Comparison

ガイラルディア4 vs Dungeon Shop

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

ガイラルディア4

Embark on a journey with a party that grows from two to four adventurers, each with unique professions. Master advanced job classes and uncover vital clues through character conversations. Experience enhanced combat targeting and visually updated graphics.

Highlights
  • Party grows from 2 to 4 members
  • Multiple character professions
  • Advanced job class system
  • In-game character conversations for hints
  • Improved enemy targeting
  • Redesigned character and enemy graphics
  • Expanded combat backgrounds
  • Fast-walk option in towns and castles
Features
Read full description

ガイラルディア4は、ガイラルディアシリーズの第4弾です。 今回は最初は2人の旅で、最終的には4人旅となります。それぞれが職業に就きます。 特定アイテムにより、上級職へ転職可能であり、全員が上級職に就くことも可能です。 仲間同士の会話も設けられ、場合によってはそれが重要なヒントとなります。 システム的な改善点 ・敵の攻撃対象を選ぶシステムを改良し、グループ内の敵を個別指定できるように変更。 ・全てのキャラ画像(街や城などの)と、多くの敵画像が描き直しされています。 ・戦闘時の背景画面が3よりさらに増えました。 ・街や城では、倍速で歩くことが可能になりました(オプションで設定可能)。

About

Dungeon Shop

Manage a shop at the edge of a labyrinth, crafting and selling goods to adventurers. Hire explorers to gather resources, automate production, and expand your business to become the Grand Dungeon Company. Your sales directly impact the adventurers' ability to conquer the labyrinth.

Highlights
  • Shop management and expansion
  • Resource gathering and crafting
  • Automated shop operations
  • Adventurer interaction and sales
  • Labyrinth exploration and progression
  • Item crafting for dungeon challenges
Features
Read full description

You woke up at the edge of a labyrinth. You cannot swing a sword. You know no magic. But you do know how to run a shop. So you open one. Right here. BE THE MERCHANT, NOT THE HERO Dungeon Shop is a voxel-art shop management RPG. You take the counter at the mouth of a labyrinth and grow a single street stall into the Grand Dungeon Company. You never fight. The adventurers holding the blades you sold them do that for you. THE LOOP 1. GATHER Hire explorers and they walk off on their own, to the meadow, to the mine. Better tools, heavier packs. 2. CRAFT Your clerks turn what comes back into potions and steel at the workbench. Healing potions, steel longswords, crystal staves, dragontooth greatswords. Every recipe has an automation switch, so the shop keeps running unattended. 3. SERVE Adventurers come through the door, browse the shelves, pick something, and queue. With no clerk free, they tire of waiting and leave, and your fame drops with them. 4. BUY BACK Delvers return with things they found and offer them to you. Buy low and resell high. Turn them away and your name suffers a little. 5. EXPAND More shelves. More staff. A bigger floor. Street Stall, Little Shop, Roadside Trading Post, Labyrinth Emporium, Grand Dungeon Company. Every upgrade physically pushes the walls outward. THE LABYRINTH GOES ON PAST YOUR DOOR A corridor runs north from the shop, and rooms wait along it. - Meadow and Mine: where your explorers work - Underground Lake: sealed by boulders until you forge a steel pickaxe - Library: locked, and the key lies somewhere in the monster den - Summoning Chamber: research far enough and you can call a hero from another world - Monster Den: where customers try out what they bought - The Deep Den: past the stone gatekeeper - The Demon Lord's Hall: the end of it all Rooms you have not opened are buried in solid rock. You cannot even peek inside. What cuts the way through is always something you sold. YOUR STOCK IS THE WEAPON The gatekeeper falls to a Giantslayer Maul. The twin-headed beast regrows any head taken alone. It needs the Twin Fang Daggers, sold as a matched pair. And the Demon Lord heals faster than an ordinary blade can cut. That takes the Holy Sword Aurora. Stock the wrong things and nobody gets any deeper. Slay the Lord and an ending rolls, along with an enormous guild reward. Days later it returns to the throne, stronger. THE SMALL THINGS THAT MAKE A SHOP TAVERN: Cave fruit turns up in the meadow now and then. Brew it into ale, open a tavern, and adventurers settle in after shopping. Every round they order pays. RELIC CODEX: Nine relics, one of each in all the world. They cannot be shelved as goods, but owning them raises your standing. Wealthy collectors occasionally come to buy, and about a third of them are swindlers. Read the figure carefully, or watch a priceless piece walk out for pocket change. ROYAL COMMISSIONS: Requests from the castle, with no deadline. Materials, goods, or a body count. Deliver whenever you are ready. LABYRINTH EVENTS: Every few days the labyrinth shifts. Monster swarms, seasons of plenty, arriving caravans, miasmic fog, festivals. Each has an upside and a cost, and each changes how you run the place. ADVENTURER RANKING: Your regulars have names. Spending, kills and bar tabs are scored into standings, from Novice all the way to Legend. OR LEAVE IT TO THE STEWARD Crafting, stock curation, hiring, buy-back decisions. Flip four switches and your steward runs the place, rearranging shelves as the clientele shifts, saving toward the next expansion. Take it back whenever you like. FEATURES - Fully offline. No connection required, no ads - Autosaves, and pays out what sold while you were away - Japanese and English, switchable at any time - Around two hours to the ending, and the shop keeps going after The master of the labyrinth fell to a blade you sold and a drink you poured.

Screenshots

ガイラルディア43 screens
Dungeon Shop4 screens

Verdict

The call

The clearest difference is review sentiment: ガイラルディア4 at 73% against Dungeon Shop's 25%. ガイラルディア4 also leads on iOS requirement (12.0 vs 15.0). Dungeon Shop's advantage is update cadence (every 2 months vs every 8 months). On price, ads, in-app purchases and monetization model there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

ガイラルディア4 costs $0.99 and Dungeon Shop $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

ガイラルディア4 ships an update every 8 months, Dungeon Shop every 2 months. The most recent releases landed on November 1, 2026 and October 31, 2026 respectively.

Scorecard3 real differences · 5 level
ガイラルディア4 versus Dungeon Shop: the parameters behind the verdict, then further details
Parameterガイラルディア4Dungeon Shop
Price$0.99$0.99
Positive reviews72.7% of reviews — better25.0% of reviews
Update frequencyEvery 8 monthsEvery 2 months — better
AdsNoNo
In-app purchasesNoNo
MonetizationPaidPaid
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS12.0 — better15.0
Further details — not scored
Size19 MB7 MB
Age rating4+12+
DeveloperMocoGamemasimaro

Customer experience

ガイラルディア4

Written reviews11 reviews
Positive72.7%
Neutral0.0%
Negative27.3%

Dungeon Shop

Written reviews4 reviews
Positive25.0%
Neutral25.0%
Negative50.0%

In-app purchases

None

ガイラルディア4

No in-app purchases

None

Dungeon Shop

No in-app purchases

Questions

Is ガイラルディア4 free?
ガイラルディア4 costs $0.99, with no in-app purchases.
Is Dungeon Shop free?
Dungeon Shop costs $0.99, with no in-app purchases.
Do ガイラルディア4 or Dungeon Shop have ads?
Neither ガイラルディア4 nor Dungeon Shop shows ads.
Which is updated more often, ガイラルディア4 or Dungeon Shop?
ガイラルディア4 ships an update every 8 months, and Dungeon Shop every 2 months. Most recently, ガイラルディア4 was updated on November 1, 2026 and Dungeon Shop on October 31, 2026.

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