RENDA! vs touch measurement
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
RENDA!
Engage in rapid button-mashing challenges with a 10-second time limit. Test your reflexes across three distinct modes, each with unique tapping mechanics. Compete for high scores on the leaderboard and unlock in-game achievements.
- Button mashing gameplay
- 10-second time limit
- Three distinct game modes
- Leaderboard competition
- Unlockable achievements
- Finger and arm fatigue warning
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Button Mashing! Two Buttons & Time Limit is 10 sec. [[[ mode A ]]] Tap single-mindedly! (Rubbing is valid) [[[ mode B ]]] Tap alternately! (Rubbing is invalid) [[[ mode C ]]] One button (Rubbing is invalid) Compete for scores on the leaderboard! Achieving achievements will allow you to change something in the game. Your fingers and arms will get tired, so please play with caution. Be careful not to hit it too much and damage your device. Due to the performance of the device, it may not respond if it is too fast. Free-to-Play Give it a try right now!!
touch measurement
A simple game where you measure 'roll force' by tapping a button or the screen for 10 seconds. Compete with friends or players worldwide by sharing your high scores on social media.
- Measure roll force by tapping
- Single-player mode
- Multi-player mode
- Two-player option
- Share scores on social media
- Global leaderboards
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Roll force measurement is a game that measures the roll force of 10 seconds. Single-mode, trying to measure the barrage force in two modes of multi-mode. Single mode, tap the touch button with one finger for 10 seconds. Please measure the pure roll force. Multi-mode measures the roll force by tapping the 10 seconds the screen. Battered force anywhere in touch of the screen (number of touch the screen) you will continue to be added. You can further increase the barrage force to be pummeled with both hands. Do it with two people! ? The result is Twitter, because it can be shared by Facebook, let each other compete for record and players around the world.
Screenshots
Verdict
The clearest difference is review sentiment: touch measurement at 100% against RENDA!'s 48%. touch measurement also leads on rating (5.0 vs 4.1) and update cadence (every 6 weeks vs every 10 months). RENDA!'s advantage is ratings volume (7 vs 1). On price, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
touch measurement holds the better App Store score, 5.0 against 4.1. That said, the two scores are not equally well evidenced: RENDA! has 7 ratings behind it against 1, so its average is the more settled of the two. Written reviews point the same way: 48% of RENDA!'s written reviews are positive against 100% of touch measurement's.
RENDA! ships an update every 10 months, touch measurement every 6 weeks. The most recent releases landed on October 23, 2026 and October 25, 2026 respectively.
| Parameter | RENDA! | touch measurement |
|---|---|---|
| Price | Free | Free |
| Rating | 4.1 (7 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 48.3% of reviews | 100.0% of reviews — better |
| Number of ratings | 7 — better | 1 |
| Update frequency | Every 10 months | Every 6 weeks — better |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Ad-supported | Ad-supported |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 11.0 — better | 12.0 |
| Further details — not scored | ||
| Size | 97 MB | 14 MB |
| Age rating | 4+ | 4+ |
| Developer | Tatsuhiko Koyama | YUSEI MIYOSHI |
Customer experience
RENDA!
touch measurement
In-app purchases
RENDA!
No in-app purchases
touch measurement
No in-app purchases









