A Chain Reaction vs Roll
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
A Chain Reaction
Engage in a chain reaction puzzle game where you trigger explosions by tapping the screen. Complete various objectives across multiple game modes, from classic levels to infinite challenges.
- Chain reaction explosions
- Multiple game modes
- Classic mode with 8 levels
- Sudden Death infinite levels
- Perfectionist mode
- Chaos mode
- Dodge mode
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A simple but addictive game. Touch anywhere to start a chain reaction of explosions. Can you meet the goals? *** Six Different Mode *** Classic - Totally 8 Levels Sudden Death - What you are challenging is infinite Levels Perfectionist - Only One Negative - Can you get a positive marks? Chaos - You can't predict their action Dodge - Don't detonate the white dot!
Roll
Engage in a relaxing dice-rolling experience where you aim to collect points by rolling dice and strategically upgrading them. This game blends elements of strategy, clicker, and roguelike deckbuilders for a unique dice-building system with deep strategic choices. Enjoy a meditative escape with its minimalistic design and peaceful atmosphere.
- Dice rolling for points
- Dice upgrading system
- Strategy and critical thinking
- Relaxing and meditative experience
- Unique dicebuilding synergies
- Highscore chasing
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In Roll, you have 2500 rolls to collect as many points as possible. Roll your dice to gain points, spend your points to upgrade your dice, and repeat. Borrowing gameplay elements from strategy, clicker, and roguelike deckbuilder genres, Roll creates a perfect balance of relaxation with critical thinking. While the "Clicker"/"Incremental" genre is not known for its variety or depth of game mechanics, Roll offers a unique dicebuilding system which allows you to explore different strategies and synergies between upgrades. Each run will present you with new and interesting decisions creating a huge depth of strategy and keeping the game feeling always fresh. Roll is designed to be a relaxing and meditative experience. Get lost in the satisfying sounds and effects as all your worries melt away. From the minimalistic UI to the slow peaceful music, everything was designed to create the perfect zen environment. If you enjoy building an engine and watching it grow, chasing down highscores, or just need to escape from your own thoughts, then I really hope you'll enjoy my game, Roll. :)
Screenshots
Verdict
The clearest difference is update cadence: Roll at weekly against A Chain Reaction's every 5 months. Roll also leads on ratings volume (439 vs 50). A Chain Reaction's advantage is iOS requirement (7.0 vs 11.0). On price, rating, review sentiment and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. A Chain Reaction sells 1 one-off in-app purchase and Roll sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
On the App Store both sit at effectively the same score — 4.6 for A Chain Reaction against 4.6 for Roll. That said, the two scores are not equally well evidenced: Roll has 439 ratings behind it against 50, so its average is the more settled of the two. Written reviews are what separate them: 72% of A Chain Reaction's written reviews are positive against 78% of Roll's.
A Chain Reaction ships an update every 5 months, Roll weekly. The most recent releases landed on October 6, 2026 and October 14, 2026 respectively.
| Parameter | A Chain Reaction | Roll |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (50 ratings) | 4.6 (439 ratings) |
| Positive reviews | 71.8% of reviews | 78.2% of reviews — better |
| Number of ratings | 50 | 439 — better |
| Update frequency | Every 5 months | Weekly — better |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 7.0 — better | 11.0 |
| Further details — not scored | ||
| Size | 58 MB | 370 MB |
| Age rating | 4+ | 4+ |
| Developer | Kwok Chun Hin | Joseph Anthony Distler |
Customer experience
A Chain Reaction
Roll
User reviews
A Chain Reaction
From 50 App Store ratingsWhat we love
- 👍 Captivating gameplay
- 🎨 Peaceful and relaxing
- 💎 Addictive and fun
- 🕹️ Simple but engaging
Room to improve
- 🔍 Limited levels/content
- 💰 Paywall for additional content
- 🔍 Repetitive gameplay
- 📢 Intrusive ads
Roll
From 439 App Store ratingsWhat we love
- 🚀 Easy to play
- 👍 Addictive gameplay
- 🔒 No ads or microtransactions
- 🚀 Smooth performance
- 👍 Unique and innovative
Room to improve
- 🐛 Bugs and glitches
- 👎 Limited free content
- 👎 Confusing or overwhelming UI
- 👎 Lack of customization options
- 👎 Repetitive gameplay
Bugs and requests
A Chain Reaction
Reported bugs
2 issues- Compatibility issues with older devices
- Crashes and freezes on some devices
Requested features
4 requests- More levels and variations
- Ability to retry individual levels
- Additional color themes
- Improved audio/music options
Roll
Reported bugs
4 issues- Upgrade shop issues
- Crashes and freezes
- Swiping/tapping issues
- Incompatibility with older devices
Requested features
5 requests- Offline mode
- More dice skins and customization
- Sandbox mode with unlimited rolls
- Improved dice management UI
- More detailed stats and analytics
In-app purchases
A Chain Reaction
- Full Version$0.99
Roll
- Roll Premium$3.99









