionality
Show 14 more
  • Updated player rosters with current cricketers
  • County and state team options
  • Toss option before matches
  • Declaration option in Test matches
  • More detailed statistics (50s, 100s, strike rates)
  • Pause menu functionality
  • Game Center and online stats system
  • Customizable team names
  • Variable difficulty settings
  • Forum for player-to-player matches
  • Console-quality full cricket game expansion
  • Better graphics and 3D view options
  • Facebook integration
  • Dropped catch mechanics for realism

SLFM

Not enough reviews yet to summarise bugs or requests.

In-app purchases

None

Touch Cricket

No in-app purchases

None

SLFM

No in-app purchases

Questions

Is Touch Cricket free?
Touch Cricket costs $0.99, with no in-app purchases.
Is SLFM free?
SLFM costs $4.99, with no in-app purchases.
Do Touch Cricket or SLFM have ads?
Neither Touch Cricket nor SLFM shows ads.

Other comparisons