Cavern vs Quest of Dungeons
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Cavern
Embark on a randomly generated dungeon-crawling adventure inspired by classic roguelikes. Choose from three distinct characters to battle monsters, collect treasure, and retrieve a stolen artifact to save the surface world.
- Randomly generated dungeons
- Three playable characters
- Shops for equipment and treasure
- Over 40 different monsters
- Randomized item attributes
- Online highscores and ranking
- Permadeath
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Cavern is a dungeon crawler in the vein of genre classics like Rogue and Nethack - but with original game world not based on any existing roguelike. Each level is randomly generated so no two games are the same. ---- Cavern was full of ancient treasure which surface people dug up to keep their high standards of living. Caves were inhabited by hostile creatures of the nether but Mystery Object of the surface kept the evil weak with it's power. Somehow, creatures of the deep managed to steal the Mystery Object and took it to the deepest levels of the Cavern. Now You, the Hero, must retrieve it before it's powers are used against the Surface! Features: •Shops to buy equipment and sell treasure •Three characters to play: Fighter : strong melee character. Adventurer : specialises in bows. Mystic : uses wands and scrolls. •Vintage game art by DeBray Bailey •16 randomly generated dungeons •In-game tutorial •Over 40 different monsters •Randomized item attributes and special unique items. •Online Highscores and ranking for each game played. •Saves your exact game state when receiving call or switching to another app. •Juicy sound effects. •Permadeath
Quest of Dungeons
Embark on a turn-based dungeon crawl to defeat a Dark Lord who has stolen the light. Choose from four character classes, explore procedurally generated dungeons, battle enemies, and collect loot to survive. Experience permadeath and a shop for items.
- Procedural dungeons
- Procedural weapons
- Boss encounters
- Permadeath
- Shop system
- Leaderboards
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TouchArcade: 4/5 "...very good roguelike and a fun game" 148Apps: 4/5 "Sarcastically difficult" Quest of Dungeons is a turn based dungeon crawler game. An evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. The entire game is procedural so you won't find items/enemies in the same place each time you play. Features: -Procedural dungeons -Procedural weapons -Boss encounters -Quests -4 Difficulty levels -Permadeath - once you die, game over, you have to restart. -Shop - buy and sell items/weapons -Save system - no need to restart each time -Leaderboards -compare your adventure points with your friends Problems/Suggestions? contact questofdungeons@gmail.com
Screenshots
Verdict
The clearest difference is in-app purchases: Cavern at none against Quest of Dungeons's 1. Cavern also leads on iOS requirement (11.0 vs 17.0). Quest of Dungeons's advantage is chart position (#118 vs unranked) and price ($1.99 vs $2.99). On rating, review sentiment, ratings volume and update cadence there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Cavern costs $2.99 and Quest of Dungeons $1.99 up front. Quest of Dungeons sells 1 one-off in-app purchase. Cavern asks for nothing beyond the download.
Cavern holds the better App Store score, 4.6 against 4.5. Both are backed by a comparable volume of ratings — 69 and 32 respectively. Written reviews complicate that: 80% of Cavern's written reviews are positive against 83% of Quest of Dungeons's, so the app with the better star average is not the one people write more warmly about.
Cavern ships an update every 2 weeks, Quest of Dungeons monthly. The most recent releases landed on November 6, 2026 and November 13, 2026 respectively.
