Snake vs Snapwave
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Snake
A classic arcade game where players control a growing snake. The objective is to eat food blocks while avoiding collisions with walls and the snake's own body. Multiple game sizes and speeds are available for varied challenges.
- Eat food blocks
- Avoid walls
- Avoid own tail
- Three sizes
- Three speeds
Read full descriptionHide full description
Very simple snake game. Eat food blocks. Avoid hitting walls and snake's tail. - three sizes (26x26, 26x15, 16x16) - three speeds
Snapwave
Master precise timing to tap a wave as it meets a ring. Score perfect hits to create unique melodies and unlock new visual styles. Challenge friends and climb leaderboards in this addictive, one-tap reflex game.
- One-tap timing gameplay
- Dynamic wave patterns
- Perfect hit chaining
- Customizable game melodies
- Unlockable skins and instruments
- Leaderboard challenges
- Daily missions and career ladders
Read full descriptionHide full description
ONE TAP. PURE REFLEX. TOTAL GLORY. Behold: a wave. It races toward a ring. You tap when they meet. That's it. That's the game. Sounds easy? WRONG. This is the hardest easy thing your thumb has ever attempted. You will learn it in four seconds and spend the rest of your natural life trying to master it. Think you're fast? ADORABLE. Every point you score squeezes the timing window tighter. The wave learns new tricks. The beat quickens. And when a run finally destroys you (it will), the leaderboard is sitting right there, packed with strangers and so-called friends who think they're better than you. PROVE. THEM. WRONG. TIME YOUR TAP (OR PERISH) The wave rises from the core. Fine. Then it falls from the rim. Rude. Then it BOUNCES. Then it splits into TWINS. Then it fakes slow and LUNGES AT YOU LIKE IT HAS A PERSONAL GRUDGE. Eight wave patterns, each one announced like a boxing entrance, each one out for your streak. CHAIN THE PERFECTS (FEEL THE POWER) Hit dead center and the game whispers PERFECT. Chain them and the chime climbs higher, and higher, and HIGHER, until you fill the charge ring and the screen detonates! LIGHTNING! SHOCKWAVES! And then, the coolest thing a phone has ever done: the game plays YOUR OWN MELODY back at you. Yes. Every run composes its own theme song, one note per hit. You are the orchestra. The orchestra is you. COME FOR YOUR FRIENDS (THEY DESERVE IT) Every run posts to the Game Center leaderboard: today, this week, ALL TIME, FOREVER. Send a score challenge to a friend and ruin their afternoon! Or blast out your best with one button: I scored 98. Can you beat me? (They cannot.) 18 SKINS OF UNREASONABLE BEAUTY Terminal green! Night blossom pink! A skin called THE EVENT HORIZON, for people who stare into the abyss and tap anyway. Every skin changes the look AND the instrument. Your game, your gorgeous, glowing, extremely loud vibe. MISSIONS! LADDERS! TREASURE! Three fresh missions a day! Seven career ladders raining gems, lives, and stars on you as your legend grows! The next skin is always, ALWAYS in reach. ONE MINUTE RUNS (ONE THOUSAND MINUTE NIGHTS) A run takes a minute. "One more run" takes until 2am. We both know this. Tap responsibly. FORGED BY ONE HUMAN No studio. No committee. Just one guy with a sweet mustache and a truly irresponsible number of late nights. I make small games you can learn in a moment. If Snapwave grabs you, leave a review and I will do a small victory dance, alone, in my office. The mustache will remain perfectly still. And if you want the forced ads gone forever, one tiny purchase banishes them for all eternity! The wave is coming. The ring awaits. Your thumb was born for this.
Screenshots
Verdict
The clearest difference is rating: Snapwave at 5.0 against Snake's 4.1. Snapwave also leads on update cadence (every 6 days vs every 2 months) and review sentiment (100% vs 70%). Snake's advantage is in-app purchases (none vs 4) and ratings volume (123 vs 4). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Snapwave sells 4 one-off in-app purchases. Snake asks for nothing beyond the download.
Snapwave holds the better App Store score, 5.0 against 4.1. That said, the two scores are not equally well evidenced: Snake has 123 ratings behind it against 4, so its average is the more settled of the two. Written reviews point the same way: 70% of Snake's written reviews are positive against 100% of Snapwave's.
Snake ships an update every 2 months, Snapwave every 6 days. The most recent releases landed on October 15, 2026 and October 14, 2026 respectively.
| Parameter | Snake | Snapwave |
|---|---|---|
| Price | Free | Free |
| Rating | 4.1 (123 ratings) | 5.0 (4 ratings) — better |
| Positive reviews | 70.2% of reviews | 100.0% of reviews — better |
| Number of ratings | 123 — better | 4 |
| Update frequency | Every 2 months | Every 6 days — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 56 MB | 38 MB |
| Age rating | 4+ | 4+ |
| Developer | FujiCubeSoft | HammerBit |
Customer experience
Snake
Snapwave
Bugs and requests
Snake
Reported bugs
3 issues- Game sometimes freezes or crashes
- Revive feature doesn't work as expected
- Controls become unresponsive at higher scores
Requested features
4 requests- Add different speed/difficulty options
- Implement swipe controls
- Include a dark mode option
- Introduce new game modes and levels
Snapwave
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Snake
No in-app purchases
Snapwave
- 10 Lives$0.99
- Handful of Gems$1.99
- Remove Ads$3.99
Show 1 moreShow fewer
- Pile of Gems$4.99









