Math In A Flash vs Quick Math Jr.
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Math In A Flash
This app helps elementary school children master math facts through interactive practice. It offers customizable learning modules for addition, subtraction, multiplication, and division, with engaging themes and sound effects.
- Customizable math fact practice (addition, subtraction, multiplication, division)
- Number range selection (0-12)
- Special fact challenges (doubles, almost doubles)
- Four practice modes: Flashcards, Time Me, Fact Families, Count By
- Portrait and landscape orientation support
- Child and class naming options
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Math In A Flash is an app for elementary school children to learn and practice math facts. You can select addition, subtraction, multiplication and/or division with numbers 0 - 12. It was built for both the iPhone and iPad. It can be used in either portrait or landscape orientation. The app has an eagle/eaglet theme and when a practice area is done, the app plays sounds of real eagles talking to each other. This app's minimum operating system is IOS 12.0. First you pick what you want to work on through the Settings screen in the app. Selection options include • Setting a name and message for the child who will be working on it; the name and message show up throughout the app. Optionally you can enter a class name, such as “Ms. Smith’s 3rd grade class”, and message such as “Best in Seatack Elementary”. *Learn Math Facts or Practice Math Facts. When you choose Learn, problems are presented in order. When you choose Practice, problems are presented randomly. •Addition, subtraction, multiplication and/or division •The numbers to work on (any or all can be selected from 0 to 12) •Some special selections ... “doubles” (example: 6 + 6), “almost doubles” (example: 6 + 7), and “almost almost doubles” (example: 6 + 8) •All Facts Challenges, where you can go for Awesome Adder (all 169 facts), Super Subtractor (all 169 facts), Master Multiplier (all 169 facts) or Dynamic Divider (all 156 facts) in under Eaglet Speed (5 seconds per problem). Then you have four practice areas to choose from. •Flashcards Just like flashcards, get a problem, say the answer, and then see if you are right! •Time Me Pick the number of problems you want to do and hit Go. The app randomly presents problems based on your settings. When done, the app tells you how many you answered right the first time and the average number of seconds per problem. An Eagle Speed goal is 3 seconds per problem; and Eaglet Speed goal is 5 seconds per problem. You can then choose to redo problems that were slower than Eaglet Speed. Time Me is also the practice area where you perform the All Facts Challenges. •Fact Families The app selects a Fact Family based on your settings and presents all problems in the family. For example, if the family for addition/subtraction is 3, 4, and 12, the problems presented are 3 + 4, 4 + 3, 12 - 4, and 12 - 3. Then the app moves on to another Fact Family. When you decide you are done, the app tells you how many you answered right the first time. •Count By Pick a number to count by from 0 to 12. The app gives you the first and twelfth number and you need to fill in the rest. You can choose to count forward or backward. For example, if you pick to count forward by 3, the app gives you 3 as the first number, 36 as the twelfth number, and you need to fill in 6, 9, 12, etc. When you are done, the app tells you how many you answered right the first time and the average time it took to do each answer. Eagle Speed is 3 seconds or less, Eaglet Speed is 5 seconds or less. Try the app and enjoy!
Quick Math Jr.
This educational app helps children aged 3-7 develop foundational math skills. It covers counting, addition, subtraction, place value, and number writing through engaging games with adaptive difficulty. Children can create custom characters and track their progress with individual report cards.
