Comparison

MadBombz vs Pitfall 2600

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

MadBombz

Catch falling bombs to prevent global destruction. This arcade-style game features multiple themes and an engaging soundtrack. Test your reflexes and save the world!

Highlights
  • Catch falling bombs
  • Prevent mass destruction
  • 3 distinct themes
  • Incredible soundtrack
  • Arcade gameplay
Features
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Save the world from mass destruction by catching all the bombs unleashed by the evil zombie robot. Choose from 3 themes with an incredible soundtrack!

About

Pitfall 2600

Navigate a jungle world across 256 interconnected screens to collect 32 treasures within a time limit. This classic-style adventure challenges players to master the environment and find all the hidden items.

Highlights
  • Collect 32 jungle treasures
  • Explore 256 interconnected screens
  • Time-based challenges
  • Flip-screen gameplay
  • Classic adventure style
Features
Read full description

Pitfall Larry is found in the jungle collecting all the 32 treasures within a certain amount of time. The jungle world consists of 256 screens which are horizontally connected in a flip screen manner.

Screenshots

MadBombz4 screens
Pitfall 26004 screens

Verdict

The call

The clearest difference is review sentiment: MadBombz at 85% against Pitfall 2600's 17%. MadBombz also leads on price (Free vs $0.99) and rating (4.7 vs 2.0). On ratings volume, update cadence, ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

MadBombz is free to download; Pitfall 2600 costs $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

MadBombz holds the better App Store score, 4.7 against 2.0. Both are backed by a comparable volume of ratings — 23 and 26 respectively. Written reviews point the same way: 85% of MadBombz's written reviews are positive against 17% of Pitfall 2600's.

UpkeepUpdate frequency

MadBombz ships an update every 10 months, Pitfall 2600 every 9 months. The most recent releases landed on October 23, 2026 and October 25, 2026 respectively.

Scorecard5 real differences · 5 level
MadBombz versus Pitfall 2600: the parameters behind the verdict, then further details
ParameterMadBombzPitfall 2600
PriceFree — better$0.99
Rating4.7 (23 ratings) — better2.0 (26 ratings)
Positive reviews85.0% of reviews — better16.7% of reviews
Number of ratings2326 — better
Update frequencyEvery 10 monthsEvery 9 months — better
AdsNoNo
In-app purchasesNoNo
MonetizationFree — betterPaid
DevicesiPhone, iPad, iPod, Apple TV — betteriPhone, iPad, iPod
Requires iOS8.0 — better13.6
Further details — not scored
Size33 MB131 MB
Age rating4+4+
DeveloperKevin KazmierczakLazaros Dinakis

Customer experience

MadBombz

All ratings23 ratings
Positive95.7%
Neutral4.3%
Negative0.0%
Written reviews20 reviews
Positive85.0%
Neutral10.0%
Negative5.0%

Pitfall 2600

All ratings26 ratings
Positive23.1%
Neutral3.8%
Negative73.1%
Written reviews18 reviews
Positive16.7%
Neutral16.7%
Negative66.7%

In-app purchases

None

MadBombz

No in-app purchases

None

Pitfall 2600

No in-app purchases

Questions

Is MadBombz free?
MadBombz is free to download, with no in-app purchases.
Is Pitfall 2600 free?
Pitfall 2600 costs $0.99, with no in-app purchases.
Which has better reviews, MadBombz or Pitfall 2600?
MadBombz is rated higher. MadBombz averages 4.7 out of 5 from 23 ratings, while Pitfall 2600 averages 2.0 from 26 ratings.
Do MadBombz or Pitfall 2600 have ads?
Neither MadBombz nor Pitfall 2600 shows ads.
Which is updated more often, MadBombz or Pitfall 2600?
MadBombz ships an update every 10 months, and Pitfall 2600 every 9 months. Most recently, MadBombz was updated on October 23, 2026 and Pitfall 2600 on October 25, 2026.

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