Pajama Sam 2 vs Thinkin' Things 1
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Pajama Sam 2
Embark on an adventure in the World Wide Weather facility to fix a malfunctioning weather machine. Solve puzzles and discover hidden surprises to restore balance to global weather patterns. This game encourages creativity and sharpens problem-solving skills.
- Fix the weather machine
- Solve new puzzles each time
- Discover hidden surprises
- Encourage creativity
- Teach spatial relations
- Sharpen problem-solving skills
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Pajama Sam 2: Thunder and Lightning Aren’t So Frightening In our latest quest we join Pajama Sam as he enters the World Wide Weather, the facility in the sky where weather is controlled all over the world. Shortly after Sam's arrival, an accident with the machine that controls all the weather in the world sends it out of control. The weather machine end's up causing problems like snow in Saigon and sunshine in Seattle. Our brave young hero must help fix the machine and get things up and running again to bring balance to the world. —User Reviews— “I’m sure I wouldn’t want to miss this one if I were a kid.” “This may be tougher than the original but it is another fun Humongous product.” “Another charming game from my past. Pajama Sam 2 has ages considerably well. The animation are vivid and the music is great.” FEATURES: • Play again and again, New puzzles, new friends and new challenges await each time you play! • Touch points reveal hundreds of hidden surprises! • Special games and activities encourage creativity, help teach spatial-relations and sharpen problem-solving skills. This product uses ScummVM which is released under the GNU GPL v2. For more information, please visit - https://www.scummvm.org The GNU GPL can be viewed here - https://www.gnu.org/licenses/gpl-2.0.html
Thinkin' Things 1
This educational game for young learners focuses on developing critical thinking, problem-solving, memory, and creativity. It features five engaging activity areas with colorful characters and adjustable challenges, making learning fun and accessible for non-readers.
- Memory building activities
- Critical thinking challenges
- Problem-solving exercises
- Creativity fostering
- Adjustable difficulty
- Spoken instructions
- Boolean logic lessons
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Our children will live and work in an Information Age that we can only begin to imagine. As they master the basic skills of the three R’s, they must now also develop a broader, higher-level set of thinking skills that will transfer to the workplace of the future. Edmark® Thinkin' Things was designed to offer young students experiences with a variety of just such thinking skills: memory, critical thinking, problem solving, and creativity - in short, all the twenty-first century skills that today's young learners need. Set in Toony the Loon’s Lagoon, early learners encounter colorful, fun characters as they complete challenges that are automatically adjusted to meet individual learning needs. With all instructions spoken by the characters, reading is not required so that non-readers can participate fully. FREE LEARNING GUIDE - A teacher's guide is available from the Thinkin' Things site. Click on the "Software MacKiev's Web Site" link at the bottom of this page. Designed for: Pre-K-2, ages 3-8 *** THE FIVE ACTIVITY AREAS 1. TOONY THE LOON'S LAGOON Students build auditory and visual memory as they repeat Toony the Loon’s musical patterns. They create their own memorable melodies with Toony’s wacky xylophones: glasses, strings, hollow logs, and even squawking chickens! 2. ORANGA BANGA® Students need to watch and listen carefully as Oranga Banga plays on his funky drum set, and then repeat what he plays. For an even greater auditory challenge, students can ask Oranga to play in the dark! 3. FEATHERED FRIENDS Young learners will need to put on their thinking caps to create the missing bird in the series. Students will learn about attributes, differences, patterns and analogies. 4. FRIPPLE™ GUIDES For a fun-filled lesson in Boolean logic, students visit the Fripple Shop and fill customer orders for Fripples while learning to observe, compare, contrast and recognize relationships. 