Hands vs Reading Train
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Hands
This app simulates using virtual cubes to build bar graphs, providing intelligent feedback to help students understand mathematical reasoning and data analysis. It offers an interactive playground for creating and exploring graphs and tables, fostering problem-solving skills.
- Virtual cube manipulation for bar graph creation
- Artificially intelligent feedback
- Interactive Playground for exploration
- Data analysis and interpretation
- Problem formulation and solving
- Graph and table creation
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Hands-On Math Graph Cubes simulates the use of a set of cubes to build bar graphs. While using the cubes students are given feedback so that they can see logical relationships. Visualization is an effective way to help students understand mathematical reasoning and logic. A benefit derived from using the Graph Cubes is that the cubes can be easily manipulated and therefore good problem solving strategies spontaneously evolve. The concepts studied in this curriculum are the foundations of mathematical development especially in areas that are a part of the data analysis, probability and discrete mathematics curriculum strand. The app proivdes an interactive Playground where graphs and tables can be created and explored. Student interaction with the device is augmented by the artificially intelligent feedback provided by the software. The instructional approaches that result from creating an open-ended area for free exloration and discovery are exciting. On the Playground students manipulate a supply of virtual cubes to create graphs representing data collected through surveys. When using Graph Cubes simple gestures are used to drag and drop blocks, placing them in columns to build bar graphs. The author and designer coined the term, “artificially intelligent math manipulative” to describe how using the Hands-On Math apps differs from the concrete manipulative devices traditionally used in classrooms. For example, this appprovides intelligent mathematical feedback as the student manipulates the cubes. Immediately associating feedback with a behavior is an effective way to reinforce behavior and facilitate learning. Hands-On Math Graph Cubes focuses on these curriculum areas: Collecting, Organizing, and Describing Data Based on Real-life Situations Students may be expected to demonstrate such skills as: • Analyze and describe data in terms of absolute or relative frequency of occurrence, range (highest/lowest), etc. • Summarize information and relationships revealed by a graph. • Add new data to a given chart, graph, or set of organized data. • Extrapolate from obvious trends revealed by graphs in order to make predictions. Using Graph Cubes students become involved in constructing, reading, and interpreting data in charts, graphs, tables, etc. What students should know and be able to do includes: • Obtain information from a bar graph by reading a graph to accurately to answer a question. • Analyze, interpret, or draw conclusions based on data given in a bar graph. • Match a graph to a described situation • Match a data set to a graph and a graph to a data set (including matching data presented in a table/chart with a corresponding bar graph) • Plot data onto a bar graph when the axes labels and scales have already been provided • Draw a bar graph showing data given in a chart/, table or words Formulating and solving problems that involve the use of data. What students should know and be able to do includes: • Generate questions that can be answered by collecting and analyzing data. • Collect data to answer survey questions. (i.e., What is your favorite sport?) • Solve problems using data from tables and graphs. • Solve problems involving simple deductive reasoning. (e.g., "How many students chose 'dog' as their favorite pet?)
Reading Train
This app offers a comprehensive reading program for young learners, featuring interactive ABC books, engaging games, and songs. It helps children develop foundational reading skills, build vocabulary, and boost their confidence through a fun, safe, and ad-free experience.
- 24 ABC books at 3 reading levels
- Interactive train game for word learning
- Built-in picture/audio dictionary
- 18 song books
- Professional narration
- User recording of books
- Student reporting tools
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Listen, read, and record 24 fun ABC books at 3 easy reading levels: 72 books in all! Play the train game; win coins for the music store; collect and learn new words in the train yard. "Beautifully designed storybooks and related games that teach foundational reading": Appolicious.com Books, songs and games to build skills, self confidence and a love of reading. Real reading, for fun and information, right from the start. "A dynamic tool to augment any beginning readers program": Teachers With Apps Safe for Kids: The Learning Station is a Proud Member of Moms With Apps Kid tested and teacher approved. We are ad-free and take our users privacy seriously. View our Privacy Policy here: http://www.readingtrain.org * Listen, read and record books at 3 different beginning reading levels to grow as a reader. * Play the train game after every book to learn letters and words * Built-in picture/audio dictionary * 18 song books * Professional narration- American English. All books can be recorded by users. * Unlimited user accounts * Powerful student reporting tools Books Kids CAN Read. Written by Libby Curran, a People Magazine Teacher of the Year, these engaging little books are field tested in real classrooms to get kids started on the path to reading independence. Books Kids LOVE to Read and Re-read. Children are naturally curious, so encourage them to explore our ABC books to learn new vocabulary and build the foundational knowledge they need to succeed in school. After reading stories they can play the train quiz game, explore the picture/audio dictionary and listen to song books. Give Your Kids the Tools to Succeed. Stuck on a word? Tap and hold to hear every word and access the built in audio dictionary filled with hundreds of words. Play a unique quiz game at the end of every book to extend the learning. The Reading Train Alphabet is packed full of tools to help children succeed, all on their own. Read to Learn- Meet Common Core Standards Read beginning level books with purpose and understanding. Develop the concepts of print: reading left to right and matching written words with spoken words. Learn letter names and sounds, build background knowledge and improve reading comprehension and foundational skills. Quizzes Disguised as Games. Play the train game after finishing every book, but don't tell them it's a quiz! Check progress on the parent's page to see all the books children have read and recorded as well as detailed scores on the quizzes. The Right Team For the Job Created by award winning master teacher and early literacy expert, Libby Curran,The Reading Train Alphabet is the culmination of 20+ years of teaching experience. Backed by an all-star team of teachers turned iOS developers and a professional children's musician, The Reading Train Alphabet is serious about making learning fun. Keep in Touch We welcome your feedback, to keep up with all things Reading Train check out: readingtrain.org facebook.com/readingtrain email: support@readingtrain.org We welcome suggestions on future books and curriculum. Contact Libby with suggestions about new content at: libby@readingtrain.org
Screenshots
Verdict
The clearest difference is review sentiment: Reading Train at 100% against Hands's 0%. Reading Train also leads on rating (5.0 vs 3.0) and update cadence (every 5 months vs every 12 months). Hands's advantage is price ($2.99 vs $3.99). On ratings volume, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Hands costs $2.99 and Reading Train $3.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Reading Train holds the better App Store score, 5.0 against 3.0. Both are backed by a comparable volume of ratings — 2 and 1 respectively. Written reviews point the same way: 0% of Hands's written reviews are positive against 100% of Reading Train's.
Hands ships an update every 12 months, Reading Train every 5 months. The most recent releases landed on September 10, 2026 and June 12, 2026 respectively.
| Parameter | Hands | Reading Train |
|---|---|---|
| Price | $2.99 — better | $3.99 |
| Rating | 3.0 (2 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 0.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 2 — better | 1 |
| Update frequency | Every 12 months | Every 5 months — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Devices | iPad | iPhone, iPad, iPod — better |
| Requires iOS | 12.0 | 11.0 — better |
| Further details — not scored | ||
| Size | 18 MB | 698 MB |
| Age rating | 4+ | 4+ |
| Developer | Ventura Educational Systems | The Learning Station, LLC |
Customer experience
Hands
Reading Train
In-app purchases
Hands
No in-app purchases
Reading Train
No in-app purchases
Questions
Is Hands free?
Is Reading Train free?
Which has better reviews, Hands or Reading Train?
Do Hands or Reading Train have ads?
Which is updated more often, Hands or Reading Train?
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