Rithmomachia vs Hex for iPad
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Rithmomachia
A digital adaptation of an ancient European board game, this app recreates a strategic battle of numbers and pieces. It offers a unique gameplay experience inspired by chess, with capture mechanics tied to numerical values on each piece.
- Ancient European board game adaptation
- Number-based capture mechanics
- Chess-like strategy
- Double-sized board
- Historical game recreation
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Rithmomachia, also known as The Philosophers' Game, was an early European board game which peaked in popularity in about the 15th century. The earliest known description of it dates from the eleventh century. Some sources indicate it's date of origin to be much earlier, possibly even having a Greek origin. A literal translation of the name is "The Battle of the Numbers". The game is much like chess, except the board is double the size and most methods of capture depend on numbers inscribed on each piece.
Hex for iPad
A classic abstract strategy board game played on a hexagonal grid. Players aim to connect opposite sides of the board with their colored stones before their opponent does. Features include undo functionality and a clear turn indicator.
- Hexagonal grid gameplay
- Connect opposite sides
- Turn-based strategy
- Undo last move
- Clear turn indicator
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Hex is a strategy board game played on a hexagonal grid, theoretically of any size and several possible shapes, but traditionally as an 11×11 rhombus. Other popular dimensions are 13×13 and 19×19 as a result of the game's relationship to the older game of Go. According to the book A Beautiful Mind, John Nash (one of the game's inventors) advocated 14×14 as the optimal size. History The game was invented by the Danish mathematician Piet Hein, who introduced it in 1942 at the Niels Bohr Institute. It was independently re-invented in 1947 by the mathematician John Nash at Princeton University. Hex is an abstract strategy game that belongs to the general category of "connection" games. Rules Each player has an allocated color, Red and Blue being conventional. Players take turns placing a stone of their color on a single cell within the overall playing board. The goal is to form a connected path of your stones linking the opposing sides of the board marked by your color, before your opponent connects his or her sides in a similar fashion. The first player to complete his or her connection wins the game. The four corner hexagons each belong to both adjacent sides. The turn of each player is shown by a red or blue disc on a side of the board game. The player must touch a cell to fill it with his own color. After that, he can cancel his last move using the 'Undo' button, and redo a different move. When the move is done, the turn comes of the opponent player. John Nash proved in 1952 that a game of Hex cannot end in a tie, and that for a symmetric board there exists a winning strategy for the player who makes the first move (by the strategy-stealing argument). However, the argument is non-constructive: it only shows the existence of a winning strategy, without describing it explicitly. Finding an explicit strategy has been the main subject of research since then.
Screenshots
Verdict
Rithmomachia and Hex for iPad both sit at 3.0 stars, but that hides the real split: 33% of Hex for iPad's written reviews are positive against 0% of Rithmomachia's. Hex for iPad also leads on price ($0.99 vs $1.99). Rithmomachia's advantage is device support (3 vs 1) and iOS requirement (12.0 vs 18.6). On rating, ratings volume, update cadence and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Rithmomachia costs $1.99 and Hex for iPad $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 3.0 for Rithmomachia against 3.0 for Hex for iPad. Both are backed by a comparable volume of ratings — 5 and 2 respectively. Written reviews are what separate them: 0% of Rithmomachia's written reviews are positive against 33% of Hex for iPad's.
Both ship on a similar rhythm, roughly every 38 months. Both last shipped on November 1, 2026.
| Parameter | Rithmomachia | Hex for iPad |
|---|---|---|
| Price | $1.99 | $0.99 — better |
| Rating | 3.0 (5 ratings) | 3.0 (2 ratings) |
| Positive reviews | 0.0% of reviews | 33.3% of reviews — better |
| Number of ratings | 5 — better | 2 |
| Update frequency | Every 38 months | Every 38 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Devices | iPhone, iPad, iPod — better | iPad |
| Requires iOS | 12.0 — better | 18.6 |
| Further details — not scored | ||
| Size | 12 MB | 1 MB |
| Age rating | 4+ | 4+ |
| Developer | Random5 LLC | Luigi Fonti |
Customer experience
Rithmomachia
Hex for iPad
In-app purchases
Rithmomachia
No in-app purchases
Hex for iPad
No in-app purchases








