Tiny Racing vs Fastest Lap
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Tiny Racing
Engage in fast-paced, top-down racing with no scrolling. Compete against friends or random opponents in timed challenges, aiming to beat their best laps. Master tight corners and climb leaderboards to become the ultimate racer.
- Non-scrolling top-down view
- Timed online challenges
- Ghost replays of friends' races
- Leaderboard competition
- Unlockable cars and tracks
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Tiny Racing is a non-scrolling, top down online racing game. The gameplay is simple, but very hard to master. Race your car as fast as you can for 3 laps. Send challenges to your friends or random opponents, and beat each others race times during a 24 hour time slot. When the time is up, the challenge is locked, and points are rewarded. Friends race times, are downloaded as a ghost replay. The entire track is on screen, there is no scrolling. You have the complete overview and can take the corners very fast and tight. Tiny Racing is fast action, with relatively short race times. As you build skills, there are always milliseconds to cut off. Climb the leaderboards, where you can either compete in timetrial mode, or points from the challenge mode. Race against the top ranked racers, download their record ghost replays and beat their times. The first 2 cars and tracks are included. If you like the game, please support us and unlock more tracks and faster cars through in-app purchase. Thanks for your interest
Fastest Lap
Experience a pure time-attack racing challenge with no opponents or luck. Master each circuit with precise driving, where every mistake costs. Enjoy a minimalist aesthetic and procedurally generated music.
- Top-down time-attack racing
- No opponents or contact
- Deterministic simulation
- Minimalist flat color graphics
- Procedurally generated music
- 24 unique circuits
- 21-round career mode
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Fastest Lap is a top-down time-attack racer. One car, one circuit, one clean lap. No opponents, no contact, no luck — and nothing to blame. Pick it up in ten seconds. Then spend a month on one corner. NOBODY SAID IT SHOULD BE EASY Every circuit sets a target time, and it is not a generous one. A career round is cleared by a clean lap driven in that session, under that target. A personal best you set last week cannot clear it for you. Clean is not a judgment call. Put a wheel off the road and the lap is gone; it's decided the same way every time — the simulation is deterministic, so the same inputs produce the same lap on every device. That is also why a ghost and a leaderboard here are worth trusting. The career is ordered by how much a mistake costs, not by lap time. It opens on grass and run-off. It ends on walls three metres from the road. Restarting is one gesture and under half a second. You will use it more than the throttle. That is the design, not an apology. FLAT COLOUR, AND NOTHING ELSE There is not one texture in this game. No gradients, no glow, no lighting — every shape on screen is a flat coloured polygon, and the whole app ships three images, all of which are the icon. Everything else it builds itself: • Twenty-four circuits, each traced from real-world geometry and given a fictional name. Forest, island, desert flats, harbour walls, floodlit night streets. • The night circuits invert every tone, until the road and the lit barriers are the only bright things on screen and the layout draws itself in light — which is what a street circuit lit for racing looks like from above. • Curbs appear only where a corner earns one. Barriers, run-off and scenery are derived from the geometry rather than decorated onto it. • Nothing is painted on: anything the car can reach is solid or drivable, and water stops the car the way a treeline does. • Each circuit's portrait is its own racing line, teal flat-out through to red under heavy braking. It is computed from a driven lap rather than drawn, so two circuits with a similar outline look nothing alike. • The music is generated as it plays rather than recorded. Every circuit has its own tune; the menus are its breakdown, and the lights are its drop. WHAT ELSE IS IN IT • A twenty-one-round career on one car, in order, each circuit opening the next. Four of the rounds are run in the rain. • Rain changes the lap, not just the picture: less grip, a slower target, and a wet ghost of its own to chase. • Your best lap becomes a ghost on the road beside you. Beat it, and it becomes the next one to beat. • A timing screen you can read at speed — a split at every sector, a live delta to your own best, and the four colors a timing screen has used for decades. • Ten liveries, paint and nothing else. Every car drives identically; none is quicker than another, and none costs extra. • Two control layouts — a wheel, or a thumb zone in each corner — picked with the car in your hands during three short drills, and swappable mid-lap without losing your place. • Per-circuit leaderboards and achievements through Game Center, and a record kept on your device whether you sign in or not. ONE PAYMENT No subscription, no adverts, no energy timers, no waiting. The circuits added later cost nothing. Built for one thing: the next lap being quicker than the one you just drove.
Screenshots
Verdict
The clearest difference is review sentiment: Fastest Lap at 100% against Tiny Racing's 57%. Fastest Lap also leads on rating (4.0 vs 3.0) and update cadence (every 5 days vs every 12 months). Tiny Racing's advantage is device support (3 vs 1) and iOS requirement (11.0 vs 17.0). On price, ratings volume, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Tiny Racing sells 3 one-off in-app purchases and Fastest Lap sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Fastest Lap holds the better App Store score, 4.0 against 3.0. Both are backed by a comparable volume of ratings — 2 and 4 respectively. Written reviews point the same way: 57% of Tiny Racing's written reviews are positive against 100% of Fastest Lap's.
Tiny Racing ships an update every 12 months, Fastest Lap every 5 days. The most recent releases landed on October 23, 2026 and October 15, 2026 respectively.
| Parameter | Tiny Racing | Fastest Lap |
|---|---|---|
| Price | Free | Free |
| Rating | 3.0 (2 ratings) | 4.0 (4 ratings) — better |
| Positive reviews | 57.5% of reviews | 100.0% of reviews — better |
| Number of ratings | 2 | 4 — better |
| Update frequency | Every 12 months | Every 5 days — better |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 11.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 109 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | Tommy Hass | Maksym Bilan |
Customer experience
Tiny Racing
Fastest Lap
In-app purchases
Tiny Racing
- Unlock tracks and super cars$1.99
- Unlock rally car$1.99
- Unlock formula 1 car$2.99
Fastest Lap
- Unlock Full Game$5.99
Questions
Is Tiny Racing free?
Is Fastest Lap free?
Which has better reviews, Tiny Racing or Fastest Lap?
Do Tiny Racing or Fastest Lap have ads?
Which is updated more often, Tiny Racing or Fastest Lap?
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