Little Go vs Walk on Thin Ice
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Little Go
Play the strategic game of Go on your iPhone or iPad. Challenge a human opponent or test your skills against a powerful AI. Customize game settings, analyze moves, and save your progress.
- Multiple board sizes (7x7 to 19x19)
- Play against AI or human opponent
- Adjustable AI strength
- Score calculation (area/territory)
- Handicap stone placement
- Customizable rulesets
- Save and load games
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Little Go is a free and open source iOS application that lets you play the game of Go on the iPhone or iPad. You can play against another human (on the same device), or against the computer. The computer player is powered by the open source software library Fuego (http://fuego.sf.net/). The minimum requirement for running this version of Little Go is iOS 16.0. Features: - Board sizes between 7x7 and 19x19 (start a new game to change the board size) - Let the computer player suggest a move or immediately play the move for you - Calculate the score at any time during the game (area scoring is the default, territory scoring can be selected at the start of a new game) - Adjust the computer's playing strength and resign behaviour by selecting from a number of presets, or by fine-tuning advanced settings - Play even games, or games with 2-9 handicap stones (fixed stone placement) - Select from 5 pre-defined rulesets when you start a new game, or adjust game rules to your preference (komi, ko rule, area/territory scoring system, number of passes to end game, resume play by alternating/non-alternating play, four passes end game) - Optionally play with time limits (Main time only, Overtime only, Main time + Overtime), with a choice from 5 Overtime systems - Place arbitrary black and white stones for initial board setup before a game starts - View board positions for moves played earlier during the game - View and create game variations - Discard moves (aka "undo") - Display move numbers and coordinate labels - Zoom & scroll board - Create and edit board and move annotations (e.g. good/bad move, good position for black/white, etc.) and add textual notes to a position - Mark intersections on the board with symbols, markers and labels, and draw arrows or lines on the board - Display player influence (aka territory statistics) for an estimate who owns an area - Computer vs. computer game for entertainment - Save & load games to/from the archive using the SGF file format - Support for almost all properties of the SGF file format, with strict conformance to the specification - Use file sharing to transfer saved games from your iOS device to your computer, and vice versa - Import/export game files from/to other apps on your device (e.g. Mail, DropBox) - In-app user manual - Submit bug report email from inside the app (yes, this *is* a feature :-)) - For the technically inclined: Watch what happens behind the scenes when Little Go and Fuego talk to each other over the Go Text Protocol (GTP) Your contribution in any form (coding, UI design, testing, bug reports, creating an app video preview, website design) is welcome - please contact me or visit the support website to find out more. A note about the project state: Several years of development have gone into Little Go since its inception in January 2011. The app now has a feature set that is, I believe, quite nice :-) for a free program. My main focus therefore lies on fixing any remaining bugs (of which I am sure there are plenty) and keeping the app running under future versions of iOS. Little Go is released under the Apache License 2.0 (http://www.apache.org/licenses/LICENSE-2.0).
Walk on Thin Ice
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You're an explorer stranded on a frozen lake, and the only way home is a ship somewhere ahead of you. There's just one problem: every tile you step on starts to crack, and after enough cracks it melts into open water. Walk somewhere once, and you might be walking there for the last time. Walk on Thin Ice is a minimalist puzzle game about planning your own escape route before you seal it off yourself. Every level is a small grid, a handful of moves, and one goal — but the ice remembers everywhere you've been, and a path that looks safe on your first step can strand you three moves later. DAILY PUZZLE A new puzzle every day of the year, 365 in all. Open the calendar, pick a day, and get an optional reminder that takes you straight to that day's puzzle. HOW TO PLAY - Move one tile at a time — up, down, left, or right — by swiping or tapping an adjacent tile. Tap a farther tile instead and you'll walk the whole path there in one go. - Every tile cracks a little more each time you step onto it. After a few cracks, it turns to water — stand on it when that happens, and you're done. - Reach the ship to complete the level. Fewer moves earns more stars. - Made a mistake? Undo up to 5 moves, or restart the level from scratch. HAZARDS - Rock — blocks your path outright, unless you're carrying a pickaxe to mine through it. - Fire — cracks every tile around it, every single turn, whether you're nearby or not. - Wind — sweeps you one or more extra tiles in the direction it's blowing, cracking everything it carries you across. Ride it right and it's a shortcut; misjudge it and it's how you strand yourself. GEAR - Pickaxe — a one-time use that breaks through a single rock. - Snowshoes — four charges that stop badly-cracked ice from cracking any further while you cross it. - Compass — once you've found it, a needle on your HUD always points the way to the ship, even across ice you haven't explored yet. - SOS flare — some crossings hide the ship until you signal for it; find the flare and it appears. - CO2 canister — freezes a crumbling tile rock-solid right before it would've dropped you into the water, three uses per canister. - Wooden scraps — build a permanent bridge across open water, one plank at a time. - Ski poles — plant them once and the wind can crack the ice under you, but it can't push you around anymore. ANIMALS Arctic animals are hiding across the six expeditions: foxes and owls, reindeer and polar bears, seals, walruses, orcas and more. Step onto one on the ice and it slips away, leaving fresh ice behind. Animals out on the water need a wooden-scraps plank to reach: bridge over and they are free. Expeditions bundle levels into themed sets with their own painted landscape, difficulty curve, star ratings, and achievements to unlock as you go. Later expeditions branch — choose a path, discover a dead end or two along the way, and every branch you've found stays open for next time. No timers, no penalties for thinking — just you, the ice, and the choices you can't take back. Play your way: on iPad in landscape, the level list and the live puzzle sit side by side. Prefer a different look? Switch to the Anime tile theme in Settings.
Screenshots
Verdict
The clearest difference is in-app purchases: Little Go at none against Walk on Thin Ice's 3. Walk on Thin Ice's advantage is update cadence (every 4 days vs every 4 months). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Walk on Thin Ice sells 3 one-off in-app purchases. Little Go asks for nothing beyond the download.
Little Go ships an update every 4 months, Walk on Thin Ice every 4 days. The most recent releases landed on November 1, 2026 and November 6, 2026 respectively.
| Parameter | Little Go | Walk on Thin Ice |
|---|---|---|
| Price | Free | Free |
| Rating | 3.3 (121 ratings) — better | — |
| Positive reviews | 50.0% of reviews | — |
| Number of ratings | 121 — better | — |
| Update frequency | Every 4 months | Every 4 days — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 16.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 51 MB | 240 MB |
| Age rating | 4+ | 4+ |
| Developer | Patrick Naf Moser | yury chebiryak |
Bugs and requests
Little Go
Reported bugs
9 issues- Cannot pass to end the game
- Human player cannot place stones (sometimes)
- AI makes illegal moves
- AI resigns too early
- Undo button glitches
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- Game crashes
- AI plays the same game repeatedly
- Scoring inaccuracies
- Forward/fast forward buttons too close
Requested features
7 requests- Add a tutorial for beginners
- Improve UI clarity and intuitiveness
- Add a demo board for teaching
- Add a rematch option
- Add Game Center support for turn-based matches
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- Option to turn off auto-scoring
- Add a Windows program version
Walk on Thin Ice
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Little Go
No in-app purchases
Walk on Thin Ice
- Small Tip$1.99
- Medium Tip$4.99
- Large Tip$9.99
Questions
Is Little Go free?
Is Walk on Thin Ice free?
Do Little Go or Walk on Thin Ice have ads?
Which is updated more often, Little Go or Walk on Thin Ice?
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