mowain vs SUSHI WARS
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
mowain
Navigate a character through a challenging environment by tapping to change direction. Avoid obstacles and collect points by bouncing off stones. The game ends if you are crushed.
- Tap to change direction
- Avoid leaping stones
- Score by bouncing
- Pause game with a tap
- Simple controls
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One key action is to avoid leaping stone. Please do not escape well as crushed. - Rules and Operations - + Player character moves freely, hit the wall and faces the opposition. + Tap the bottom of the screen to change the direction. + The game is over when the crushed stone. + The positive score in at a bouncing stone. + Tap the top of the screen to pause the game.
SUSHI WARS
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All you have to do is aim at the enemy and tap! Since there is no need to move your ship, even beginners can enjoy the easy control! Tuna, jack mackerel, scallop, shrimp, salmon, salmon roe, burrito... Use a variety of ingredients to win the space war! -Story- WHEN HUMANKIND ADVANCED INTO SPACE, THEY ENCOUNTERED AN ARMY OF WEAPONS SIMILAR TO THOSE OF EARTH'S CREATURES. PUSHED BY ENEMY WITH STRONG DEFENSIVE WALLS, HUMANKIND WAS FORCED TO RETREAT. HUMANKIND NAMED THEM "IMITATORS" AND CONDUCTED RECONNAISSANCE IN VARIOUS DIRECTIONS. AS A RESULT OF THE RECONNAISSANCE, IT WAS FOUND THAT THEY EXISTED EVERYWHERE. HOWEVER, THE PURPOSE OF THE "IMITATORS" WAS UNKNOWN, AND THERE WAS NO TELLING WHEN THEIR INVASION OF THE EARTH WOULD BEGIN. AFTER MUCH RESEARCH, HUMANKIND DISCOVERED THAT THE USE OF FRAGMENTS OF ENEMY WAS EFFECTIVE. THE PIECES OF ENEMY WERE NAMED "KIRIMI" AND A SPECIAL BULLET CALLED "SUSHI" WAS DEVELOPED THAT USED "KIRIMI". TO PREPARE FOR A FULL-SCALE INVASION BY THE "IMITATORS" HUMANKIND BEGAN RECRUITING MERCENARIES AND COLLECTING "KIRIMI". THE CHARACTERISTICS OF "SUSHI" VARY GREATLY DEPENDING ON THE "KIRIMI" USED, AND MERCENARIES ARE REQUIRED TO USE DIFFERENT "SUSHI" DEPENDING ON THE SITUATION.
Screenshots
Verdict
The clearest difference is ads: mowain at none against SUSHI WARS's shown. mowain also leads on iOS requirement (10.0 vs 12.0). On price, update cadence, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
mowain ships an update every 2 months, SUSHI WARS monthly. The most recent releases landed on October 30, 2026 and October 25, 2026 respectively.
| Parameter | mowain | SUSHI WARS |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (5 ratings) — better | — |
| Positive reviews | 0.0% of reviews | — |
| Number of ratings | 5 — better | — |
| Update frequency | Every 2 months | Monthly — better |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 10.0 — better | 12.0 |
| Further details — not scored | ||
| Size | 9 MB | 200 MB |
| Age rating | 4+ | 12+ |
| Developer | PC Garage | yasutaka kamata |
In-app purchases
mowain
No in-app purchases
SUSHI WARS
No in-app purchases