5. BLOX FLYING SHAPES Students blend music, art, science, and play as they experiment with motion and the illusion of depth, creating works of kinetic art as they control the motion of shapes and the sounds they make. *** FOR EDUCATORS - MORE ABOUT THINKIN' THINGS Thinkin’ Things celebrates intellectual diversity. A student’s musical and rhythmic intelligence may shine when working with Toony the Loon and his xylophones, or visual and spatial intelligence in creating with BLOX, or logical and mathematical intelligence with the Fripple Guides and Feathered Friends. In areas that may not come as naturally to some children, Thinkin’ Things offers warm, friendly experiences in which self-confidence is built, exploration and creativity are fostered, and persistence is rewarded with success. Thinkin’ Things also focuses attention on how students learn. Is a particular student more likely to remember what is seen or what is heard? How do they approach learning? Do they “guess and test?” Once something is “discovered,” do they use that information in another way to “see what happens?” Do they, for example, prefer to take Fripple orders at the door (both auditory and visual), on the phone (auditory only), or by mail (visual only)? Thinkin’ Things promotes learning in each student’s areas of strength while encouraging growth and building skills in other areas as well. Thinkin' Things assesses a student's capabilities as they participate in activities and automatically adjusts the difficulty level as students progress. Teachers can use the "grow slide" to see what their students are learning, to set a particular level, or select a particular exercise. LEARNING OPPORTUNITIES * Compare and contrast attributes * Improve visual and auditory memory * Hypothesize and test rules * Strengthen creativity * Create and discern patterns * Complete visual analogies * Strengthen ability to conceptualize and evaluate * Recognize visual and auditory strengths
Screenshots
Verdict
The clearest difference is ads: Pajama Sam 2 at none against Thinkin' Things 1's shown. Pajama Sam 2 also leads on update cadence (every 9 months vs every 114 months) and price ($4.99 vs $8.99). Thinkin' Things 1's advantage is iOS requirement (13.0 vs 17.0). On rating, review sentiment, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Pajama Sam 2 costs $4.99 and Thinkin' Things 1 $8.99 up front. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 3.8 for Pajama Sam 2 against 3.8 for Thinkin' Things 1. That said, the two scores are not equally well evidenced: Pajama Sam 2 has 60 ratings behind it against 11, so its average is the more settled of the two. Written reviews are what separate them: 76% of Pajama Sam 2's written reviews are positive against 75% of Thinkin' Things 1's.
Pajama Sam 2 ships an update every 9 months, Thinkin' Things 1 every 114 months. The most recent releases landed on October 21, 2026 and October 16, 2026 respectively.
| Parameter | Pajama Sam 2 | Thinkin' Things 1 |
|---|---|---|
| Price | $4.99 — better | $8.99 |
| Rating | 3.8 (60 ratings) | 3.8 (11 ratings) |
| Positive reviews | 76.0% of reviews — better | 75.0% of reviews |
| Number of ratings | 60 — better | 11 |
| Update frequency | Every 9 months — better | Every 114 months |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Devices | iPhone, iPad — better | iPad |
| Requires iOS | 17.0 | 13.0 — better |
| Further details — not scored | ||
| Size | 210 MB | 65 MB |
| Age rating | 4+ | 4+ |
| Developer | Humongous Entertainment | Software MacKiev |
Customer experience
Pajama Sam 2
Thinkin' Things 1
Bugs and requests
Pajama Sam 2
Reported bugs
11 issues- No audio output from device speakers
- Game freezes and crashes during gameplay
- Cannot progress past early stairs/attic area
- Character movement unresponsive in warehouse/certain locations
- Game doesn't save progress when closing app
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- Walkie talkie interaction bug preventing game completion
- Inventory system inaccessible
- Game crashes approximately every 10 clicks on iPad
- Fullscreen not working properly on iPad
- Game won't open after purchase
- New engine update broke core gameplay mechanics
Requested features
8 requests- Release other Pajama Sam games (No Need to Hide When It's Dark Outside, You Are What You Eat)
- Port Freddi Fish series to iOS
- Port Spy Fox series to iOS
- Port Putt-Putt series to iOS
- Add Fatty Bear's Birthday Surprise
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- Reduce app pricing
- Add manual save/load functionality
- Restore old app version or provide refunds for broken update
Thinkin' Things 1
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Pajama Sam 2
No in-app purchases
Thinkin' Things 1
No in-app purchases
Questions
Is Pajama Sam 2 free?
Is Thinkin' Things 1 free?
Which has better reviews, Pajama Sam 2 or Thinkin' Things 1?
Do Pajama Sam 2 or Thinkin' Things 1 have ads?
Which is updated more often, Pajama Sam 2 or Thinkin' Things 1?
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