- Nine US Common Core aligned games
- Adaptive difficulty
- Handwritten answer input
- Customizable monster characters
- Unlimited player profiles
- Individual child report cards
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*Featured on the App Store* *Children’s Tech Review Parents’ Choice Award* Loved by teachers... and kids! Quick Math Jr. covers the essential foundations of mathematics, including counting, addition and subtraction, place value, writing numbers and much more! *THIS APP IS THE SAME AS QUICK MATH JR. THE ONLY DIFFERENCE IS IN THE PAYMENT STRUCTURE TO ALLOW THE FULL APP TO BE PURCHASED BY SCHOOLS ON THE VPP. DO NOT PURCHASE THIS APP IF YOU HAVE ALREADY MADE A PURCHASE INSIDE QUICK MATH JR.* “...excellent for teaching kids about number sense.” - Graphite by Common Sense Media Perfect for children aged 3 - 7, Quick Math Jr learns as kids play and adjusts the difficulty of the questions to make sure each individual player is always at a level that is just right for them! From the creators of the award-winning Quick Math series, Quick Math Jr. is a fun way to develop mathematics skills and confidence. FEATURES • Nine games aligned with US Common Core • Adaptive difficulty to quickly place each player at their appropriate level • Write answers directly on-screen! Progress from multiple-choice to handwritten answers. - Create your own monster characters by winning new features, then see your creations appear in the game! • Unlimited player profiles for easy device sharing • View an individual report card for each child EDUCATIONAL CONTENT • Develop number sense • Name numbers • Practice number sequence up to 100 • Connect number names, numerals and quantities up to 30, including zero - Model numbers up to 20 • Subitize small collections of objects in dice patterns, ten-frames and random patterns - Conceptually subitize larger collections of objects in two or more dice patterns or ten frames • Start counting from numbers other than one • Count on from numbers other than one • Skip count by twos, threes, fives and tens • Count and skip-count forwards and backwards • Practice place value by composing numbers to 99 using tens and ones • Create equality using balance • Add to and subtract from a hidden total to practice mental arithmetic and counting on and back • Solve simple addition and subtraction questions up to 20 • Practice writing numerals USA COMMON CORE KINDERGARTEN Counting and Cardinality • Know number names and the count sequence - Count to tell the number of objects Operations and Algebraic thinking • Understand addition as putting together and adding to, and understand subtraction as taking apart and taking from. Numbers and Operations in Base Ten • Work with numbers 11-19 to gain foundations for place value GRADE 1 Operations and Algebraic thinking • Represent and solve problems involving addition and subtraction. - Add and subtract within 20. • Work with addition and subtraction equations. Number & Operations in Base Ten • Extend the counting sequence. • Understand place value.
Screenshots
Verdict
The clearest difference is rating: Quick Math Jr. at 5.0 against Math In A Flash's 1.0. Quick Math Jr. also leads on update cadence (every 4 weeks vs every 9 months) and ratings volume (10 vs 1). Math In A Flash's advantage is price ($1.99 vs $8.99). On review sentiment, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Math In A Flash costs $1.99 and Quick Math Jr. $8.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Quick Math Jr. holds the better App Store score, 5.0 against 1.0. That said, the two scores are not equally well evidenced: Quick Math Jr. has 10 ratings behind it against 1, so its average is the more settled of the two. Written reviews split almost evenly too, at 100% and 100% positive.
Math In A Flash ships an update every 9 months, Quick Math Jr. every 4 weeks. The most recent releases landed on October 23, 2026 and October 24, 2026 respectively.
| Parameter | Math In A Flash | Quick Math Jr. |
|---|---|---|
| Price | $1.99 — better | $8.99 |
| Rating | 1.0 (1 ratings) | 5.0 (10 ratings) — better |
| Positive reviews | 100.0% of reviews | 100.0% of reviews |
| Number of ratings | 1 | 10 — better |
| Update frequency | Every 9 months | Every 4 weeks — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.6 | 7.0 — better |
| Further details — not scored | ||
| Size | 15 MB | 132 MB |
| Age rating | 4+ | 4+ |
| Developer | Eaglet LLC | Shiny Things |
Customer experience
Math In A Flash
Quick Math Jr.
In-app purchases
Math In A Flash
No in-app purchases
Quick Math Jr.
No in-app purchases
Questions
Is Math In A Flash free?
Is Quick Math Jr. free?
Which has better reviews, Math In A Flash or Quick Math Jr.?
Do Math In A Flash or Quick Math Jr. have ads?
Which is updated more often, Math In A Flash or Quick Math Jr.?
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