Zombies, Run! vs TAP
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Zombies, Run!
Transform your workouts into epic audio adventures. This fitness app uses immersive storytelling to motivate you to run, walk, or jog anywhere, at any pace. Integrate your music and track your progress with GPS, unlocking new story elements as you go.
- Immersive audio storytelling adventures
- Real-world running and walking
- GPS tracking and statistics
- Integrates with personal music playlists
- Unlockable story extras and lore
- Works anywhere and at any speed
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Run in the real world. Become a hero in another. Zombies, Run! is the world’s most popular smartphone fitness game — over 10 million runners, a 4.8-star rating, and 500+ missions across 11 seasons and counting, co-created by award-winning novelist Naomi Alderman. Every run becomes a mission. You’re Runner 5, and through your headphones the story unfolds: rescue survivors, gather supplies, outrun the horde, and uncover the truth about the zombie apocalypse. It’s so much fun you’ll forget you’re working out. • Made for every body and every pace. Total beginner or marathon veteran, it works anywhere and at any speed — jog in a park, walk a trail, use a treadmill, or work out in a wheelchair. • Includes a Couch to 5K training program like no other. Learn to run with thrilling, immersive storytelling. • Your music, your soundtrack. The story weaves between tracks from your own playlists. • A fully-featured fitness app. GPS tracking, detailed stats, and unlockable story extras as you progress. Rebuild Abel Township from a few shivering survivors into a fortified beacon of civilisation. Try Zombies, Run! for free, or subscribe to unlock every mission. Subscriptions renew automatically unless cancelled at least 24 hours before the end of the current period, and can be managed in your App Store account settings. Terms: https://support.zombiesrungame.com/hc/en-us/articles/10967895586461-Zombies-Run-Subscription-Terms Privacy: https://support.zombiesrungame.com/hc/en-us/articles/360005935458-Privacy-Policy Note: Continued GPS use in the background can decrease battery life.
TAP
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TAP is a different kind of screen time app. Built to help your kids develop skills for this screen-heavy world, TAP teaches negotiation, discipline, and self-management — not surveillance and enforcement. A pact is a screen time agreement your family builds together. Not rules handed down from a parent's phone. An actual negotiation — where teens propose terms, parents respond, and everyone signs before it goes live. If it stops working, anyone can request a renegotiation. HOW IT WORKS 1. Sit down together. Open TAP with your family. Each person sees the same screen. 2. Build the pact. Propose screen time rules, responsibilities, and rewards. Negotiate until both sides agree. 3. Sign it. Everyone commits. The pact is live. 4. Check in daily. Teens post a quick check-in showing they held up their end. No background tracking. No app surveillance. Just honest accountability. 5. Watch your streak grow. Consistent follow-through builds a family streak. Parents can send bonus rewards for effort. 6. Renegotiate when life changes. Got a new semester? Summer break? Anyone can propose new terms. TAP is the only screen time app where teens can formally renegotiate the rules. WHY TAP INSTEAD OF PARENTAL CONTROLS? Parental controls treat your teen as a threat. Block. Monitor. Restrict. Teens resist — they share passcodes, factory-reset phones, use friends' devices. The controls fail, and the relationship pays for it. TAP does the opposite. When teens help write the rules, they follow them. When both sides see the same dashboard, there's nothing to sneak around. When renegotiation is built in, nobody feels trapped. The American Academy of Pediatrics dropped specific screen time limits in January 2026. Their new recommendation: collaborative family media plans where parents and kids make decisions together. TAP is that plan, in an app. WHO TAP IS FOR - Parents of tweens and teens (ages 9-17) who are tired of screen time fights - Families who've tried enforcement apps and watched them backfire - Parents who believe kids should have a voice in family rules WHO TAP IS NOT FOR - Parents of toddlers who need hard device locks - Families looking for content filtering or web monitoring - Anyone who wants to secretly track their teen's phone FOUNDING FAMILY PRICING Be one of our first families. Founding Families get a locked-for-life annual price that never goes up — and a voice in how TAP grows. Wave 1 (25 families): $14.99/year Wave 2 (25 families): $19.99/year Wave 3 (50 families): $24.99/year Wave 4 (50 families): $29.99/year Wave 5 (100 families): $39.99/year Wave 6 (100 families): $49.99/year When founding waves are filled, standard pricing applies: - TAP Monthly: $9.99/month (auto-renews) - TAP Annual: $59.99/year (auto-renews) TAP is free to start with 1 pact and 2 family members. No credit card. No trial countdown. Payment is charged to your Apple ID account. Subscriptions auto-renew unless cancelled at least 24 hours before the end of the current period. You can manage or cancel subscriptions in your Apple ID account settings. Privacy Policy: https://tcityjohn.github.io/app-pages/tap/privacy Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is iOS requirement: TAP at 15.1 against Zombies, Run!'s 18.6. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Zombies, Run! sells 15 in-app purchases, starting at $5.99 per month and TAP sells 8 in-app purchases, starting at $9.99 per month. Whichever you choose, the download price is not the number that matters.
| Parameter | Zombies, Run! | TAP |
|---|---|---|
| Price | Free | Free |
| Rating | 4.8 (24K ratings) — better | — |
| Positive reviews | 70.9% of reviews | — |
| Number of ratings | 24K — better | — |
| Update frequency | Every 3 weeks | — |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Freemium | — |
| Devices | iPhone, Apple Watch | iPhone, iPad, iPod — better |
| Requires iOS | 18.6 | 15.1 — better |
| Further details — not scored | ||
| Size | 203 MB | 45 MB |
| Age rating | 12+ | 4+ |
| Developer | Zombies Run! Ltd | John Carter |
Bugs and requests
Zombies, Run!
Reported bugs
4 issues- App crashes during runs
- Music playback issues
- Inaccurate distance and time tracking
- Syncing problems between devices
Requested features
5 requests- Standalone Apple Watch app
- Better integration with fitness tracking apps
- More customization options for zombie chases
- Improved base-building mechanics
- Offline mission downloads
TAP
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Zombies, Run!
- Marvel Move (Monthly)1 Month trial$5.991 Month
- Zombies, Run! Membership$6.991 Month
- Abel Club (Special Offer)$14.991 Year
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- Zombies, Run! (Legacy)$24.991 Year
- Zombies, Run! Membership$49.991 Year
- Marvel Move (Annual)1 Month trial$59.991 Year
- VIP Membership3 variants$89.991 Year
- Race Missions pack$1.99
- 1 Month Pro Membership$2.99
- Season Pass Plus$5.99
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- Season Pass$7.99
- Season 3 Pass$7.99
- 1 Year Pro Membership$7.99
- All-Access Pass$17.99
- 1 Year Pro Membership$19.99
TAP
- TAP Premium$9.991 Month
- TAP Premium — Wave 1$14.991 Year
- TAP Premium — Wave 2$19.991 Year
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- TAP Premium — Wave 3$24.991 Year
- TAP Premium — Wave 4$29.991 Year
- TAP Premium — Wave 5$39.991 Year
- TAP Premium — Wave 6$49.991 Year
- TAP Premium (Annual)$59.991 Year









