10秒で止めろ! vs Double Tap 10+
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
10秒で止めろ!
A simple game where players must stop a timer precisely at 10 seconds. The closer the stop time to 10 seconds, the higher the score. It's an easy-to-learn, challenging-to-master timing game.
- Precise 10-second timer stopping
- Score based on accuracy
- Simple one-tap gameplay
- Challenging for high scores
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『10秒で止めろ!』は10秒ピッタリにタイマーを止めるだけのシンプルゲームです。 誤差が少ない程成績が上がります。
Double Tap 10+
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Ten seconds sounds easy. Landing on it is not. Tap once to start. Tap again when you believe 10.0000 seconds have passed. The gap between what you felt and what the clock recorded is your score, shown to four decimal places. RANKING FIRST The app opens on the leaderboard, not on the timer. You see the times you are chasing before you take your turn, and your own best runs are listed with the exact gap for each one. CLASSIC & DAILY Classic has one target: 10.0000 seconds. Daily hands everyone the same new target each day, drawn from over 200 real record times — sprint splits, pit stops, free dives. Reproducing a duration you have never practised is a different skill entirely. VERSUS — TWO PLAYERS, ONE IPHONE Put the phone on the table between you. The screen splits in two and the far half turns around, so both players read their own side. Tap independently, and whoever lands closer to 10 seconds takes the round. TRAINING Three preset targets to practise against, or any value from 3 to 60 seconds with Pro. YOUR TIMING A chart of your recent attempts, above and below the target line, with the one number that actually helps: whether you tend to stop early or late, and by how much. Correct the aim and the gap closes. PRECISION SCORING PERFECT — within 100ms NEAR PIN — within 500ms GOOD — within 1 second MISS — more than 1 second off ALSO INSIDE - Game Center leaderboards and achievements - Daily streak tracking - A result card you can share - No ads, and a round takes about fifteen seconds PRO (optional, one-time purchase) Your full saved history charted instead of the last ten attempts, plus consistency, hit rate and your early/late split, and any training target between 3 and 60 seconds. Everything else in the app is free. Trust the count in your head, then find out how wrong it was.
Screenshots
Verdict
The clearest difference is in-app purchases: 10秒で止めろ! at none against Double Tap 10+'s 1. 10秒で止めろ! also leads on iOS requirement (8.0 vs 17.0). Double Tap 10+'s advantage is update cadence (daily vs every 43 months). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Double Tap 10+ sells 1 one-off in-app purchase. 10秒で止めろ! asks for nothing beyond the download.
10秒で止めろ! ships an update every 43 months, Double Tap 10+ daily. The most recent releases landed on September 22, 2026 and September 30, 2026 respectively.
| Parameter | 10秒で止めろ! | Double Tap 10+ |
|---|---|---|
| Price | Free | Free |
| Positive reviews | 0.0% of reviews | — |
| Update frequency | Every 43 months | Daily — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Free | — |
| Devices | iPhone, iPod — better | iPhone |
| Requires iOS | 8.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 4 MB | 1 MB |
| Age rating | 4+ | 4+ |
| Developer | NORIHIKO HAYASAKA | Takayuki Hamuro |
In-app purchases
10秒で止めろ!
No in-app purchases
Double Tap 10+
- Double Tap 10+ Pro$1.99