| Parameter | Cavern | Quest of Dungeons |
|---|---|---|
| Price | $2.99 | $1.99 — better |
| Rating | 4.6 (69 ratings) — better | 4.5 (32 ratings) |
| Positive reviews | 79.7% of reviews | 82.8% of reviews — better |
| Number of ratings | 69 — better | 32 |
| Update frequency | Every 2 weeks — better | Monthly |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Paid | Free with in-app purchases — better |
| Best chart rank | — | #118 — better |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 11.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 114 MB | 40 MB |
| Age rating | 9+ | 9+ |
| Developer | Sami Sierla | David Amador |
Customer experience
Cavern
Quest of Dungeons
User reviews
Cavern
From 69 App Store ratingsWhat we love
- 🎮 Engaging roguelike gameplay with high replayability
- 👍 Simple, intuitive controls designed for mobile
- 🎨 Charming retro pixel art graphics
- 💰 Excellent value for the price
- 🔄 Procedurally generated dungeons ensure variety
Room to improve
- 🐛 Frequent crashes and stability issues
- 📱 Tap-to-move controls feel imprecise and frustrating
- 🎮 Lacks depth in character customization and RPG mechanics
- 📖 Insufficient explanations of game mechanics and effects
- 🔤 Text and UI elements too small on some devices
Quest of Dungeons
From 32 App Store ratingsWhat we love
- 👍 Great value for money
- 💎 Brilliant old-school RPG
- ✨ Addictive and fun gameplay
- 🎮 Excellent replayability
- 🎨 Beautiful retro graphics
Room to improve
- 💀 Permadeath is frustrating
- 👆 Tap-to-move controls are imprecise
- 📈 Difficulty spikes are high
- ❓ Inconsistent inventory logic
- 🎯 HUD icons obstruct targeting
Bugs and requests
Cavern
Reported bugs
16 issues- Game crashes when approaching deeper dungeon levels
- Crashes when talking to friendly NPCs
- Crashes after character death
- Crashes on inventory screen
- Game freezes and requires restart after extended play
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- Touch response lag and unresponsiveness
- Character becomes stuck unable to move after teleporting to town
- Character ends up in walls after teleporting back from town
- Walk out of bounds in cave shop level
- Incorrect arrow graphics displaying as other weapons
- Random instant death from invisible damage sources
- Item selection bugs causing wrong items to be used
- Game fails to boot up at certain dungeon depths
- Stairs down missing on some randomly generated floors
- Game doesn't resume properly after interruption
- Slow gameplay after extended play sessions
Requested features
15 requests- D-pad or button-based movement controls
- Zoom in/out functionality for better visibility
- Level counter display during gameplay
- Endless mode or additional challenge modes
- More character classes and races
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- Expanded weapon and equipment variety
- New Game+ mode with increased difficulty
- Multiplayer or cooperative features
- More shops and NPCs throughout dungeons
- Visual representation of equipped gear on character
- Tutorial improvements and better onboarding
- Customizable button layout and controls
- Additional dungeon levels and content
- Secret room indicators or hints
- Persistent followers across all dungeon levels
Quest of Dungeons
Reported bugs
7 issues- Game crashes when continuing adventure
- Portrait mode menu blocks shopkeeper gold popup
- HUD icons get in the way of targeting
- Lagging on iPhone 5s
- Accidental taps cause death
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- Game doesn't always save
- Shopkeeper gives a 'thanks for buying' message even after purchase
Requested features
24 requests- Add controller support
- Add an attack button
- Add Japanese translation
- Add data transfer feature
- Add endless mode
Show 19 moreShow fewer
- Add an extra life/respawn option
- Add a save system
- Add life steal gear
- Add potions (fire, ice)
- Add stacking items
- Add hotkeys (auto scout, rest)
- Add joystick control option
- Add iCloud syncing for saves
- Add options for dungeon generation (loot, monsters, room size, seeds)
- Lower vendor pricing
- Add more quirky jokes/content
- Improve boss difficulty
- Rebalance game difficulty
- Add mini-map
- Increase shop size
- More magic/learn spells over time
- Improve movement controls (without reselecting weapon)
- Add more spell books
- Add more stats on attack/defense/attributes
In-app purchases
Cavern
No in-app purchases
Quest of Dungeons
- Revenge of the Jelly King$0.99
Questions
Is Cavern free?
Is Quest of Dungeons free?
Which has better reviews, Cavern or Quest of Dungeons?
Do Cavern or Quest of Dungeons have ads?
Which is updated more often, Cavern or Quest of Dungeons?
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