WH Question Cards vs Social Quest
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
WH Question Cards
This app helps students learn to ask and answer WHO, WHAT, WHEN, WHERE, and WHY questions through interactive games. It features illustrated cards with audio and text, and includes progress tracking for educators and parents.
- Interactive WH question games
- Illustrated picture cards
- Audio and text prompts
- Progress data tracking
- Multiple game modes
- Unlimited student play
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This educational app from Super Duper Publications teaches students how to correctly ask and answer WHO-WHAT-WHEN-WHERE-WHY questions. It has four entertaining learning games for each WH set of cards, and includes enhanced data tracking so educators and parents can keep track of student progress. "WHO flies an airplane? ...a pilot" "WHAT does a cow give us? ...milk" "WHEN do you sleep? ...at night" "WHERE does a bird lay eggs? ...in a nest" "WHY do you water a plant? ...so it will grow" GAMES + ACTIVITIES: •Super Duper Secret Decoder – Students listen to the question and answer choices, select answers, and then slide the Secret Decoder over their choices to reveal the correct responses. •Multiple Choice – This game has two ways to play. “Answer” game asks students questions, and players choose answers. The “Ask” game gives the student an answer, and the player chooses the best question to go with it. •Matching – Each student chooses a red question card and a blue answer card. If the answer matches the question, the player taps “Match.” If it doesn’t, the player taps “No Match.” •Drag ‘n Match – Students read the prompts, or tap the cards and listen to the prompts. Players then drag cards on top of the matching questions/answers to make matches. FEATURES: •280 colorful, illustrated picture card images (56 for each WH set) •Includes audio of all questions and answers for non-readers •Has text of each question and answer for early readers •Select any or all card decks for game play •Allows game play by an unlimited number of students •Has ability to manually or automatically advance to the next card and/or player •Option to have answers read back to players •Includes all card picture images from Super Duper's Ask & Answer WHO-WHAT-WHEN-WHERE-WHY Fun Decks DATA TRACKING lets educators and parents: •Manually or automatically score student responses •Keep track of data for all players •Receive feedback for each correct and incorrect response •View player results for all the sessions at any time •Examine student progress over time using graphs •Email, print, and share session results
Social Quest
This app uses gamified scenarios to help tweens and teens develop essential social-emotional and problem-solving skills. It offers over 800 narratives with real-life images to facilitate therapeutic discussions and skill generalization. Features include automated data collection and IEP-ready reporting for progress tracking.
- Evidence-based social-pragmatic intervention
- Over 800 real-life scenarios with images
- Gamified learning with quest theme
- Personalized student profiles and rewards
- Automated data collection and reporting
- Focus on generalization of skills
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The Definitive Social-Pragmatic Intervention for Teens & Tweens Winner: Best Educational App by Teachers with Apps Social Quest is the premier, evidence-based gamified intervention tool developed by a Speech-Language Pathologist (SLP) to help tweens and teens (Ages 8-17) master crucial pragmatic language, social-emotional, and problem-solving skills. Stop searching for relevant, age-appropriate materials. Social Quest provides over 800 high-interest narratives paired with real-life contextual images set in everyday locations like home, school, and the community. This app transforms abstract social concepts into a motivating, customizable quest, providing the vital "jumping-off" points for deep therapeutic discussion. Why Professionals and Families Choose Social Quest: 1. Evidence-Based & Curriculum-Ready Story-Based Intervention: Aligned with evidence-based practices found effective for students with Autism Spectrum Disorder (ASD) and social communication disorders. Targeted Pragmatic Skills: Explicitly addresses perspective-taking, conversational maintenance, gauging reactions, problem-solving, and developing self-talk for anxiety reduction. Focus on Generalization: Features separate Receptive (multiple choice) and Expressive (open-ended) activities to promote the generalization of skills beyond the therapy room and into real-world settings. 2. Motivating Quest Theme & Personalized Profiles Gamified Learning: Students navigate a "Tele-Transporter Machine" to visit different locations and solve social challenges. Hall of Heroes: Easily manage multiple student profiles with customizable avatars or real photos to build ownership of progress. The Hall of Rewards: Reinforce growth with skill-linked tokens—such as a "Saddle" for asserting control or a "Prism" for perspective—providing tangible anchors for discussing social success. 3. Critical Data Tracking & IEP-Ready Reporting Automated Data Collection: Effortlessly track student accuracy across activities, specific locations, and individual sessions. Detailed Report Cards: Generate comprehensive session reports highlighting accuracy, items presented, and most/least successful locations. Seamless Sharing: Print or email reports directly to parents and case managers, simplifying record-keeping and enhancing parent-professional communication. The Social Quest Advantage Real-World Contexts: Scenarios are set in the kitchen, library, supermarket, mall, doctor’s office, and more to ensure high ecological validity. Flexible Social Scripts: Customize Receptive activities to require one or two correct answers, reflecting the nuanced and flexible nature of social rules. Multi-Sensory Support: Every question includes high-quality contextual images, text, and accompanying audio to support diverse learning needs and literacy levels. Bring the quest for social competence into your practice or home today!
Verdict
The clearest difference is price: WH Question Cards at $19.99 against Social Quest's $29.99. WH Question Cards also leads on update cadence (every 2 months vs every 14 months) and ratings volume (25 vs 6). Social Quest's advantage is rating (4.2 vs 2.7) and review sentiment (86% vs 48%). On ads, in-app purchases, monetization model and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
WH Question Cards costs $19.99 and Social Quest $29.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Social Quest holds the better App Store score, 4.2 against 2.7. Both are backed by a comparable volume of ratings — 25 and 6 respectively. Written reviews point the same way: 48% of WH Question Cards's written reviews are positive against 86% of Social Quest's.
WH Question Cards ships an update every 2 months, Social Quest every 14 months. The most recent releases landed on November 2, 2026 and November 1, 2026 respectively.
| Parameter | WH Question Cards | Social Quest |
|---|---|---|
| Price | $19.99 — better | $29.99 |
| Rating | 2.7 (25 ratings) | 4.2 (6 ratings) — better |
| Positive reviews | 48.0% of reviews | 85.7% of reviews — better |
| Number of ratings | 25 — better | 6 |
| Update frequency | Every 2 months — better | Every 14 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Devices | iPad | iPad |
| Requires iOS | 9.0 — better | 15.6 |
| Further details — not scored | ||
| Size | 240 MB | 215 MB |
| Age rating | 4+ | 4+ |
| Developer | Super Duper Publications | Smarty Ears |
Customer experience
WH Question Cards
Social Quest
In-app purchases
WH Question Cards
No in-app purchases
Social Quest
No in-app purchases
Questions
Is WH Question Cards free?
Is Social Quest free?
Which has better reviews, WH Question Cards or Social Quest?
Do WH Question Cards or Social Quest have ads?
Which is updated more often, WH Question Cards or Social Quest?
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